what is inside?

zeph’s pop culture quiz #26
What is inside?
What is inside the armoured car so strongly guarded by the coppers? The rule is that every Monday I post one pop culture quiz question, but as the last times, and today, they were solved just too fast I decided to post a second one today. Obviously my riddles are too easy—now dig your teeth into this one!
    Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the ‘Leave a comment’ at the end of the post and fill in the form. If it’s the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I’ve approved a comment, your next ones won’t be held, but published immediately by the system.]

UPDATE and solution (27 April 2012):
Now that really was a tough one and it needed some hints from my side, but then Alexander Rabitsch got the movie, and the very next moment ryoku posted the solution :D Inside the armoured car is the crown of Bilqis, the Queen of Sheba, which is about to be driven from San Francisco harbour to the Fremont Museum. The scene is from the last of the Mr.-Moto movies starring Peter Lorre, Mr. Moto Takes a Vacation (Foster 1939). Here is Peter Lorre as Mr. Moto with the crown:
 
Mr. Moto (Peter Lorre) with the crown of Bilqis, Queen of Sheba, in 'Mr. Moto takes a Vacation' (Foster 1939)

FOSTER, NORMAN. 1939. Mr. Moto takes a vacation [motion picture]. Los Angeles: 20th Century Fox.
Share

what is closed?

zeph’s pop culture quiz #25
What is closed?
What has been closed? After the quick solutions the last two times, hopefully this one’s harder … the screencap is from an extremely well known movie, though.
    Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the ‘Leave a comment’ at the end of the post and fill in the form. If it’s the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I’ve approved a comment, your next ones won’t be held, but published immediately by the system.]

Share

colonial crimes records

again a glimpse into the heart of darkness
Britain destroyed records of colonial crimes

Thousands of documents detailing some of the most shameful acts and crimes committed during the final years of the British empire were systematically destroyed to prevent them falling into the hands of post-independence governments, an official review has concluded.
    Those papers that survived the purge were flown discreetly to Britain where they were hidden for 50 years in a secret Foreign Office archive, beyond the reach of historians and members of the public, and in breach of legal obligations for them to be transferred into the public domain.
    The archive came to light last year when a group of Kenyans detained and allegedly tortured during the Mau Mau rebellion won the right to sue the British government. The Foreign Office promised to release the 8,800 files from 37 former colonies held at the highly-secure government communications centre at Hanslope Park in Buckinghamshire.

Read the complete article Britain destroyed records of colonial crimes at The Guardian

COBAIN, IAN, OWEN BOWCOTT AND RICHARD NORTON-TAYLOR. 2012. Britain destroyed records of colonial crimes. The Guardian 18 April 2012. Available online: http://www.guardian.co.uk/uk/2012/apr/18/britain-destroyed-records-colonial-crimes
via entry at boingboing
Share

evil overlord workstation

The Emperor 200 computer working station
Way back in 2008 I reported on attempts to cyberpunkify ergonomic solutions for computer workplaces: see laid back and laid back flagship. Now MWE Lab has driven it to new heights in every respect … the Emperor 200 comes with a lavish price-tag of $45,000. Roberto Baldwin at Wired’s Gadget Lab has commented perfectly:

Upon sitting in the Emperor 200, users tap on the touchscreen to lower the monitors and nestle themselves into a computing bubble worthy of a Bond villain. Because each workstation is built to order, MWE labs can customize each installation to handle different computing platforms, even adding peripherals like iPhone docks. But this level of customization doesn’t come quickly. After placing your order, it’ll take six months to build your Emperor 200—just enough time to get the volcano hollowed out for your secret lair.

Besides as movie props there is only one application for those coming to my mind, which makes sense: as glitzy gadgets for electronic sports. Imagine two of those, a white one and a black one, or even better: a red one and a blue one on stage. In them cypher and Rapha fighting for the Quake Live world championships.
    But then again—how could you play russian style in one of those?

Share

gaming and murder


Over at Rock, Paper, Shotgun John Walker insightfully debunks the media’s way of dealing with computer games in connection with Anders Breivik:

It is inevitable that during the trial of Norwegian mass murderer, Anders Breivik, that the matter of videogaming will come up. Soon after the horrendous events I dug into what Breivik had actually said about gaming in his ghastly manifesto, and it was pretty much nothing of relevance. But with the press still not having found the next nasty to leap on, gaming is the scapegoat. It seems reasonable to point out how inaccurate this remains, and how attempting to shift the blame onto things uninvolved only makes it more likely that whatever led to Breivik’s state of mind will not be discovered. But now that Breivik has testified about how important playing WoW was to him, and his peculiar understanding of Modern Warfare 2, it’s all happening again.

It’s absolutely worthwhile to read all of Breivik Testifies About Gaming, Press Ignores The Facts, especially as social anthropologist Thomas Hylland Eriksen, whom I do respect highly, also has made some unfortunate comments concerning Breivik and games—see above video.

