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xirdalium

a blog … in the strict sense of the term …

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anthronauts

xirdalium Posted on Wednesday, 10th August 2005 by zephyrin_xirdalFriday, 5th October 2012

Sometimes my babbling indeed hits furtile ground, so I had to update my blogroll:

↑anthronaut [astronauts, argonauts—got it?] is a weblog by “an Anthropology undergraduate student at the LMU Munich. Starting from July 17th 2005, I´ll spend two months working in a warehouse in Istanbul. This weblog is a sort of “field diary” for the length of that stay and maybe longer. I´m going to publish here my working experiences and my reflections about Turkish culture in Istanbul, the one in the enterprise itself and also about Turkish culture and identity in the context of migration.” Hell, I am touched.

Anybody interested in China and anthropology? Rex? Head over to ↑vernant’s blog. Vernant is a former student from ‘↑my institute‘ who defected to the ↑LSE. Traitor! ;-) That’s the way it is: You nurse them, they grow up, one renders expert opinions on them and gone they are.

Already way overdue to be reported here: ↑Biella Coleman’s weblog ‘sato roams’ roamed to a new address and now is called ↑interprete. All the fine content has roamed along.

If Biella’s deep immersion into hacking by anthropological means has infected you with the virus called ↵cyberanthropology, don’t miss ↑the cyberfield’s strange mélange of English, German, ↵anthropology, and informatics.

Already being at it, consider orange’s ↑sblog and Andrea’s ↑zerzaust, too.

If you’d like to see all the anthropology blog stuff in a compact, comprehensive and digestible format, that is if you want an ↑anthropology newspaper on your screen, go to said test-project by Lorenz.

Not anthro but like the formidable ↑gamersgame one of the better game-related weblogs: ↑gamestay. For the German native-speakers I recommend ↑d-frag—being in the same league of quality as the aforementioned two blogs.

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applied cyberanthropology

xirdalium Posted on Wednesday, 10th August 2005 by zephyrin_xirdalFriday, 6th July 2012

out of the box—anthropology put to use
 

Pygmy HunterNot just since the ↵gates for anthropology were unshuttered at Redmond, ↑corporate anthropology and applied anthropology is striving. And not since just yesterday parts of anthropology are appropriated by kin and not so kin academic provinces, e.g. the discipline ‘marketing’. ↑Markus Giesler’s research is a perfect example. Markus is a young assistant professor of marketing—the fusion formula “(ethnography+Internet)+consumer research=rigorous and pathbreaking research, new marketing and consumer expertise relevant to business and business leaders” earned him the title of being ↑l’anthropologue des cyborgs among the Canadian press. Anthro clearly is hip. In consequence of all this things-going-bump-in-academia necessary discussions on issues like ↑anthropologists as counter-insurgents, ↑morality and anthropology, and ↑more on it rearise. To my eyes the resumption of these discussions are a symptom of the discipline still being healthy—it has to be doubted that them discussions ever really stopped, but weren’t as visible.

Anthropologists and anthropology itself clearly have jumped out of the box the ivory tower sometimes constitutes. German anthropologist ↑Christoph Antweiler has attempted to systematize practice-oriented approaches and render anthropology as a societally relevant science/academic endeavour. (↵Antweiler 2001, ↑deep link [.pdf | 117KB | in German]). Christoph’s abstract:
 

Anthropology as a societally relevant science. Systematizing practice-oriented approaches This article attempts at a contribution to a systematic foundation of a practice-oriented branch of cultural anthropology. Three bodies of literature, which are normally discussed quite separately, are integrated here: firstly a broadly conceived practising anthropology, secondly development anthropology and thirdly several approaches of critical anthropology. The latter is more politically ambitioned and not explicitly use-oriented but of considerable importance for practical issues in cultural anthropology. Taking the example of development it is argued that practical issues are historically and theoretically related to genuine anthropological questions. Practice-oriented work can and did contribute considerably to the core issues of cultural anthropology. Furthermore it is shown that a strong link to academia is vital for any practical anthropology if it will remain really anthropology. Drawing on a systematization of five basic approaches to “anthropology put to use” the author proposes a practice-oriented cultural anthropology as an anthropology engaged in themes relevant to society. Its function would be an empirically founded ethnologizing and anthropologizing of discourses on society instead of a politization in the form of advocating specific goals or values. Approaches to practical anthropology should be grounded in clear statements about the core interests, theories and methods of cultural anthropology in general and its relations to other branches of anthropology. Here cultural anthropology is conceived as being embedded in a broad bioculturally oriented science of humanity. In order to stimulate discussion, the position of a committed cultural anthropology taken by the author is not only presented programmatically, but fleshed out in some detail and by way of examples.

