↑WakeReactor now is alive and already carries some content like the ↑hint to an ↑interview eurogamer did with Sam Lake and Petri Järvilehto. The latter says that “after seven years of Payne it’s quite refreshing to get started on something completely new.”—which is true for at least a part of the modding-community, too. Besides that there is much information in the interview which will definitely taunt more people into wanting to mod Alan Wake; like the ‘explanations’ of how the game’s world simulation heavily affects atmosphere, drama and gameplay. Those are the things MP-modders dig. On the other hand I see mainly two problems for gamemodding in this. The first already was ↵voiced by Järvilehto: the usage of much middleware makes it difficult to get the legal bases covered for releasing modding tools. The other problem is that the growing complexity makes more and more expert skills and more and more time at hand necessary. TheHunted once said to me that he fears that this growing complexity once will be the death of gamemodding.