beware the frying pan

  The most ferocious weapon in “Playerunknown’s Battlegrounds!” This is actual online gameplay (nothing staged, never met the other player before), enhanced with music and sound effects – purely for entertainment purposes. In “Battle Royale,” both the novel (Takami 1999) and the movie (Fukasaku 2000), early on it is made clear that the contestants will “end up with a randomly selected weapon.” In the movie the Training Video Girl adds, “Not everyone will get a gun or knife! You might get lucky, and you might not.” Shuya Nanahara, #15, draws the big lot: “What’s this? I can’t fight with a … Continue reading

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at hell’s gate

  Ten minutes of classic “Quake Live” Free for All deathmatch madness on the map “Hell’s Gate” (formerly Q3TOURNEY3). Featuring a nice comeback with some quite funny and/or epic moments in-between – my opinion. Before that not having played any Quake for ages quite shows. Disorientation, poor movement, no positioning, miserable aim, and general overstrain. But then I somehow get a tiny bit into it again … Shoutouts and thanks go to muckyman and the whole posse of “Ye Olde Sweaty Sock” – more of a pub than a server – who still are willing to play with me. Am … Continue reading

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20 minutes in transylvania

  On his fully equipped “Monster” hoverboard Mike, the teenage werewolf, speeds through “Transylvania,” the October 2016 version of “Subway Surfers”. Under a full moon von Frankenstein’s creature is close on his heels while Mike collects the last remaining ghosts of the weekly hunt. This Let’s Play video is meant as a showcase of version 1.62.1 … a bit spiced up with material matching the theme and ambience. Namely scenes from the movie “Frankenstein Meets the Wolf Man” (1943), the first of a series of so-called “ensemble” monster films doing crossovers by combining characters from several film series. The movie … Continue reading

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subway shenanigans

  “Subway Shenanigans” is a montage of stunts and trickjumps done in “Subway Surfers,” the popular endless runner mobile game. You will see all 52 characters available in the game until today, performing jumps you may not have seen before. Also featured are the x94 and x104 multipliers and rare events like doubled-up superjackpots from Mystery and Super Mystery Boxes. All was done in vanilla “Subway Surfers” as furnished by Kiloo and SYBO Games – no cheat, crack, or hack was employed. Special thanks go to Shaheer Ahmed who explained to me how to get the x104 multiplier. Having said … Continue reading

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grand theft time

Unfortunately I got a daytime job. That’s unfortunate—in a way, granted—’cause ‘Grand Theft Auto V’ (GTA5) for PC finally hit the storeshelves yesterday. Just returned from the store a minute ago and unpacked the thing. As you can see above till now Rockstar has done everything right. You get a fine box and not some cheap plastic DVD sleeve from the dumpster, as usual. And of course there’s the printed map of Los Santos … and seven, yes seven DVDs. I’ll shove the first one into my machine in a second. Around the web since yesterday there are horrible stories … Continue reading

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minecraft photo realism

Look at what you can make out of ‘Minecraft.’ Just look at it.     Neither the idea nor the mods necessary are by me—I just went some lengths in order to get it to run with ‘Minecraft 1.8.1,’ the latest version. Actually two nights ago I was browsing videos of photorealistic mods for GTA4 when YouTube suggested AnonimusSVer’s video called ‘↑Photorealistic Minecraft! Shaders + HD Texture Pack + Physics Mod (GTX 760).’ It completely stunned me. Instantly I loved the absurd idea of a 3D-world completely made of cubes, but clad in photorealism, and the strange atmosphere it creates. … Continue reading

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reverse sportscar heist

Meanwhile everybody playing ‘↵Watch Dogs‘ (Ubisoft Montreal 2014) seems to know about the dealer’s showroom in ↑The Loop where you can easily steal a ↑Scafati GT, the most lamborghini-ish of all ↑cars in the game. There are videos on YouTube and more information around the Net explaining the feat. Just walk into the store, enter a car, drive it through the glass panes of one of the floor-to-ceiling windows, and off you go. I already had driven two Scafati GTs, stolen on the street, but nevertheless wanted to see the showroom.  When I reached it in an orange ↑336-TT—it already … Continue reading

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quantification prescribing interaction

Artist and composer ↑Ben[jamin] Grosser, currently teaching at the School of Art & Design, University of Illinois at Urbana-Champaign, two days ago has published his fine article “↓What do metrics want? How quantification prescribes social interaction on Facebook.” Here’s the abstract: Abstract The Facebook interface is filled with numbers that count users’ friends, comments, and “likes.” By combining theories of agency in artworks and materials with a software studies analysis of quantifications in the Facebook interface, this paper examines how these metrics prescribe sociality within the site’s online social network. That prescription starts with the transformation of the human need … Continue reading

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