last level
STAUN, HARALD. 2006. ↑Letzter Level. ↑Frankfurter Allgemeine Sonntagszeitung, 19.02.2006, Nr. 7:30. via entry at 2R
Continue reading →STAUN, HARALD. 2006. ↑Letzter Level. ↑Frankfurter Allgemeine Sonntagszeitung, 19.02.2006, Nr. 7:30. via entry at 2R
Continue reading →↑SWALWELL, MELANIE. 2004. ↑The history and development of lan groups: An australasian case study. [.pdf | 160KB] ↑Proceedings of the ↑Other Players Conference, Center for Computer Games Research, IT University of Copenhagen, Denmark. 6-8 December 2004. abstract: Few research projects … Continue reading →
gamemodding as post-industrial unwaged work ↑POSTIGO, HECTOR R. 2003. ↑From Pong to Planet Quake: Post-industrial transitions from leisure to work [.pdf | 88KB]. ↑Information, Communication & Society ↑6(4):593–607. abstract: In the closing weeks of 2002, video games were featured in … Continue reading →
Within every human individual there is a personal eclectic conglomeration of ambiences and narrative content built from a lifetime of experience, assimilating information, and digesting popular culture. When this conglomerations are shared by a group of people, we deal … Continue reading →
The picture above is a “photo montage featuring a dancer with body mounted sensors controlling real-time animation on the ANIMAC, 1962, Denver.”—another pre-cyberpunk cyberpunk-image. Weird coincidence—provoked by my entries on Tron and the interaction with SFAM, I remembered that … Continue reading →
No, that’s neither ↵Teh_Masterer, nor ↵him—it’s a character out of ↑Mamoru Oshii’s 2001 movie Avalon. I took the screencap from ↑cyberpunkreview.com, a blog and “The most complete cyberpunk movie site on the net”. It’s nicely organised, decently looking, and … Continue reading →
↑The Information Society ↑21(↑4) is a special issue guest-edited by ↑Nancy K. Baym and dedicated to: “ICT research and disciplinary boundaries—is ‘Internet research’ a virtual field, a proto-discipline, or something else?” via entry at digital genres
Continue reading →Those are all from last year, but very worthwhile: LONG, DAVID. 2005. ↑LongShot #86: Graphics Don’t Matter. ↑GamerDad. PHELPS, ANDREW. 2005. ↑Graphics Don’t Matter (and other assertions). ↑Got Game?. WONG, DAVID AND HAIMOIMOI. 2005.↑A gamers manifesto. ↑pointless waste of time.
Continue reading →↑GURSTELLE, WILLIAM. 2006. ↑Adventures from the technology underground: Catapults, pulsejets, rail guns, flamethrowers, Tesla coils, air cannons, and the garage warriors who love them . New York: ↑Clarkson Potter. The technology underground is a thriving, humming, and often literally … Continue reading →
↑ERIKSEN, THOMAS HYLLAND. 2006. ↑Engaging anthropology: The case for a public presence. Oxford: ↑Berg. Anthropology ought to have changed the world. What went wrong? Engaging Anthropology takes an unflinching look at why the discipline has not gained the popularity and … Continue reading →