The incomparable Uri GellerBut why is it that the armed forces, intelligence services, companies like Microsoft, Intel, AT&T, Xerox, British Telecom, and the consulting business at large hire anthropologists—seem to embrace anthropology, its concepts and methods (about theory I am not so sure)? Let’s deal with the industry: I guess to a certain degree ‘they’ have lost faith in the likes of ‘marketing science’ and psychology. Additionally governments and corporations alike jump onto everything which ever so slightly promises an advantage over the counterpart, trying to fuse the cutting edge with the competitive edge. This embracement of the unusual is pursued unimpassioned—it’s perfectly rational and does not at all stop cold in the face of the downright weird. Intelligence services of the cold war’s both blocks have tried their luck with ‘remote viewing’ [that’s clairvoyance]. So have corporations, up to hiring my dear friend [no irony!] ↑Uri Geller. The consideration is: We do not know if clairvoyance works or even exists. But if it works for us we will have an advantage. If we try it and it doesn’t work, we will have lost a negligible amount of money. But if we do not try it, and if it is the key to valuable information and knowledge, working out great for our vis-à-vis, they will have the advantage! Unshakable conclusion: let’s try it. If hiring Uri Geller is a feasible option [no offence, my friend—quite to the contrary. I know that you understand ;-], hiring anthropologists certainly is. Right? Right!

Companies and administrations long for information and knowledge about people. About their lifestyles, norms, values, and ideas. We’d say about society and culture. But understanding society and culture isn’t readily available. The proof of not succesfully having understood society and culture are failed social interactions which were based on the assumed, but flawed understanding. My conjecture is that in the recent years exactly that happens more often and often inside corporations and ‘on the market’. Then somehow anthropology has acquired the reputation of being able to cope with the bizarre, ungraspable realms of society and culture. This has become even more virulent by the new [?] cultural and social phenomena triggered by personal computers, all its offsprings like game-consoles and cellular phones, software, and the Internet-infrastructure itself.

There definitely is truth in ↑Markus’ dictum: “Technological products change not only the electronic infrastructure of the marketplace but also the social fabrics of consumer culture and, consequently, the ways we think about and theorize consumption, markets and culture down to the methodological and epistemological level of analysis.” By means of “extensive sociological and ethnographic analyses” Markus wants to wrestle down the new intellectual conundrums posed by the ‘Internet-age’. He doesn’t need me for an encouraging ‘good idea—go ahead!’, as he obviously already is very succesful at it. But to me the stumbling block in his dictum is the prefix ‘consumer’ annexed to ‘culture’. [But I certainly like ‘social fabric of culture’ ;-] ‘Consumer’ implies passivity and malleability—certainly not the way the people ‘constituting cyberculture’ (hackers, open source programmers, gamemodders, etc.) are. They deal with technological artefacts in a very active way. In the wake of sociocultural anthropology’s opening itself up to modernity and the global, the paradigm of cultural appropriation of globally diffusing commodities gained tremendous status inside the discipline. The concept stresses action, creativity and innovation. ‘Cultural appropriation’ is no buzzword outside anthropology, but ‘innovation’ is. ↑Douglas Rushkoff, the man who allegedly coined the term ‘cyberia’, has written a new book soon to be published: ↑Get back in the box: Innovation from the inside out:
 

↑[…] “American companies are obsessed with window dressing,” Rushkoff writes, “because they’re reluctant, no, afraid to look at whatever it is they really do and evaluate it from the inside out. When things are down, CEO’s look to consultants and marketers to rethink, re-brand or repackage whatever it is they are selling, when they should be getting back on the factory floor, into the stores, or out to the research labs where their product is actually made, sold, or conceived.”

