Last Saturday, 16 April 2005, the 4th German Casemod Masters (↑DCMM) took place at Dortmund. There were two categories: casemod, meaning the modification of an of-the-peg case, and casecon, meaning the from-the-bottom-up construction of an entirely new and original case. As a third category there was ‘most spectacular casemod’. The latter was not judged by the jury, but by the audience attending. Maico Bensien from Hamburg won the casecon-category with his creation “Alien” depicted here. For me another wonderful example of everything fusing together: pop-culture icon influence, resistance against the industry’s design-dictate, and cultural appropriation of computer hardware in the … Continue reading
Tag Archives: appropriation
Sing to the tune of Dylan’s ‘Rising Sun’: “There is a house down in Agatha | They call the ragin’ bull!” Seemingly it is cars week for me: Lamborghini has done it again, as they already did when I was kid. Back in 1971 the first prototype of the ↑ Countach was introduced—the futuristic aztec architecture flabbergasted the audience, and several years later, when it went into production and on sale, us kids, too. We were standing at our preferred kiosk and wondered at glossy magazine pictures of that supercar of a never-seen-before kind. The car-magazines featuring the Countach even … Continue reading
Tomi Salo has run through the complete Max Payne 2 (MP2) game in 33 minutes and 30 seconds! Speed Demos Archive carries a collection of video-evidence of so called ‘speed runs’: “A speed run is a video of a player striving to complete a video game in as fast a time as they can manage. Sound easy? It’s not! A large number of tricks are usually used, possibly skipping whole areas of a game in the process, and there will always be mistakes.” Among goodies like a Half Life 2 (HL2) run by David ‘marshmallow’ Gibbons in 2:14:58, and several … Continue reading