wookies chat, too

Today I chatted via IRC for the first time since ages. Crazy of Max Payne Area (MPA), a German fanpage, wanted to do an interview with Wook and me on the Lightsaber mod. So Wook and me showed up there, but Crazy didn’t. It was for the first time that the two of us ‘spoke’ to each other in real time—we ‘talked’ for 49mins without idling. Mostly about Lightsaber of course, about MaxEd’s pecularities, and about the problems to keep a modding-team together.

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bloodshed mod

KiLLeRsEppL. 2002. Bloodshed Mod. mod-type: gameplay_tweak, fx_tweak release date: 19 August 2002 release package: Bloodshed_v3.0.zip [9MB] package contains: Bloodshed Mod v3.0.mpm [13MB] | Bloodshed Readme.txt [4KB] download: ↑at filefront accompanying Bloodshed Readme.txt: =================================== Welcome to the Bloodshed Mod Readme =================================== 1. EXPLANATION 2. VIOLENCE WARNING 3. FEATURE-LIST 4. CHANGES 5. PLANED FEATURES 6. CHEATS 7. CONTACT ============== 1. EXPLANATION ============== The Bloodshed Mod is the first Mod, which is concentrated on Blood-, Scream- and Deatheffects. The Mod will also modify some other things, but the main focus is on the blood ;) When you ask yourself, why I have spend … Continue reading

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dark evil

Coolman01 [aka Tom Faber]. 2002. Dark Evil. mod-type: gameplay_tweak, weapons_tweak, fx_tweak, skin_tweak release date: 10 August 2002 release package: DarkEvil.zip [11MB] package contains: Dark Evil.mpm [19MB] | LiesMich.txt [6KB] | ReadMe.txt [4KB] download: ↑at filefront accompanying Readme.txt: English Version ————————————————— Dark Evil v1.0 Release: 10. August, 2002, 0:00 (GMT +1) This Mod is free-to-development Each may develop this Mod like he wants (new Levels, weapons…) and publish. But these conditions must be kept: 1. The names of the developers of the earlier version(s) must stand in the ReadMe. 2. The current version must always be indicated (1.0, 2.0 …). 3. … Continue reading

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masterfusion

Masterfusion, leader of the mod-project ↵Matrixed Reality has published a comment wherein he states, that he plans to switch engines: Hey guys, perhaps you have noticed that I didn’t update my site in the last time and didn’t show any new stuff. Well, I thought about which features to add in the next version, but everytime I had a cool idea I had to recognize that the limitations of the modding-system in Max Payne don’t make it possible to include. This pissed me off, so I finally decided to change the engine and continue with Matrixed Reality by making a … Continue reading

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