↑Tahta al-Hisar—Under Siege is a “real life 3D game shooter” developed and produced by ↑Afkar Media in Damascus, Syria. The game strives to mediate a middle-eastern view of the middle-eastern conflict to middle-eastern youngsters—and yes, (for technical testing ONLY ;-) there even is a playable demo online [.zip | 23.1MB], able to spread the idea way farther. Here is the game’s official description by the developers: When you live in middle-east you can’t avoid being part of the image, as a development company we believe that we had to do our share of responsibility in telling the story … Continue reading
Monthly Archives: March 2006
Just ↵as promised, my pal ↑Vít Šisler—lawyer, arabist, and anthropologist-in-disguise—now has done it and brought his fresh, new, and tremendously interesting articles online: ↑Digital Intifada (↵Šisler 2006b) “examines political videogames produced by the Syrian company Afkar Media in Damascus, mainly their recent game Tahta al-Hisar (Under Siege) and puts them in a broader context of persuasive and serious games. It deals with the representation of the Other and Foreign in videogames, construction of the Arab and Islamic heroes and ongoing digital emancipation of the Near East.” ↑In videogames you shoot Arabs or Aliens (↵Šisler 2006a) is an “interview with … Continue reading
To be honest, I can’t retrace where this pic came from—presumably it circulated within the community, and I filed it away in August 2005. This morning when I again saw the T1000’s split head below, I remembered it. … Continue reading
SFAM’s ↑review of the 1991 T2 just reminded me of my favourite sequences from this movie, which drew a lot of people to ↵cg, I guess. And the last one … I mean, that’s ↵boom—headshot! With no blood’n’gore involved whatsoever. In his heuristically defining essay ↑What is cyberpunk? SFAM says: “Often cyberpunk films will have a single dominating color that permeates the film.” Well, The Matrix is green, that’s obvious—is T2 blue, or is it just the screencaps I chose? … Continue reading
The “Bundeszentrale für politische Bildung” has a quite interesting ↑Dossier Computerspiele [in German] online. via e-mail from just.be—tnx! … Continue reading
Anthropology is very much concerned with the representation not only of its findings, but with what it looks upon: cultures. The whole Writing-Culture debate and everything in its wake revolves around this. It triggered new experimental means of mediating anthropological knowledge up to ethnographic fiction or even poetry. “Anthropological knowledge” itself has been challenged, and still is. Then there is visual anthropology, occupied with media decidedly different from the written text: images, the moving image, ethnographic film. Finally the so-called ‘new media’ came into focus, too—the digital, computer-driven media with their interactive potential, able to generate and support decidedly … Continue reading
Hell, am I backward! And—concerning everything connected to ICTs—Scandinavia has its nose way up front, as usual. ↑2R just hinted me via e-mail—tnx a lot, man—to a paper by Olli Sotamaa: ↑SOTAMAA, OLLI. 2003. ↑Computer game modding, intermediality and participatory culture [.pdf | 146KB]. Paper presented at the PhD course ↑New Media? New Theories? New Methods? organised by: The Nordic network “Innovating Media and Communication Research”, 1-5 December 2003, The Sandbjerg Estate—Aarhus University Conference Centre. Here are the last three paragraphs of the introduction: My intention in this article is to analyze the forms and meanings of gamer-made designs and … Continue reading