machinima: finding its way
Coincidence again—just last Monday, while composing ↵demo and ↵snaking and strafe-jumping, I found ↑“Diary of a Camper”, not this blog’s subtitle, but allegedly the very first instance of ↵machinima. Today I found ↑Machinima: Finding Its Way, representing “not only a somewhat loose retrospective of Machinima’s history, but also the blurry lines between fandom, subversive fetish and grotesque commercialism”:
Machinima is a hybrid medium, a mix and remix of filmmaking and game culture. Its life started in 1996 as an afterthought—a nearly overlooked existence within the gaming community, then known as “Quake Movies.” In the last ten years however, Machinima has matured quietly; finding a home not in its parent industries of game, animation or film, but in the users who have nurtured and recognized its significance. In its continuing evolution, Machinima has come to exemplify our convergence culture—an evolving space that embraces legacy creative technique while mounted on advancing technologies—and shaping how entertainment is made and enjoyed.
See also ↑Henry Lowood‘s vast ↑The Machinima Archive:
The Machinima Archive is dedicated to the academic investigation and historical preservation of the emerging art form known as machinima. Machinima is filmmaking within real-time, 3D virtual environments, often appropriated from existing video game engines. High-quality new machinima of all kinds are regularly added to the archive for your perusal.
The Machinima Archive is a collaborative effort of the Internet Archive, the How They Got Game research project at Stanford University, the Academy of Machinima Arts and Sciences, and Machinima.com.
The Machinima Archive is a collaborative effort of the Internet Archive, the How They Got Game research project at Stanford University, the Academy of Machinima Arts and Sciences, and Machinima.com.
initially via entry at infocult | screencap from “Diary of a Camper” (1996)