mana’o
The ↑Mana’o Project
is “an experimental open access anthropology repository.” It is just some months old, but there already are items as far back as 1891, including some classics. Of course the frequency of items gets bigger and bigger as you get closer to the present day. Additionally the topics are tell-tale in some respect, too. Below I listed what generated a search according to my current focus of interest. Alas, it would be premature to deduce, that the things “cyber” have conquered whole anthropology, because those working on said topics of course are the first to publish their texts online and as open access. Anyway, don’t get deluded by my list below, there is a wealth of other topics there already. Go and read, and join, and upload.
Golub, Alex and Lingley, Kate (2007) ↑“Just Like the Qing Empire:” Internet Addiction, MMOGs, and Moral Crisis in Contemporary China. Games and Culture: A Journal of Interactive Media . ISSN 1555-4120
Malaby, Thomas M. (2007) ↑Beyond Play: A New Approach to Games. Games and Culture: A Journal of Interactive Media, 2 (2). pp. 95-113. ISSN 1555-4120
Malaby, Thomas M. (2006) ↑Coding Control: Governance and Contigency in the Production of Online Worlds. First Monday, Special Issue #7 . ISSN 1396–0466
Malaby, Thomas M. (2006) ↑Parlaying Value: Capital in and Beyond Virtual Worlds. Games and Culture: A Journal of Interactive Media, 1 (2). pp. 141-162. ISSN 1555-4120
Kelty, Christopher (2005) ↑Geeks, Social Imaginaries, and Recursive Publics. Cultural Anthropology, 20 (2). pp. 185-214. ISSN 0886-7356
Kelty, Christopher and Landecker, Hannah (2004) ↑A Theory of Animation: Cells, L-systems, and Film. Grey Room (17). pp. 30-63. ISSN 1526-3819
Chan, Anita (2004) ↑Coding Free Software, Coding Free States: Free Software Legislation and the Politics of Code in Peru. Anthropological Quarterly, 77 (3). pp. 531-545. ISSN 0003-5491
Brown, Glenn Otis (2004) ↑Commentary. Anthropological Quarterly, 77 (3). pp. 575-580. ISSN 0003-5491
Golub, Alex (2004) ↑Copyright and taboo. Anthropological Quarterly, 77 (3). pp. 521-530. ISSN 0003-5491
Kelty, Christopher (2004) ↑Culture’s Open Sources: Software, Copyright, and Cultural Critique. Anthropological Quarterly, 77 (3). pp. 499-506. ISSN 0003-5491
Coombe, Rosemary J. and Herman, Andrew (2004) ↑Rhetorical Virtues: Property, Speech, and the Commons on the World-Wide Web. Anthropological Quarterly, 77 (3). pp. 559-574. ISSN 0003-5491
Coleman, Gabriella (2004) ↑The Political Agnosticism of Free and Open Source Software and the Inadvertent Politics of Contrast. Anthropological Quarterly, 77 (3). pp. 507-519. ISSN 0003-5491
Book Section
Nardi, Bonnie and Ly, Stella and Harris, Justin (2007) ↑Learning Conversations in World of Warcraft. In: 40th Annual Hawaii International Conference on System Sciences. IEEE, 79a. ISBN 9780769527550 ; 0769527558
Kelty, Christopher (2005) ↑Free Science. In: Perspectives on Free and Open-Source Software. MIT Press, Cambridge, Mass., pp. 415-430. ISBN 0-262-06246-1
Conference or Workshop Item
Golub, Alex (2007) ↑Being in the World (of Warcraft): Raiding, Care, and Digital Subjectivity. In: 106th American Anthropological Association Annual Meeting, November 28 – December 2, 2007, Washington, DC. (Unpublished)
Nardi, Bonnie and Kallinikos, Jannis (2007) ↑Opening the Black Box of Digital Technologies: Mods in World of Warcraft. In: 23rd EGOS Colloquium, 5-7 July 2007. (Unpublished)
Thesis
Levant, Efe (2007) ↑“Just Like IRL”: Play, Spatiality and Sociality in Online Fantasy Games. Masters thesis, University College London.