strafing musings

Those of you who are insane—or bored—enough to indeed follow the completely unorganised entries in this blog in the strict sense of the term, representing a fraction of what I dare call fieldwork, surely have noticed my fascination with ↵Q3A-trickjumping … and may wonder what the hell this is all about. Well, in my perspective trickjumping and everything which surrounds it, is an instance of the creative appropriation of computergames. The gamespace is ↵playfully appropriated ↵by mastership, which does not necessarily involve altering or reworking said space. This smells like theory, tends to start to sound scholarly, but doesn’t yet … Continue reading

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finally …

  … it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per second (ups), and yesterday night I reached 1012 ups by single-beat strafejumping on cos1_beta7b’s red track. That’s one small step for a trickjumper, one giant leap for Teh_Lamerer. … Continue reading

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