replacementdocs

I just spent quite some time at ↑Replacementdocs, clicking through 66 pages containing 1352 game-manuals for PC alone (all in .pdf format—many more for other platforms), and in the end downloaded 52. “replacementdocs.com pledges to bring you only high quality scanned images of instruction manuals in their full, original format with all original artwork and other graphical elements intact. There will be no text-only documentation unless that is how it was originally released. There will also be no conversion to monochrome images or any other severe quality degradation.” Another worthwhile resource for computergame historians is ↑The Doom Bible, being the … Continue reading

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interview at the diner

 Maniac and Aavenr from the much respected Max-Payne-site ↑Deep Six met with Remedy’s Sam Lake (Lead Writer and the man who lent his face to the original Max Payne—although at first glance I thought it was Mickey Rourke, no offence ;-) and Petri Järvilehto (Lead Game Designer) at a Diner like seen above (I mean an online one) and conducted an enlightening ↑interview [via ↑AlanWAKE.Net] on Alan Wake. Now we know about the story from first hand: SL: Alan Wake is a successful horror writer. For the material of his first novel, he used the strange dreams that he had … Continue reading

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outtakes

One rung of the ladder to Jackie Chan’s fame are the famous outtakes at the end of his movies, mainly showing off stunts that went wrong. Jackie getting his head bashed by a pinball machine, Jackie breaking his ankle, and so on. In Pixar’s ↵cg-movie “A Bug’s life” there are outtakes at the end, which play to the fantasy of the animated characters being actors who are subjects to the profession’s pitfalls, too. ↑The Ludologist, Mr. Jesper Juul himself, recently saw those fake outtakes and wondered how fake outtakes of a computergame would be like. As a result he brings … Continue reading

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alan wake

a psychological action thriller   As ↑E3 approached the usual straylight had again started to sift through the closed hatches of the nordic creator gods’ realm—and hit my modding community of course, too. Everything seems to have started on 19 April 2005 with a casual ↑sidenote at cgonline, saying that a new game by “Max Payne creators ↑Remedy“ will be showcased at E3. Then ↑Remedy said that it will be something new, completely different. On 21 April 2005 Lon Matero posted at the ↑3DR forums that he had discovered something: Remedy has ↑registered Alan Wake as a trademark (The only … Continue reading

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deanimator

It is uncommon to fire all six shots of a revolver with great suddenness when one would probably be sufficient, but many things in the life of Herbert West were uncommon.↑Six Shots by Moonlightby H. P. Lovecraft, 1922 Sometimes you can not find sleep? Everything seems menacing to you, and the shadows hide some_thing? I know, then you are tempted—just to escape the shadows’ presence—to switch on your television set … but at this time of night only the late ↑Bob Ross (1942-1995) cometh from across the Styx, willing to be your companion on the screen, reciting: “We don’t make … Continue reading

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real virtual car

Taking a Virtual Car out into the Real world and having fun with it, or is it the other way around? “Just came back home, checked the blog and saw something strange—comments…↑[…]“—Somenight at 3AM the veteran geeks over at ↑The Real Virtual Car Project decided to make a car simulator and to build it inside a real car. So they haunted several junk yards and finally fell for a Renault Megane. They took the wrecked car—which was involved in an accident—apart, and started to rebuild and stuffing it with electronics (the good part of which live in a bucket). A … Continue reading

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threedimensional teleporter-malfunction

by ↑KerLeone—translated by zeph  The suitcase did not pass through the teleporter. I am speaking of ↑Half-Life 2. I just wanted to take along the suitcase from the railway station. But then I am standing in the room with the teleporter and take the suitcase with me, into the teleporter. Now—first things first—the teleporter malfunctions ingame insofar as it teleports me to oh so strange places (because a headcrab had tampered with the electronics). That’s the first dimension. Inside the game I only reach a place right in front of the window to the teleporter-room. It malfunctions on another level … Continue reading

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atari archives

Well, back in the 1980s I was in the other camp, because I was a proud owner of a C64—and we somehow looked down on those having an Atari. But that is history, and exactly from that point of view ↑atariarchives.org is very worthwhile, as it “makes books, information, and software for Atari and other classic computers available on the Web. Everything here is available with permission of the copyright holders.” … Continue reading

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cyber sabre

Quite a time ago, while drinking beer at a party organised by our students, I told a fellow anthropologist about game-items from Everquest being sold at ebay (see e.g. Castronova ↵2001 and ↵2003). All I harvested was an amused smile and the somewhat depreciatory comment “That’s completely crazy!” Resisting the temptation to answer “And what about ‘your people’? Talkin’ to the Dead! Bah!—Humbug!” (my colleague has done equally extensive and phantastic, simply great fieldwork in Southern India) I instead started to think about the response—I had to think a bit in order to reach the following quite obvious conclusions, for … Continue reading

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no phone

Finally someone who shys away from cell phones like I do: “I’m not a cell phone guy. I resisted getting one at all for years, and even now I rarely carry it. To a first approximation, I don’t really like talking to most people, so I don’t go out of my way to enable people to call me. However, a little while ago I misplaced the old phone I usually take to Armadillo, and my wife picked up a more modern one for me. It had a nice color screen and a bunch of bad java game demos on it. … Continue reading

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