Rushkoff backs up his arguments with a myriad of intriguing historical examples as well as familiar gut checks—from the dumbwaiter and open source to Volkswagen and The Gap—in this accessible, thought-provoking, and immediately applicable set of insights. Here’s all the help innovators of this era need to reconnect with their own core competencies as well as the passion fueling them.

Get back in the boxI am absolutely not sure if the book will be in any way relevant to my project, but some things in the above quoted paragraphs struck me: ‘evaluating from the inside out’ and ‘going back to where things actually happen’ seems to point to a kind of ethnographical approach. On the other hand there is advise for ‘this era’s innovators’ [whoever that may be] to recollect their own core competencies. My preference for attempting to understand the actions and interactions of human beings always will remain the magic of sociocultural anthropology, and surely not the wizardry of ‘management wisdom’. There’s nothing wrong with applied anthropology, with working for the industry. It may well become wrong when solely aimed at caring for shareholder value. Therefore every kind of practised anthropology should retain its roots inside the comparatively ‘free’ milieu of academia, of real universities. For the free milieus are the realms where innovation and creativity are born and nursed, where they live. That’s also true for open-source programming, car-customizing, gamemodding … If my project here ever will get finished, it may well contain the occasional bit of valuable knowledge for the IT-business. That’d be all right with me—as long as it remains open, accessible knowledge.

I am not at all a sworn enemy to ‘putting anthropology to use’, and I second almost every argument and thought in Christoph’s article quoted above—you’ve guessed so much. It already has been pointed out correctly, that the academically institutionalized sociocultural anthropology in Germany has belied itself for too long a time by pretending to train students for the sole purpose of them becoming professionals in academia. Which of course is an utter impossibility in the face of facts like e.g. our institute over here currently dealing with 1600 students studying anthro. So my advise would be: study anthropology [because it’s great!], then go out and get hired by corporations, consultancy companies and whatyouhave. If it has to be some intelligence service—so be it. [Jason Bourne] Work for them and impress them with the magic of anthropology. Once you got the key, bend and twist it. And then perform some topsy-turvy counter-insurgency: At a time convenient slowly start to covertly indoctrinate them, turn them around by trickling in the sweet poison of the sociocultural anthropological approach, vantage point, and philosophy …
—whatever that may be.

initially triggered by entry at boingboing
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comments temporarily closed

xirdalium Posted on Tuesday, 9th August 2005 by zephyrin_xirdalFriday, 5th October 2012

Due to heavy comment spam I remove the comments function until I’ve fixed the matter. Nothing of the comments so far is lost—everything will be back online soon.

UPDATE: Thanks to g33k of the w33k and general blogwizard ↑KerLeone, digital MD, the comments are up and running again. w00t!

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lo tek nexus

xirdalium Posted on Monday, 8th August 2005 by zephyrin_xirdalSunday, 14th October 2012

Johnny Mnemonic heavily jacked inFor everybody harbouring a piece of cyberculture inside the depths of the mind getting connected to the Internet is vital. Obviously. This banality starts to get interesting when one is obsessed with questions like that one: What machine shall I connect to the Internet and via which path? Yesterday ↑KerLeone managed to connect an ancient Toshiba 1200XE laptop to the net via a cellular phone and published the ↑Retro Wireless Blogging Tutorial [in German] explaining the feat he pulled off. In my ↵project’s abstract I wrote that I will set my fieldwork-results into relation to the appropriate parts of the history of technology. That’s not meant as a mere academic exercise, upholstering my gobbledygook with some historical background, but a central issue concerning the attitude of my tribe’s people towards technological artefacts [comprising hardware and software], especially dated ones. I said it before: “Not only gamer- or modding-communities are very conscious of the history of technology, but it seems to me that ‘online culture’ in general is.” (↵unix history) “Autohistorical” fascination among my people ranges from topics like the ↵roots of the own sociocultural environment, the milieu or scene [see the story’s last paragraph and ↵biXen’s comment], the ↵past of the own community, towards ↵personal gaming histories. And there of course is the fascination with hardware which goes beyond the need of its functions, its capabilities. Development and history of information and communication technologies (ICTs) is an issue manifoldly reflected in the community-members’ actions and interactions and the wider context being cyberculture at large.

