game modding

yet another abstract  Just recently I again was invited to submit an abstract for a chapter in an upcoming learned volume. Here is what I cooked up, the chapter simply will be called “Game modding”—it is straight out of my laboratory and pretty well summarizes what I am up to with this whole project. At least it hits its core:  On a global scale media relying on computer technology and the Internet infrastructure play a decisive role in contemporary culture and society. This chapter deals with computergames, what is done with them, and what happens around them, in particular with … Continue reading

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jakobsson 2006 excerpts

According to Sterling (1993) it was John Perry Barlow who first adopted Gibson’s concept for use of all kinds of perceived technological spaces. Barlow stated that cyberspace “is where you are when you’re talking on the telephone” (Rucker, Sirius, and Queen 1993). Featherstone and Burrows (1995) differentiate between Gibsonian cyberspace and Barlowian cyberspace but, as is evident in the following quote, Gibson himself seems to have adopted Barlow’s definition. “I think in a very real sense cyberspace is the place where a long distance telephone call takes place” (Josefsson 1995). (↵Jakobson 2006: 25)  Featherstone, Mike and Roger Burrows. 1995. Cultures … Continue reading

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gamemodding definitions

The wall went down last month. From now on in computer gaming, there were to be no real barriers between creator and audience, or producer and consumer. They would be collaborators in the same imaginative space, and working as equals, they’d create a new medium, together. (↵Au 2002)  “Day of Defeat” is a mod—a fan-made modification to a pre-existing game. Or, in modder jargon, it’s a “total conversion,” the most ambitious form of mod, in which all the graphics and gameplay of the original title have been reshaped by fans to create an entirely new experience. (↵Au 2002)  The community … Continue reading

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mod researchers

Some day in the first half of April 2002 I ↵stumbled over gamemodding and slowly realized that there was more than something in it, legitimizing an anthropological look. Before that I was aware of player-created game-content, as I had played ↑“Descent” (1995) and lots of custom maps for it, but at that time I did in no way associate the thing with anthropology. This completely changed with my first encounter with the Max-Payne community, and since then I every day get more convinced that gamemodding is a relevant and central contemporary issue to be fathomed academically. Back in 2002 I … Continue reading

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kirkpatrick 2004 excerpts

Technological politics and the networked PC  However, the best illustration of the kind of positive cultural politics envisaged here concerns the culture of game modification. Games players write and exchange ‘mods’—modifications to games programs that include new twists of storyline and environment—and have succeeded, through this activity, in obliging games producers to leave their source code open for this purpose, something hackers have not yet persuaded the manufacturers of Windows to do. This has been achieved through the market, with astute games manufacturers recognising that there was demand for games with accessible source code, but also through successful negotiation and … Continue reading

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barwell 2005 excerpts

Original, authentic, copy: Conceptual issues in digital texts  For textual studies, digital texts present special problems and magnify others. Three examples will suffice. The first is a result of their ease of reproduction, alteration, corruption, and transmission, much greater than in the case of texts produced on paper—the challenge is in determining the relationships between apparently identical copies of the one digital text. Provenance of the file, reliable metadata, and some technical aids are important here. The second challenge comes as a result of computer processing requiring a kind of precision or at least removal of ambiguity in the work … Continue reading

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subcategory excerpts

Finally I introduced the subcategory ↵excerpts to the category ↵literature within this blog. That’s something I intended from the start on, but never did till now. Over time I realized that, maybe because of vanity, this blog more and more became a platform for publication, somehow I had started to write something like a private online magazine, and did no more see it as a work-in-progress information dumpster, no more as something containing raw material. The excerpts in this category may be boring for the occasional reader, but for me it’s the opportunity to have access to my material from … Continue reading

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