In the wake of the ↑Machinima Festival just being over, ↑Publish.com‘s Stephen Bryant has done a short ↑interview with Keygrip-creator David Wright:
Back in 1996, when Quake was the finest first-person-shooter around, a Stanford freshman named David Wright created a piece of editing software called Keygrip and accidentally changed the course of animation forever.
It was Keygrip, and its successor, Keygrip 2, that allowed gamers to edit Quake “demos,” and that ability ushered in the film genre known as Machinima.
Derived from the words machine and animation, machinima is a rapidly growing film genre in which movies are recorded entirely within a video game, or filmed using a video game engine.
It was Keygrip, and its successor, Keygrip 2, that allowed gamers to edit Quake “demos,” and that ability ushered in the film genre known as Machinima.
Derived from the words machine and animation, machinima is a rapidly growing film genre in which movies are recorded entirely within a video game, or filmed using a video game engine.
via entry at boingboing