A new project promising new insights into the history and development of computergames, as it focusses on the perspective of innovations:
The goal of the GIDb [↑Game Innovation Database]
is to classify and record every innovation in the entire history of computer and videogames. Because we could never complete this daunting task alone, we have made the GIDb an open wiki, allowing anyone to easily add innovation entries for the benefit of everyone who cares about the history, study, and practice of game innovation.
And then McKenzie Wark, author of “A Hacker Manifesto” has put the draft of his next book ↑GAM3R 7H30RY online as a ‘networked book’. He created the website “as a way to think about games”.
Games, as in computer games, are the subject of my next book, GAM3R 7H30RY. I am interested in two questions. can we explore games as allegories for the world we live in? can there be a critical theory of games? I thought it would be interesting to share the book in its draft state to see if these questions are something other people might have ideas on or might want to pursue. Please remember that this is only a draft, and that it is not meant to be an encyclopedia of all things game related. It’s a short book that explores a few ideas. […] With that in mind, please feel free to use this space to explore these two questions, of what games tell us about the world, and what kind of critical theory one might develop out of the experience of gamers.