kyle pwned

More than a year ago I ↵added a tidbit to the entry ↑Pure Pwnage at Wikipedia. My addition, which—in the wake of Wikipedia’s ↑Project Internet Culture—meanwhile was moved to the ↑easter eggs section of the now existing entry ↑List of Pure Pwnage episodes, read like that: In Episode 8, when Doug is competing against 7 other CS:S players, one of his victims is under the alias “f4tality”. This is a nod to ↑Johnathan Wendel, a professional FPS-gamer who goes by the name “Fatal1ty”. Early in his career, Wendel played “↑Counter-Strike“ before he resorted to single-player games such as “↑Quake III … Continue reading

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payne & redemption revisited

  Earlier this year I already ↵reported on “Payne & Redemption”, the other Max-Payne-themed “meatspace-movie” besides the short ↑Max Payne Hero. But meanwhile at ↑payneandredemption.com there is a wealth of material worthwhile to check out for everyone interested in movie-adaptations of computergames.  The above picture is a clipping from the publicity still “Psychoanalysis”, property of The Payne & Redemption Production Team. Copyright © 2006. For details of specific credits. … Continue reading

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zeiss ikon eyes

A discussion-thread at ↑williamgibsonboard, broaching the issue of the ↑actual looks of synthetical eyes within ↑Gibson‘s ↑sprawl trilogy inspired the man himself to write a blog-entry on ↑Molly’s mirrorshades and Zeiss-Ikon eyes. The entry is particularly interesting in respect to precision of description and “the hyperspecificity of the cyberpunk style”. Then Gibson finally comes to the “Zeiss-Ikon eyes”: With the “Zeiss-Ikon eyes”, from “Burning Chrome” [↵Gibson 1987 [1982]], which some readers evidently invision as (gack) German camera lenses, there was a “really”. I assumed they were vat-grown, genetically optically perfect organs, perhaps further tweaked to maximize them as, in effect, … Continue reading

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the making of machinima

↑LOWOOD, HENRY E. 2006. “High-performance play: The making of machinima.” To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2006. Also to appear in: Journal of Media Practice: Videogames and Art issue (2006).  Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and … Continue reading

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cyberpunk reading list

Bruce Sterling’s compilation of ↑what should be in every cyberpunk library is all very well, but have a look at ↑The Cyberpunk Reading List! Now I know what I am going to do the next 1001 nights. Just some examples for you to dig, like Victor Milan’s “The Cybernetic Samurai”: “After a limited nuclear exchange, scientists in Japan work to create the first artificial consciousness. Trained in the way of Bushido—the warrior code—it unifies Japan through its influence in an effort to stop WW4.” Plus its sequel “The Cybernetic Shogun”: “The offspring of the cybernetic samurai disagree about what role … Continue reading

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equilibrium

  The aficionados of course ↑can not accept cyberpunk to be a “long-since dead relic of the 80s,” but “consider it to be alive and well.” Not surprisingly I completely second that. Although ↑Bruce Sterling himself ↑sees it to belong to the 80s’ “Movement” and calls for a new generation, and although the terms “cyberpunk”, “cyberspace” and the like have virtually no meaning within my tribe’s, the ↵MP-community’s discourse [in said context “Gibson” again—or still—is associated with &uarrguitars and not with ↑a writer], I deem cyberpunk alive and well, too. Furthermore I think it to still be dramatically influential—and important … Continue reading

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idoru going anime

  Simon from ↑CyberpunkCafe posted a ↑news item in the meatspace about this. ↑Now Playing Magazine is reporting that ↑William Gibson’s novel, Idoru [↵Gibson 1996], is going to be coming to anime. ↑Alex Steyermark, a relative unknown has been given the reigns. Apparently, there was some discussion of turning this into a live-action movie but it was cost-prohibitive. ↑Read more at cyberpunkreview. via entry at cyberpunkreview … Continue reading

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gamer br

↓Gamer br [46:50min | .avi | 147.3MB] by Pedro Bayeux and Flavio Soares: is a Brazilian documentary about the game scene around here. It gives voice to gamers, producers, lanhouse owners, journalists, psychologists, anthropologists, politicians, government representatives and game enthusiasts about questions as professional gaming, market, ‘addiction’, piracy, policies of incentive, censorship and the so discussed ‘violence’ in games. [my emphasis] And finally it builds up to a very sensible discussion of ‘the virtual’. All in all I take Gamer br to be a kind of ethnological documentary. Just for the flavor, here are some snippets from the English subtitles: … Continue reading

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