filing up

This project started some time in 2002, the exact starting point can’t be named, as the idea gradually developed by associating otherwise unrelated input. After ↑KerLeone had preached enough I converted into an ardent believer in weblogs. Consequently the two of us started the ↑ethno::log. Soon it became clear to me that I needed an own weblog for my project, but due to a whole array of contrarieties it did not see the light of day before late 2004. Until then I wrote and saved everything on my harddrives, or published it over at the ethno::log. Especially the latter’s categories … Continue reading

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xirdalium::category::hardware

This weblog is meant to fulfil a whole array of purposes. Among those is organizing and structuring my material and thoughts. The magnificent ↑search plugin is an essential part, but categories are nevertheless necessary. Problem is that I have to think up the categories myself, as the software won’t. I asked it to do so, but it stubbornly refuses. In my project’s ↵abstract I already boasted: “[…] the interpretation of the fieldwork-results will be set into relation to the appropriate parts of the history of technology […]“. History of games’n’software is all fine, but the machines themselves and material culture … Continue reading

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website online

Finally the website of my ‘cyberanthropological’ research-project “maxmod” has seen the light of day ( URI: http://xirdal.lmu.de )—its twin, the accompanying weblog will follow soon. Since 2002 when I started to develope this project I am doing ‘thick participation’ in an online-community. The core-interest and shared practice of the community’s members is the modification of professional computergame software — “Max Payne” and “Max Payne 2” in particular. Have a look at the abstract and the description of the project (work in progress) if you want to learn more about it—how it’s done, what are the goals, what is the relevance, … Continue reading

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