On the basis of my sojourn in the MP-community, which lasts since 2002, I dare to claim that I am in resonance, that what is true for me—the thickly participating sociocultural anthropologist continuously on the brink of going native online—is at least partly true for the members of my tribe, too: “May Payne not only resparked my kidhood’s fascination with the medium [computergames], but made me experience a part of what I unconsciously had been longing for: my personal eclectic conglomeration of atmospheres and narrative content built from a lifetime of digesting popular culture.” (↵access) The genre of speculative fiction called ↑alternative history is especially embraced by gamemodders and 3D-artists. It allows them to tell stories and to induce atmospheres in their audiences’ minds—stories which by there disposition already reflect the very action of modification itself, the gist of the modder’s lifestyle. The elements ‘modification’ and ‘history’ fuse in this genre, as it is powerfully demonstrated in ↑The Difference Engine (↵Gibson & Sterling) which gave rise to cyberpunk’s sub- or twin-genre steampunk.

I do not want to make the same mistake here, which some contributors to Cyberspace: The First Steps (↵Benedikt 1991) have made, as ↑Danny Yee has rightfully pointed out: “[…] jargon flies in all directions and quotes from Gibson’s fiction are considered better evidence than anything that happens on real networks. Sigh.” My point is that widely spread, adapted, and assimilated ‘stories’ (novels, movies etc.) like those have an unnegligible influence on cyberculture. By means of a little diving one can make those influences resurface time and again. Sorry for repeating myself, but: “It is my innermost conviction—at least for now—that the metaphorical and symbolical web which we call ‘culture’ is constituted, built and rebuilt by ever-changing, interlocking feedback loops of the associative kind.” (↵wargames reloaded) Having stated that I feel safe to mention another work of fiction. Not steampunk, but a historical novel: Neal Stephenson’s Cryptonomicon (↵Stephenson 1999), which—among many other things—virtuously deals with the invention and historical circumstances of the development of ICTs. It is best read in company with Pierre Lévy’s scholarly article The invention of the computer. (↵Lévy 1994) Cryptonomicon is a story of ‘hands-on’, of creativity, of invention, of hacking and modifying … The lifestyles of gamemodding and hacking are inextricably interconnected with the creative appropriation of artefacts. Stunts like KerLeone’s wirelessly jacking up his museum piece of a laptop to the net are far from being uncommon and/or isolated cases—as the accomplishment described in the below quoted conversation proofs [GutBomb is the former longtime administrator and owner of ↵MPHQ]:
 

[Session Start: Wed Jun 18 10:25:47 2003]
[17:44] <GutBomb> zeph did you have a VC-20?
[17:44] <zephyrin_> No, a C64
[17:44] <GutBomb> ah i had both
[17:44] <GutBomb> i still have my VC
[17:44] <GutBomb> still works too
[17:44] <GutBomb> i even got that sucker on the internet
[17:44] <GutBomb> sort of
[17:44] <R|ppER> GB was a spoiled brat ;P
[17:44] <zephyrin_> with a Linux-shell?
[17:45] <GutBomb> yeah
[17:45] <GutBomb> i dialed into a linux shell account using the 300 baud vicmodem
[17:45] <GutBomb> then i used the net through the linux shell
[17:45] <R|ppER> wow
[17:45] <GutBomb> no graphics or anything
[17:45] <GutBomb> just text mode browsing
[17:45] <GutBomb> at 300 baud
[17:45] <R|ppER> you were hax0r gut
[17:45] <GutBomb> ripper check this out
[17:45] * zibo has joined [the channell]
[17:45] <GutBomb> that computer has 3.5 K of RAM
[17:46] <R|ppER> WOW!
[17:46] <GutBomb> the commodore 64 had 64k
[17:46] <GutBomb> but i don’t think all 64k was available
[17:46] <R|ppER> that’s wild
[17:46] <GutBomb> the OS (which was actually just a BASIC interpreter) took up a little bit


