beyond cyberpunk revisited

Back in August 2006 here at xirdalium I wrote ↵an entry [worthwhile, lots of associations] on Gareth Branwyn’s and Peter Sugarman’s 1991 HyperCard classic ‘↑Beyond cyberpunk‘ [← that's a link to the complete web version]. Now Gareth has published his book ‘Borg like me’ (Branwyn 2014a) containing a treasure trove of his writing from the past three decades, including an essay (Branwyn 2014b) on the making-of of ‘Beyond cyberpunk’. Boingboing has ↑said essay online, and here are some excerpts [water on my mills]: Peter [Sugarman] and I [Gareth Branwyn] began having regular phone conversations about hypermedia and how it might … Continue reading

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artificial paradise inc

Artificial Paradise, Inc is an experimental film anticipating a future where a major corporation has developed an unique software, based on organic virtual reality, which holds all the lost memories of humankind. A user connects to this database of the forgotten…what is he searching for? ↑FRENAY, JEAN-PAUL. 2009. ↑Artificial Paradise, Inc. [short film]. Brussels: Condor, Jean-Paul Frenay. via ↑entry at ↑posthuman blues … Continue reading

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queen of cyberpunk

That juxtaposition of technology and humanity is a key theme of the cyberpunk movement [...] (Brown 2011) When Synners [Cadigan 1991] was published, the World Wide Web didn’t exist; few people had access to computers for leisure use; virtual reality hadn’t made it out of the labs. Yet Cadigan wrote, with typical assurance, of a noisy, noirish, dystopian future, of characters overwhelmed by sheer noise (physical and mental), of a plethora of information conveyed in media old and new, of the breakdown of the body/technology boundary. The world of Synners feels (un)comfortably familiar from the vantage point of the present … Continue reading

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cyberpunk and postcyberpunk

Something seems to be in the air. Just recently we had Jiré Emine Gözen’s doctoral thesis ‘↵Cyberpunk Science Fiction‘ (2012), now Krzysztof K. Kietzman has published his M.A. thesis ‘↓Constructs of innocence in selected works of cyberpunk and postcyberpunk fiction‘ under a creative commons licence (and the thesis is ‘In tribute to and memory of ↑Aaron Swartz—a cyberpunk (1986-2013)’). Krzysztof ↑told boingboing: I studied American literature in Poland and published my Masters Thesis on cyberpunk and postcyberpunk for free under a Creative Commons BY SA license. It is available online and covers the writers William Gibson (‘Neuromancer’) and Neal Stephenson … Continue reading

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omni collection online

This is a detail of page 72 of the July 1982 issue of the magazine ↑Omni. Depicted is the beginning of ↑William Gibson‘s short story ‘↑Burning Chrome.’ It is a bit of linguistic history, because here the word ‘cyberspace’ saw print for the very first time.     Fittingly enough in the same issue, right after the first part of Gibson’s short story, there is an article (Manna 1982) on ‘↑Tron‘ (Lisberger 1982) featuring double-paged stills, illustrating the subheading ‘A science-fiction film leaps inside a bizarre computer world’:  This picture spreads over pages 82 and 83 of Omni July 1982, … Continue reading

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futuristic user interfaces

An interface from ‘Prometheus’ (Scott 2012) The head-up display (↑HUD) of ‘The Terminator’ (Cameron 1984) VisualPunker has amassed a ↑nice collection [containing a lot of animated gifs] of futuristic and retrofuturistic interfaces and HUDs from anime, other motion pictures, and computer games. In this respect I fullheartedly recommend ‘↑Make it so: Interaction design lessons from science fiction‘ (Shedroff & Noessel 2012): Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying … Continue reading

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cyberpunk science fiction

It’s in German only, sorry folks, but Jiré Emine Gözen’s doctoral thesis ‘Cyberpunk Science Fiction’ (2012) is exactly what we need. Here’s the ↑publisher’s official description: Die Cyberpunk-Literatur – eine kurzlebige, aber bis heute einflussreiche Strömung der 1980er Jahre. Als erste ausführliche Auseinandersetzung mit den nahen Zukunftswelten der Cyberpunk-Literatur zeigt dieses Buch, wie das Genre mit seinen zentralen Topoi der Verschmelzung von Mensch und Maschine medientheoretische Konzepte in sich aufnimmt, fiktionalisiert – und letztendlich fortschreibt. Neben der Auseinandersetzung mit Cyberpunk und Medientheorie des 20. Jahrhunderts präsentiert Jiré Emine Gözen einen ausführlichen Überblick über die deutsche und anglo-amerikanische Science-Fiction-Forschung sowie die … Continue reading

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vintage tomorrows

  There’s a fine new book: ‘Vintage Tomorrows’ (Carrott & Johnson 2013). Here’s the official description: What would today’s technology look like with Victorian-era design and materials? That’s the world steampunk envisions: a mad-inventor collection of 21st century-inspired contraptions powered by steam and driven by gears. In this book, futurist Brian David Johnson and cultural historian James Carrott explore steampunk, a cultural movement that’s captivated thousands of artists, designers, makers, hackers, and writers throughout the world.     Just like today, the late 19th century was an age of rapid technological change, and writers such as Jules Verne and H.G. … Continue reading

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