minecraft photo realism
Look at what you can make out of ‘Minecraft.’ Just look at it. Neither the idea nor the mods necessary are by me—I just went some lengths in order to get it to run with ‘Minecraft 1.8.1,’ the … Continue reading →
Look at what you can make out of ‘Minecraft.’ Just look at it. Neither the idea nor the mods necessary are by me—I just went some lengths in order to get it to run with ‘Minecraft 1.8.1,’ the … Continue reading →
Players Unleashed is a thought provoking and well-argued reconstruction of the history of digital games and the role of player modifications to such artifacts. Focusing on the wide-ranging universe of mods for the best selling game The Sims, Sihvonen presents … Continue reading →
Here is yet another example from the ↵games with defects: ↑PlaygroundPong. From ↑the documentation: PlaygroundPong is a proof of concept for inverting Avatar & Playground. The player cannot move the paddles at all like in a regular Pong game. The … Continue reading →
‘↵Black Mesa‘ meanwhile is here—and above is a fine specimen of machinima—many more of those over at the ↑critter week thread.
Continue reading →After eight years in the making, the release of ‘↑Black Mesa‘ is only nine days away. Here’s the ‘about’ ↑from its very own wiki: Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking of Valve Software’s … Continue reading →
[abstract:] Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich … Continue reading →
Back ↵in October I hailed it, now it’s out—go and grab the ingenious ↓Mari0! It’s been released five days ago, today we’re already at 1.4 :)
Continue reading →↑Mari0 is a ↑Super Mario Bros. plus ↑Portal mashup by ↑Stabyourself.net, which in turn “is a two-man studio formed in early 2011 aiming to create enjoyable experiences for anyone to easily get into and enjoy.” The two men are … Continue reading →
Biohazard’s modding tool, the ↑Source Shader Editor, is a ↑WYSIWYG editor, which ‘allows the user to create, compile and implement new ↑shaders easily into a source ↑mod without any preliminary knowledge of HLSL. The shaders are based on nodes which … Continue reading →
impossibly hard variant of super mario world This is to humble every single speedrunner, trickjumper, DeFRaGger, or first-person-shooter virtuoso/elitist who ever dared to badmouth about 2D jump’n’run sidescrollers and the supposed lack of skill involved in playing them. The … Continue reading →