↑Spin Magazine’s reviewer wrote about Gibson’s accomplishment in the novel “Count Zero” (↵Gibson 1986): “This man has tapped right into our collective cultural mainline and shows no sign of stopping.” That’s already true for the ↑Sprawl trilogy’s ↑short fiction prequels, especially “Burning Chrome” (↵1982) and “Johnny Mnemonic” (↵1981). In the latter an interesting cultural group appears:
 

  The graffiti followed us up, gradually thinning until a single name was repeated at intervals. LO TEK. In dripping black capitals.
  ‘Who’s Lo Tek?’
  ‘Not us, boss.’ She climbed a shivering aluminium ladder and vanished through a hole in a sheet of corrugated plastic. ‘”Low technique, low technology.”‘ The plastic muffled her voice. I followed her up, nursing an aching wrist. ‘Lo Teks, they’d think that shotgun trick of yours was effete.’

Here I sense the same fascination with ‘low’ or ‘alternate to the state-of-the-art/mainstream’ technology as it is culturally manifested in the stance of the ↵followers of the boomslang and in casemodding-culture. (see ↵real virtual car, ↵oelrechner, ↵dark side of casemodding, ↵german casemod masters, and ↵Kitchenman 2001)

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wolfenstein

xirdalium Posted on Wednesday, 3rd August 2005 by zephyrin_xirdalThursday, 12th July 2012

Reborn Castle Wolfenstein at Herrsching, Bavaria
&nbsp
Well, I dare say that I am doing multisited ethnography, on- and offline. Attending ↵LAN-parties is a perfect occasion to assimilate game- and modding-culture. In consequence I today registered for the ↑Fighternight 7 and restarted my ↵Q3A-training. I already attended Fighternights ↑5 and ↑6, and have to say that they were perfectly organized, enjoyable, and very, very interesting events. The quality of organizatrion already hit me when, way back in March 2004, I had registered for #5 as I instantly was furnished with adequate information and a foolproof description of how to get to the location in Bavaria’s hinterland.

So I packed my machine, threw it into the car and drove into the outback. Once in the little town of Herrsching I followed the marked path uphill, finally reaching a huge compound seemingly occupying the whole hilltop. As I didn’t want to wait in line at the main entrance, and as there was no need for me to, having a laptop with me, in consequnece not having to carry a big screen around, I took a gate earlier and parked my car there. It was dark already, lanterns at the parking lot, but the main building still perfectly hidden beyond the trees’ foliage. Laptop in rucksack I started to wander through the surrounding park, up to the main building. As I drew nearer, the shape of the building gradually became visible and I thought: Hell, that’s really big. As the shape emerged more I thought: Hell, it’s huge and blocky, and then: it looks like architecture from the Third Reich. At that very moment I cleared the trees. In front of the building a bunch of youths, carrying comps and monitors, stood, mouths gaping, flabbergastedly wondering at the building’s facade. And there it was. A huge Reichsadler [Eagle of the Reich], maybe 8 to 10 meters from wingtip to wingtip. One of the most stunning reagalia of the Third Reich presiding like a king over the whole compound, from his prominent place looking down on the town and over the lake, up to the Alps. The only thing missing was the swastika inside the laurel wreath he held in his claws. I am sure the swastika already was removed by the US-boys back in 1945, but the rest remained there until today.

Reichsfinanzschule HerrschingRegrasping my breath I went on towards the building. As I passed the bunch of guys still standing at the forecourt, still mesmerized by the eagle’s sight, I couldn’t help myself and murmured in their direction: “This LAN is at Castle Wolfenstein, didn’t you know?” Once in a while I heard that sentence again during the whole weekend. Anyway, the building indeed was erected during the Third Reich and housed a Reichsfinanzschule [Financial School for Civil Servants of the Reich]. Today it is the ↑Fachhochschule für öffentliche Verwaltung und Rechtspflege in Bayern [University of Applied Sciences for Public Administration and Administration of Justice in Bavaria] Mind the photography on their homepage—the main entrance with the eagle is to the left, right outside of the picture. To be fair: they show it off in their ↑gallery, and there’s a subpage telling the ↑building’s history [in German].

