↑WakeReactor now is alive and already carries some content like the ↑hint to an ↑interview eurogamer did with Sam Lake and Petri Järvilehto. The latter says that “after seven years of Payne it’s quite refreshing to get started on something completely new.”—which is true for at least a part of the modding-community, too. Besides that there is much information in the interview which will definitely taunt more people into wanting to mod Alan Wake; like the ‘explanations’ of how the game’s world simulation heavily affects atmosphere, drama and gameplay. Those are the things MP-modders dig. On the other hand I … Continue reading