Share

science fiction debt

Detail of the cover of 'Debt: The first 5,000 years' (Graeber 2011)
Jo Walton’s The Best Science Fiction Ideas in any Non-Fiction Ever: David Graeber’s Debt: The First Five Thousand Years has some nice ideas about why so many science fiction readers and writers are fascinated by anthropologist David Graeber’s book ‘Debt’ (2011):

One of the problems with writing science fiction and fantasy is creating truly different societies. We tend to change things but keep other things at societal defaults. It’s really easy to see this in older SF, where we have moved on from those societal defaults and can thus laugh at seeing people in the future behaving like people in the fifties. But it’s very difficult to create genuinely innovative societies, and in genuinely different directions. As a British reader coming to SF there were a lot of things I thought were people’s amazing imagination that turned out to be normal American things and cultural defaults. And no matter how much research you do, it’s always easier in the anglosphere to find books and primary sources in English and about our own history and the history of people who have interacted with us. And both history and anthropology tend to be focused on one period, one place, so it’s possible to research a specific society you know you want to know about, but hard to find things that are about the range of options different societies have chosen.
    What Debt does is to focus on a question of morality, first by framing the question, and then by examining how a really large number of human societies over a huge geographical and historical range have dealt with this issue, and how they have interacted with other people who have very different ideas about it. It’s a huge issue of the kind that shapes societies and cultures, so in reading it you encounter a whole lot of contrasting cultures. Graeber has some very interesting ideas about it, and lots of fascinating details, and lots of thought provoking connections.

GRAEBER, DAVID ROLFE. 2011. Debt: The first 5,000 years. New York: Melville House.
via entry at boingboing
Share

last riddler challenges

The riddler challenges I still have to do in 'Batman: Arkham City' (Rocksteady 2011)
Just yesterday I had a longer conversation [not online, but face to face, beer by beer] with a doctoral student of mine who does deeply immersed fieldwork around and within the ‘StarCraft II’ (SC2 | Blizzard Entertainment 2010) pro-gamer scene. Matchingly enough the day before yesterday I reread Bearman 2008 and watched ‘King of Kong’ (Gordon 2007) and ‘Chasing Ghosts’ (Ruchti 2007), wondering at the lengths high-end arcade-gamers go. Well, he told me about the lengths the SC2-specialists go, especially in terms of analysis of the game, its patches, actual matches, etc. Up to writing book-lengths compendiums. After enough grinning head-shaking—to cover up our fascination and admiration—we went on to the topic of games we have played recently. He did ‘Rage’ (id Software 2011), which still sits unopened on my shelf, and I did, well ‘Batman: Arkham City’ (Rocksteady 2011). When I told him that I am not only 100% through with the main story and all side missions, but although got 332 of the 440 Riddler challenges, it was him who shook his head on me.
    Yes, I collected all the Riddler and Catwoman trophies, destroyed every single one of the Joker teeth and balloons, the Demon Seals, Penguin statues, Tyger surveillance cameras, fried every single of the Harley Quinn mannequins, hacked every Tyger console, and scanned every riddle—in Park Row, the Amusement Mile, Industrial Quarters, the Subway, the Bowery, the Steelmill, the Museum, and in Wonder City.
    The final eight I am still missing are all from the physical challenges category, see above.
    I did quite well especially with the navigational challenges. E.g. required were 250 metres gliding with grapnel boost allowed—I did 427.8 metres as my best. Or 150 metres of gliding without grapnel boost were required—my best was 364.8 metres. I am still searching an online record table for those.
    The eight missing ones are all combat-related. Hardly surprising, as I never was very prone to beat’m’ups. Nevertheless, a 30x combo was required, my best till now was 37x. But I am completely at sea with things like ‘achieve a 5x variation’ … All right, I am absolutely willing to do that, but what in Serious Sam Hill is it?!?
    There seems to be no way around consulting abaddononion2’s 33,000-word Batman: Arkham City: Combat Mechanics Guide.

BEARMAN, JOSHUA. 2008. The perfect game: Five years with the master of Pac-Man. Harper’s Magazine July 2008: 65-73.
BLIZZARD ENTERTAINMENT. 2010. Starcraft II: Wings of liberty [computer game]. Irvine: Blizzard Entertainment.
GORDON, SETH. 2007. The king of kong: A fistful of quarters [documentary film]. Los Angeles: LargeLab.
ID SOFTWARE. 2011. Rage [computer game]. Rockville: Bethesda Softworks.
ROCKSTEADY STUDIOS. 2011. Batman: Arkham city. Burbank: Warner Bros. Interactive Entertainment.
RUCHTI, LINCOLN. 2007. Chasing ghosts: Beyond the arcade [documentary film]. Glenham: Men at Work Pictures.
Share