Now you may say: no big deal. Old building, with a somewhat unlucky history, now put to good use, and even LANs are allowed to be held there. But the knack is: Why was the LAN there? For a LAN-party you need at least one big room. Some school gyms are large enough and nobody needs them on weekends. Perfect location. But some time before the Fighternight 5 Bavaria’s Secretary of Education decided computergames—first-person shooters in particular—to be evil. At least to be as filthy that they must not be brought in any contact with public schools. In short: The Bavarian Ministry for Education outlawed LANs on school premises. So the great guys organizing the Fighternight-events searched for a new location. Surprisingly the Ministry allowed them to use said University of Applied Sciences. When the guys started to erect the LAN’s infrastructure around Friday morning, a television crew from some private channell dropped by and shot some footage for a boulevard magazine of theirs. The Fighternight personnel constantly floated around them to avoid the camera hitting the eagle. Because once broadcasted: LAN + Eagle => Gamers are Nazis. Computergames showing off swastikas would immediately be banned in Germany—remember the infamous story around some of the ‘Mothers of all egoshooters’: ‘Castle Wolfenstein’, and especially ‘Return to Castle Wolfenstein’, but Bavaria’s civil servants can be trained in a building guarded by a Reichsadler. And all that together is an obscenity which clearly hits the limit—in my humble opinion. It goes perfectly well with the current craze around ‘Grand Theft Auto: San Andreas’ (GTA:SA) on which I will dwell later on.
photography by me, historical postcard found on the net, but can’t remember where—sorry

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wargames reloaded

xirdalium Posted on Monday, 1st August 2005 by zephyrin_xirdalFriday, 6th July 2012

WargamesIt is my innermost conviction—at least for now—that the metaphorical and symbolical web which we call ‘culture’ is constituted, built and rebuilt by ever-changing, interlocking feedback loops of the associative kind. Never will we be able to draw a complete picture of those, but sometimes the sociocultural anthropologist will have the chance to have an indepth glance on some of them loops.

In respect to cyberculture, I guess I just stumbled over one. Does anybody remember the 1983 movie ↑Wargames—starring a then youthful ↑Matthew Broderick? The movie’s story was about some hacker-d00d (Broderick) who hacked himself beyond the firewall of some eerie system. The system proposed a game [mind!] to him which looked like some strategical nuclear-world-war simulation. The d00d took up the game … what he didn’t know was that the system was an AI which controlled the US-military’s complete defense-system, including the nukes, of course. So the drama began to unfold.

“Wargames” hit the silverscreen in an era when the first personal computers affordable for the broader public hit the shelves. Well, you all know the development of computers from the times of the Commodore 64 till today. What you might not be aware of is, that the essential force of economical thrust which pushes the development of computers forward is the gaming-industry, as games are the only widespread end-user applications which really need a P4 or a Radeon X[something]. For comparatively primitive tasks like text-processing a 486 is enough. And for the sake of illustrating the magnitude of this business: Word has it that the turnover of the gaming-industry exceeded the turnover of the movie-industry for the first time in the fiscal year 2002 both in the US and in Europe—and we’re talking software only, that means the sales of computer-hardware like graphic-cards, game-consoles and the like are not included.

In 2003 the US Department of Defense announced that they won’t go on developing their IT-equipment from scratch themselves, as they wouldn’t be able to keep pace with the development of commercially developed comps. Instead in the future—to stay with ↑Moore’s Law—they will buy their components from the industry … which is substantively fuelled by computergames!
And here’s where the dog somewhat catches its tail …

original version posted at ethno::log

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keyboard

xirdalium Posted on Tuesday, 26th July 2005 by zephyrin_xirdalTuesday, 2nd October 2012

