sky blue

  Maybe I have ↑infected 2R with my still rampaging cyberpunk craze, as he now raves about ↑Sky Blue [Wonderful Days]. It scored 9 out of 10 ↑at cyberpunkreview, the degree of cyberpunk visuals is rated as very high, and the correlation to cyberpunk themes as high. I’ll try to lay my hands upon it as soon as possible. … Continue reading

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the making of machinima

↑LOWOOD, HENRY E. 2006. “High-performance play: The making of machinima.” To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2006. Also to appear in: Journal of Media Practice: Videogames and Art issue (2006).  Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and … Continue reading

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