tie rendering

It seems like I can’t resist the gravity of the vast ↵moc- and afol-scene. And thick participation means, among other things, sharing practices. So I followed the comprehensive tutorial ↑Converting LDR Files to POV Files for Rendering by Jeroen de Haan and Jake McKee and then ran my rendition of a ↑TIE Interceptor (which I built first in the flesh, and then with the ↑LDraw-based ↑MLCad) through ↑POVRay. All that reminded me very much of ye olde days of game modding. Here’s how my model (every single part of it stems from the 1970s!) looks in meatspace:  … Continue reading