Optimus layout for Q3ASince already several years the casemod-movement [that is the hardware-modification scene] has powerfully whiplashed back into the hardware-manufacturing industry. The feedback out of the rows of the ‘end-users’ stemming from their creativity in the appropriation of computer hardware gave birth to a whole new branch of hardware-/parts-, and peripherals-producers and retailers. Again the main thrust to this development is the computergames-market. The man-machine interfaces obviously are crucial to gaming, so little wonder that new designs, or even innovations pop up in said sector. Interestingly enough the industry’s strategy is not to invent completely new kinds of input-devices, but to modify the concept of the keyboard. Gone seem the days which held praise for fancy gadgets like data-gloves—keyboard and mouse are accepted means of navigating through 3D-space. At least culturally accepted by gamers and kin folk, e.g. 3D-modellers. I still hold upright my opinion voiced in an according earlier ↵discussion with orange. Now let’s have a look at the new gadgets:
 

One example is this new keyboard from Zboard design specifically for the World of Warcraft online game. Zboard also has keyboards for other games including Age of Mythology, Madden NFL, EverQuest II, Delta Force and Doom III. ↑[…]

An all too transparent strategy: buy a game, in the case of ↵MMORPGs subscribe to an online-account, and buy specific peripheral hardware. That may—may!—work with MMORPGs because of their potential for longtime addiction. But honestly, would you buy a custom-keyboard for ↵Doom III? Some of you would make ones of your own, I know, but would you buy one? And does ↑Fatal1ty need one while he continues winning? … More versatile seems this concept:
 

Ergodex has developed a new input system, called the Ergodex DX1 Input System, that could be very useful for gamers. The input system contains movable keys that contain macros which can be placed anywhere on the board—a great set-up for games with keyboard controls. ↑[…]

Sounds already better to me, but still I am not convinced. Do I really want, or even need to rearrange the keys topographically? No piano player has to. Gamers neither, I guess. And then: I can’t type on that keyboard, can I? Seen from my vantage point the most striking recent keyboard-modifications comes not from the industry, not from the casemodding-scene, but close to the latter, from the fringe, too. I am speaking of the ↑Optimus Keyboard straight out of a Russian designer’s portfolio:

What appears to be a Russian design company has on their website a keyboard in which the keys are using OLED to display what function the keys represent. The product is Art. Lebedev Studio’s Optimus Keyboard. The uses of this could be amazing. They have pictures of layouts for Photoshop and Quake, as well as a QWERTY and Russian. Here’s hoping that this will make it to a production model and not just a design model.
(from ↑slashdot)

Now you may say, I do not need this either. So be it. But it’s still a keyboard sporting the used-to topography of the keys, it’s able to be adapted to a shitload of applications beyond games, even to those of your own invention, it has the potential to solve certain language-barrier problems, and finally: I dare say that the picture above (of the Q3A layout) already resonates with gaming-culture vibes and rings a lot of bells in gamers’ hearts. Right?

Optimus Keyboard initially via entry at mosaikum
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payne on air

xirdalium Posted on Thursday, 21st July 2005 by zephyrin_xirdalSunday, 14th October 2012

Radio Remedy↑Deutschlandradio aired a small ↑feature on cyberspace and computergames [.mp3 | 1.1MB | 4.42min | in German] which has Max Payne as a starting point for a short discussion of ↵FPS and violence.

In the feature Matthias Mertens, post-doc at the ↑Zentrum für Medien und Interaktivität [‘Center for Media and Interactivity’ in Gießen, Germany. See a presentation by Mertens at netzspannung’s ↑playing media] starts to ‘speak pro FPS’. Mertens sees Max Payne as a ‘culturally relevant expression’, just like movies are or can be. He goes on stating that we have no problem with accepting a movie by Quentin Tarantino as a cultural expression—’xactly my opinion. And we decidedly distinguish Tarantino’s work from ‘other splatter movies’—although both categories of examples appear to be quite similar on the pictorial level.
But inside ‘Reservoir Dogs’, ‘Pulp Fiction’ and so on we sense other intellectual and artistical principles at work: irony, commentary, reflection. Theses principles Mertens finds to exist in certain computergames, too.

Ulrike Pilaczek [spelling?], representing the ↑USK [Unterhaltungssoftware SelbstKontrolle—the German ‘Entertainment Software SelfControl’ which rates the games over here] acknowledges that it is difficult for people of age 40 or above to ‘objectively’ evaluate computergames.
People who grew up with movies tend to evaluate computergames by movie-standards, which are not necessarily appropriate. The gist being that for evaluation the input of people who grew up with games, are socialized ‘into games’, is needed. More often than not this means younger folks. btw only 5% of all evaluated games are ego-shooters.

