there’s a glow

  This is the music video for the song ‘There’s a glow’ by the band NO, a Los Angeles-, respectively Echo-Park-based Indie sextet, which just published its debut album ‘El Prado.’ Filmmaker Johnny Agnew almost entirely filmed the video within the computer game ‘Grand Theft Auto V’ (GTA V | Rockstar North 2013)—my, my, how ↵machinima has developed since I first posted about it in 2005 or so. I especially do like the ironic, humoresque ambience and narrative of the video, very gamer-like. And as we are already at it: not that I’d have time for it, but where are … Continue reading

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watterson on comics

[Jake Rossen:] Where do you think the comic strip fits in today’s culture? [↑Bill Watterson:] Personally, I like paper and ink better than glowing pixels, but to each his own. Obviously the role of comics is changing very fast. On the one hand, I don’t think comics have ever been more widely accepted or taken as seriously as they are now. On the other hand, the mass media is disintegrating, and audiences are atomizing. I suspect comics will have less widespread cultural impact and make a lot less money. I’m old enough to find all this unsettling, but the world … Continue reading

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artificial paradise inc

Artificial Paradise, Inc is an experimental film anticipating a future where a major corporation has developed an unique software, based on organic virtual reality, which holds all the lost memories of humankind. A user connects to this database of the forgotten…what is he searching for? ↑FRENAY, JEAN-PAUL. 2009. ↑Artificial Paradise, Inc. [short film]. Brussels: Condor, Jean-Paul Frenay. via ↑entry at ↑posthuman blues … Continue reading

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damascus it is

On 26 February 2013 TV2 of Denmark needed a backdrop for a report on the current conflict in Syria. As it seems someone at the station searched the web for a suitable picture and hit upon a beautiful vista of the old city of Damascus. But the picture shows Damascus as it most probably has looked during the time of the ↑third crusade (1189-1192). Above that the picture doesn’t depict anything from the empirical world, but is a still from the computer game ‘↵Assassin’s Creed‘ (Ubisoft Montreal 2007). Quite tell-tale is the wooden beam attached to the minarett at the … Continue reading

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slowing down light

↑A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased … Continue reading

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joost swarte interview

↑The Comics Journal just republished online a ↑long interview which Daniel Peniston and Kim Thompson did in 2006 with Dutch comic book legend ↑Joost Swarte. The interview not only shows what a Renaissance man Swarte is, but there also are discussed e.g. architecture, theatre, and the Clear Line aka ligne claire, originally Klare lijn as coined by Swarte. A fine companion piece on the latter subject is Paul Gravett’s ↑Hergé & The Clear Line. … Continue reading

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low poly mask

Stephen ‘kongorilla’ Kongsle designed this wearable cardboard mask and has put ↑all you need for it online under a creative commons licence. When I first saw it I immediately had three associations: 1) A ↑Bizarro t-shirt would go perfectly with the mask, 2) there was a time ↵when I perceived the everyday world around me like that, and 3) if you are learning to draw the human head and face this is a wonderful inexpensive tool for understanding the planes of the face. As it turns out association #3 hit it: Sometime in the future I hope to make a … Continue reading

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who is cycling?

zeph’s pop culture quiz #42 Who is riding his bike through the rain?     Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the 'Leave a comment' at the end of the post and fill in the form. If it's the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I've approved a comment, your next ones won't be held, but published immediately by the system.] UPDATE and solution (20 September 2012): After ↵the last one took … Continue reading

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corporeal virtual reality

[abstract: ] This paper considers the experience of embodiment in current and (possible) future virtual reality applications. A phenomenological perspective is adopted to explore user embodiment in those virtual reality applications that both do and do not include a visual body (re)presentation (virtual body). Embodiment is viewed from the perspective of sensorial immersion, where issues of gender, race, and culture are all implicated. Accounts of “disrupted” bodies (for example, phantom limb and dissociation of the selffrom the body, paralysis, and objectified bodies) are advanced in order to provide a context for understanding the ways in which embodiment in virtual reality … Continue reading

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