artform
Gaming is the most vital artform of the age, a field that has burgeoned from virtually nothing to one of the world’s most popular forms in no time flat, a field that has seen and continues to see an enormous … Continue reading →
Gaming is the most vital artform of the age, a field that has burgeoned from virtually nothing to one of the world’s most popular forms in no time flat, a field that has seen and continues to see an enormous … Continue reading →
More than a year ago I ↵added a tidbit to the entry ↑Pure Pwnage at Wikipedia. My addition, which—in the wake of Wikipedia’s ↑Project Internet Culture—meanwhile was moved to the ↑easter eggs section of the now existing entry ↑List of … Continue reading →
Ten years ago on December 10th, 1993, ↑id Software released the ↑Doom shareware, forever changing the world of PC games. Doom pretty much defined the very young ↑first person shooter genre, and set the bar for future games to come. … Continue reading →
Ladies and Gentlemen, hold your breath, just some hours ago we founded our very own gaming clan: “Teh Original Affluent Society” (TOAS—and, yes, it’s “Teh” ;-) The best thing is the members roster. At the moment there are four of … Continue reading →
Those from the field indeed shoot back. In my case with digital camera and weblog. Since last year’s December the 20th, ↵when we first tested the Wii in ↑Munich’s Wii Crib, Wednesday has developed into our Wii evening—now we are … Continue reading →
F00 foo from ↑Acidmods ↑said: “Heres a little side project I’ve been working on. Playing doom.wad’s on my iPod with a NES controller,” and pointed us to the according ↑video at YouTube. This earned him a ↑story at hack a … Continue reading →
Three years ago ↑Anja Rau wrote: “Look at your map of European Game Studies. Is there a white space south of Denmark? There needn’t be. Over the past two years, game studies initiatives have sprung up in Germany, too, and … Continue reading →
Yesterday evening four of us took the chance to test the ↑↑Wii console. A little art gallery here in Munich takes part in the “Wii Crib” promotional event, which we take to be quite clever. The gallery is situated … Continue reading →
yet another abstract Just recently I again was invited to submit an abstract for a chapter in an upcoming learned volume. Here is what I cooked up, the chapter simply will be called “Game modding”—it is straight out of my … Continue reading →
↑Halcyon Days is a compilation of “interviews with classic computer and video game programmers” done by James Hague. The first version dates back to 1997, there’s an ↑introduction by ↑John Romero, and the whole thing is overall interesting.
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