cyberpunk reading list

  Bruce Sterling’s compilation of ↑what should be in every cyberpunk library is all very well, but have a look at ↑The Cyberpunk Reading List! Now I know what I am going to do the next 1001 nights. Just some examples for you to dig, like Victor Milan’s “The Cybernetic Samurai”: “After a limited nuclear exchange, scientists in Japan work to create the first artificial consciousness. Trained in the way of Bushido—the warrior code—it unifies Japan through its influence in an effort to stop WW4.” Plus its sequel “The Cybernetic Shogun”: “The offspring of the cybernetic samurai disagree about what … Continue reading

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cyberpunk reading list

Bruce Sterling’s compilation of ↑what should be in every cyberpunk library is all very well, but have a look at ↑The Cyberpunk Reading List! Now I know what I am going to do the next 1001 nights. Just some examples for you to dig, like Victor Milan’s “The Cybernetic Samurai”: “After a limited nuclear exchange, scientists in Japan work to create the first artificial consciousness. Trained in the way of Bushido—the warrior code—it unifies Japan through its influence in an effort to stop WW4.” Plus its sequel “The Cybernetic Shogun”: “The offspring of the cybernetic samurai disagree about what role … Continue reading

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toys

  The picture at the above left I found via my pal Vít Šisler’s ↑Videogames and politics (↵Šisler 2005). It reminded me of a drawing Hypher—a core-member of ‘my tribe’—did in August 2004, which I have put at the top right. Here’s the according quote from Vít’s article:  This shift of political struggle from mass media to computer games, which are still largely considered as a playground reserved for children or teenagers, is something that worries many. In 2002, Slovakian artistic group Kunst-fu released a picture showing a baby peacefully sleeping in a bed with a Hitler-like doll. The title … Continue reading

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counter existentialism

  Jon Griggs’ ↑Deviation definitely is a piece of ↵CS–↵machinima worthwhile to watch: The short film ‘Deviation’ was shot using an online game engine with the virtual actors and director never having met one another. Macintyre, an online-game character and member of a four-man counter-terrorist squad, attempts to break out of the cycle of futile violence that has been his sole existence. Dropped into the middle of a mission and faced with the prospect of climbing into an ambush at the end of a manhole tunnel, Macintyre strives to convince the other squad members that there is another way… via … Continue reading

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