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My new book [in German] has been published! You may order it online ↑via amazon or directly ↑via Peter Hammer Verlag. Offline every decent bookshop can get it for you, too.
«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908
a blog ...
... in the strict sense of the term ...
by alexander knorr
aka zephyrin_xirdal
the li'l arrows indicate:
↑ offsite links
↵ links within xirdalium.net
↓ download links Search
inside my mind,
academia (38) action (17) aesthetics (57) africa (14) ai (18) androids (21) appropriation (13) architecture (21) asia (14) batman (7) biology (2) biotech (3) blade runner (2) body (23) bosozoku (2) cartoon (3) cgi (32) china (4) cold war (12) computing (30) craft (16) crime (5) culture (18) cybernetics (14) cyberpunk (89) cyborgs (3) dandyism (8) design (63) deus ex (3) doom (2) dystopia (11) economics (26) epistemology (17) espionage (2) esports (4) ethnicity (1) far cry (3) gadgets (11) gameplay (29) gaming (9) half-life (5) hardboiled (2) history (48) horror (26) india (3) infotech (18) interaction (21) japan (6) law (11) lego (21) machinima (3) magic (3) manga (1) martial arts (3) matrix (3) max payne (16) methodology (14) minecraft (1) mmo (2) mobile (4) modding (21) music (1) mythology (6) naval (1) noir (2) orient (6) origami (1) phantastic (14) politics (27) quake (4) religion (3) ritual (2) robots (34) sci-fi (52) second life (1) society (11) south america (4) space (14) speedrun (3) sports (4) star wars (19) steampunk (13) superheroes (10) surveillance (3) technology (94) time travel (1) tricking (3) urban (5) utopia (1) vehicles (33) vintage (17) violence (18) virtual reality (4) war (6) weapons (17) writing (1)browse the congeries,
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recent posts,
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or the calendar.
Category Archives: gamemods
playing with videogames
[abstract:] Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich … Continue reading
Posted in anthropology, cyberanthropology, gamemods, games, literature, non-fiction
Tagged gameplay, modding, speedrun, tricking
3 Comments
mari0 gone gold
Back ↵in October I hailed it, now it’s out—go and grab the ingenious ↓Mari0! It’s been released five days ago, today we’re already at 1.4 :)
mari0
↑Mari0 is a ↑Super Mario Bros. plus ↑Portal mashup by ↑Stabyourself.net, which in turn “is a two-man studio formed in early 2011 aiming to create enjoyable experiences for anyone to easily get into and enjoy.” The two men are … Continue reading
flowchart shaders
Biohazard’s modding tool, the ↑Source Shader Editor, is a ↑WYSIWYG editor, which ‘allows the user to create, compile and implement new ↑shaders easily into a source ↑mod without any preliminary knowledge of HLSL. The shaders are based on nodes which … Continue reading
a new dawn arises
the long-running grand TC becomes very visible In September 2004 the website of the MP2-modding-project Mission:Impossible — New Dawn went online. But the mod was in the making for a much longer time, as it was started as a MP1-mod … Continue reading
blogging and mapping
The last week was pretty much filled with two major tasks: Finally setting up this weblog and working on the map I am contributing to the Max-Payne-2 modification “Rogue-Ops”. Unfortunately I can’t show off any screenshots of my map yet, … Continue reading
Posted in cyberanthropology, fielddiary, mp1mods, mp2mods
Tagged interaction, max payne, methodology, modding, star wars
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the white room
“The White Room is a set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters. These interiors were set up by the artist using the videogame Max Payne 2, a ‘Film Noir’ thriller … Continue reading
Posted in artwork, fieldnotes, gamemods
Tagged aesthetics, cgi, horror, max payne, modding
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polar payne
↑Maddieman [aka Jonathan Hallier]. 2003. Polar Payne. mod-type: total_conversion release date: 18 August 2003 release package: PolarPayne.zip [44MB] package contains: Polar Payne.mpm [54MB] | Manual.pdf [396KB] | readme.txt [2KB] | ↵Dinky.avi [9MB] download: ↑at filefront accompanying readme.txt: ================================== Polar Payne … Continue reading
the chateau 1.1
theHunted [aka JcDenton999 aka Grazer]. 2003. The Château 1.1. mod-type: level, gameplay_tweak, fx_tweak, music_tweak release date: 20 June 2003 release package: chateau-v1x.zip [18MB] package contains: chateau-v1x.mpm [34MB] | readme.txt [2KB] download: ↑at filefront accompanying readme.txt: //================== The Château 1.1 ================== … Continue reading
ls4 released
Late at night HairlessWookie released LS4 at MPHQ. A great relieve, believe me. The last weeks were spent day and night at the comp, completing and then rendering my map.