more infinite trajectory
deathmatch is to tricking as kumite is to kata
Just recently ↑Cory Doctorow voiced his fondness of “Tricking iT2” [see below] by ↑Team iT: “Even if you’re not a Quake player (I’m not, particularly, though I live with a retired member of the UK national Quake team) this is every bit as engrossing as any parkour video or Olympic demonstration sport.” Very well said, but, I am afraid, I have to mention that this is not simply a “20-minute video of a virtuoso Quake III player doing the most amazing “rocket-jump” acrobatics”. Rather it is the audiovisually most impressing tip of an iceberg—the latter being the culture of tricking, ↵Q3A-tricking in particular. See ↵snaking and strafe-jumping, ↵piling up, ↵infinite trajectory, ↵appropriation by mastership, and ↵speed runs
Here are the machinimatographical references [in reverse chronological order, that is newest first] to the extraordinary videos by Team iT, complete with working download links to the real high-quality stuff:
JRB [BREWIN, JETHRO] et al. 2004. ↑Tricking iT2 [19:59min | .avi | 511MB]. ↑Shaolin Productions.
FU3L3D. 2004. ↑iT DeFrag [15:40min | .avi | 407MB]. ↑Team iT.
iT.haZe [CHITA, PATRICK] and iT.Roffo [ROFF, JORDAN]. 2004. ↑The Art of Tricking II [13:57min | .avi | 325MB]. ↑Team iT.
haZe [CHITA, PATRICK] and cyrus [HARTH, SEBASTIAN]. 2003. ↑The Art of Tricking [19:30min | .avi | 469MB]. ↑Team iT.
EdisDead [CONN, ED]. 2003. ↑Team iT [16:18min | .avi | 381MB]. ↑Team iT.
Has the bug bitten? Then don’t miss ↵event horizon 2 by ↑Team Event -O- Horizon focussed on team tricking.