Mertens, Pilazcek and sociologist Joachim Fischer deny the naive cause-effect relation between computergames and offline-violence—they rather stress computergames as enforcing factors for ‘social competence’.
 

DeutschlandRadio-feature via e-mail from KerLeone—tnx!
screenshot from the official Max-Payne-walkthrough
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moon

xirdalium Posted on Wednesday, 20th July 2005 by zephyrin_xirdalThursday, 4th October 2012

Aldrin on the moon, Armstrong reflected in his visor
 
Sometimes when I walk home in the evening, crossing the river I stop midbridge and wonder at the moon. Then, for a few minutes, I try to really become conscious of the fact that exactly one dozen men already walked around up there. By ‘becoming conscious’ I mean trying to think about the men on the moon in exactly the same way I think about the people walking on the bridge I am right now standing on. To develope the same stance. And I rarely succeed—and if, then only for a few moments of pure understanding. Suddenly it’s gone again and the thought of humans walking on another planet as surreal to me as it was before.

Anyway, 36 years ago from today, on 20th July 1969 the first human beings ever sat foot on another planet! Neil Armstrong was first, Edwin “Buzz” Aldrin second, while Michael Collins—who always seems forgotten—circled around the moon, piloting the command module. The return ticket for Armstrong and Aldrin.

Google Maps has a ↑moon special, allowing to zoom in to all six Apollo landing sites. Zoom in as far as you can and discover the truth … speaking of the truth: For a long time on the Internet there is the ↑definite proof that the moonlanding was staged, an Orson-Wellesian fake. The link is retrieved from Internet Archive’s wayback machine, as the ↑original site was ‘censored’—read: The site was hacked [?] and the satire pulled up onto yet another level.
moonlanding initially via entry at mosaikum

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Posted in off_topic, space | Tagged space | Leave a reply

parkour

xirdalium Posted on Tuesday, 12th July 2005 by zephyrin_xirdalFriday, 6th July 2012

le ParkourThere is a new sport coming from France which perfectly illustrates what I meant by playful ↵appropriation by mastership. It’s called ↑le Parkour. From the ↑tutorial we learn:

It’s a melting pot of gymnastic, rock climbing, trekking, martial arts for the philosophy, snowboard for the fun, and athletism. […] Put your physical capacity on obstcales which are not made for it and where the movement is necessary this is the parkour. […] Be careful with the police. They are quite cool over here but we don’t know about your country […] Please respect the people and the city.

Nevertheless the activities very much look like training for escaping fom the police as fast as possible—and indeed independent sources confirmed that this exactly is where le Parkour stems from. The gist of it is to run and jump through the city on new paths, whereby running and motion seems crucial. As I understand the matter, going up a building rockclimber-style would not qualify as Parkour. Dynamic movements are asked for [which of course are a part of climbing too, alas only since about the 1970s, some exceptions granted, like jumping from sandstone-needle to sandstone-needle in the Elbsandsteingebirge-climbers’ tradition/school]. Sometimes effectiveness is father to a move, sometimes aesthetics, even humour. The cityscape’s artefacts are stripped from its intended modes of use and are inscribed with a new meaning: gymnastic apparatus. Le Parkour is the impro-jazz of gymnastics—the formalized-for-competition gymnastic apparatusses in turn are seen as a means of training.

Check out le Parkour’s video-pages: ↑samplers, ↑specials—the samplers are ‘authentic’, the ‘specials’ refined, including television-features and commercials. In the clips you’ll see some moves which seem banal—but, while watching, imagine to do it yourself. Then there are some outright daring and dangerous stunts, performed high above concrete ground. And there are a lot of smaller tricks, real gems with surprising twists. My favourite is the fake jump over a handrail. At least some of the guys obviously have a background in gymnastics—and word has it that several of them already made it into Jackie Chan’s stunt team. But not only Mr. Chan can put le Parkour to good use—I urge everyone doing character-animations for gamemods to get inspired by those videos linked to above.
via e-mail from 2R—tnx

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


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