comments are not yet back

Well, quite some time has passed since I ↵took the comments function offline—due to numerous requests I brought the function back online again, and included some more wizardry from ↑abe. Let’s see how it works. All the comments you posted before are available again, too.  UPDATE: That was a bit premature, as the comments only seem to be half back. The old ones are there, but new ones are not accepted. Am trying to fix that.  UPDATE 2: Wtf?—lol! Interesting effect: I can’t post comments into my own blog, but spambots can. Atm I have no idea what is going … Continue reading

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sidebar writing

  The download links for ↵my writing have found a place in this blog’s righthand sidebar now, too. Ye ole dissertation was added to the downloads:  KNORR, ALEXANDER. 2004. ↓Metatrickster: Burton, Taxil, Gurdjieff, Backhouse, Crowley, Castaneda [7.27MB | .pdf | in German]. Phil. Diss. Univ. München 2002. Alteritas, Münchner ethnologische Impressionen, Vol. 3. Pondicherry, München: Vasa. [ISBN: 3-9809131-6-3] … Continue reading

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television

Frankly, I do not really know the reasons. But since four months the visits on my weblog here are steadily increasing. The average number of unique visitors for this month today is 2300 (bots and access with special http-status [me] not counted). Plus, people more and more are downloading ↵my Q3A-config. I would understand downloading the configs of Thresh, fatal1ty, cooller, and the like—but the config of a miserable player like me? Maybe the increase of popularity has to do with the airing of the short 6min feature about “↑Second Life“ (SL) I took part in on 29 March 2007? … Continue reading

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comments offline

Once again I was forced to take the comments function offline. My countermeasures against spamming were still working and indeed prevented ‘sensible’ spam—spam that actually does advertise something or builds up a web of hyperlinks. Sometimes the filter overdid it and prevented real comments from being posted. That never was the filter’s fault, but mine, as I do the calibration. Anyway, during the last weeks again spam hit my blog, spam of strange proveniences. Some species seem to be mere tests, others I just can’t make neither heads nor tails of. For sure somewhere on the Internet information about this … Continue reading

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subcategory excerpts

Finally I introduced the subcategory ↵excerpts to the category ↵literature within this blog. That’s something I intended from the start on, but never did till now. Over time I realized that, maybe because of vanity, this blog more and more became a platform for publication, somehow I had started to write something like a private online magazine, and did no more see it as a work-in-progress information dumpster, no more as something containing raw material. The excerpts in this category may be boring for the occasional reader, but for me it’s the opportunity to have access to my material from … Continue reading

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bibliography update

The reason for the literature spree of the recent days is my planning of the two courses ↵on computergames and online-communities I will teach during the upcoming term. In the wake of that I updated, ‘enhanced’, and reformatted my ↵online bibliography. Now it’s laid out more clearly, I guess. Prey on it—that’s why it is online. … Continue reading

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cyberpunk review

  No, that’s neither ↵Teh_Masterer, nor ↵him—it’s a character out of ↑Mamoru Oshii’s 2001 movie Avalon. I took the screencap from ↑cyberpunkreview.com, a blog and “The most complete cyberpunk movie site on the net”. It’s nicely organised, decently looking, and the reviews are in-depth. Everyone with an inclination towards cyberpunk will find movies there s/he desperately wants to watch. And there’s more—beyond reviews—there. Cyberpunkreview.com goes directly into my blogroll. … Continue reading

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max payne modifications collection

All of the ‘classic’ anthropological fieldworkers collected the artefacts of the cultures they did research on. For a long time ‘material culture’ was a big issue in anthropology, but became less and less important through time. It indeed became some sort of ‘deprecated’ subdiscipline. Only during the last years ‘material culture’ was reborn in the wake of globalization and research on commodities and consumption. Game-modding communities actually produce a lot of artefacts, therefore they possess what anthropologists call ‘material culture’, although the artefacts are almost exclusively immaterial by nature (text, program-code, applications, 3D and 2D computer-graphics [still and animated, interactive … Continue reading

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