comic book naturalism

  ↑Steven Spielberg years ago had bought the movie-rights for ↑the adventures of Tintin. He held them for some time, then gave them back, without ever having made a movie from them. Word has it that he meanwhile simply deemed it to be an impossibility to make a movie out of those comic books. The major problem with transposing characters and narrative content from one medium to another, e.g. from comic books to the silver screen—no matter if animation or meatspace-acting—is the imagination of the audience. For example, while reading a comic book you involuntarily give your own voice to … Continue reading

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beauty and the beast

It’s been quite some time that we hung out together in “↑Second Life“ (SL) for longer, so it was high time to do it again. Accordingly last weekend Miss Audrey Hepburn and me went to (SLurl:) ↑Sphynx, a classy ballroom with a bar and a restaurant. The latter feature of the place was our incentive to go there, as you actually can sit down at laid out tables and watch your avatar eat—at the sight of this I, for approximately the third time this day, nearly spat a good portion of coffee over my keyboard. Halfway through dinner Audrey wondered … Continue reading

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id tech 5

  Yesterday ↑Engine John himself appeared at Apple’s WWDC07 and for the first time presented his next generation wizardry ↑id Tech 5. Carmack showed off a short technology demonstration—allegedely handling some20GB of textures—, but didn’t say much beyond the ↑official press release:  The ground breaking technology unveiled today will power id’s new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual … Continue reading

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windy city of abaddon

  Yesterday Linden Lab released a new “First look Viewer” for “↑Second Life“ (SL) [they call the SL-client a “viewer”], a new test-client. With the ↑WindLight First Look Viewer: 1.16.0.62469 you can regularly log on to SL’s main grid, and experience a new technology integrated, namely ↑windwardmark interactive‘s ↑WindLight, at the heart of which “is a physically-correct model of how light actually behaves in the outdoors. […] WindLight takes into account over twenty lighting parameters, each of which map to real-world light contributors in the Earth’s atmosphere. […] Any time of day, from dawn to twilight, can be represented […]“ … Continue reading

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second life creation

a guide to in- and offworld online resources, or: avatar customization 101  A main factor contributing to the attractiveness of “↑Second Life“ (SL) is the possibility to modify and create content—up to the never-seen-before. I have to confess that during my first weeks inworld I tremendously misunderestimated [neologism by George Walker ;-] the capacities of the built-in editors and the general potential—the interpretative flexibility SL-gamespace grants is huge. The environment allows creativity and innovation to bloom. Of course there are limitations, as SL is not to be confused with e.g. standalone professional 3D-visualization software like ↑3ds Max or ↑Maya. The … Continue reading

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cyver

  Gritty streets, rundown facades, a torn slip of a propaganda poster flapping in the wind, a buzzing larger-than-life screen showing off animated Coca-Cola logos, graffitti on the walls, freshly lit, but orphaned smoking cigarettes in ashtrays on barcounter tops … everything overtowered by a high-tech skyscraper reminiscent of the “↑Half-Life 2“ Combine Tower—must have been a lot of work to get all that right, to finally create the real thing in “↑Second Life“ (SL). Most of the island of Merricks Landing 2 is covered by Sector 13 of Abaddon City. To me the most perfect cyberpunk ambience in whole … Continue reading

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xah toll

  I ran into him in The Future. Xah Toll aka ↑Xah Lee is a professional programmer who was brought to “↑Second Life“ (SL) by his friend Seifert Surface aka Stanford-mathematician ↑Henry Segerman. The latter is the creator of the famed ↵crooked house—which was a key motivation for ↵my coming to SL—, and of most of the stunning things in The Future. Xah himself is another of those math wizards, fond of the works of M.C. Escher, and creating things in SL that make you hanging on the edge of your seat. If you want to see unending symmetry tiles … Continue reading

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