↓
 
 
 
Log in
  • about
  • maxmod
    • introduction
      • abstract
      • anthropology
      • cyberanthropology
      • project
    • chapters
      • access
      • wintermute
      • collage
      • less
      • straylight
      • wavelength
      • polygroup
      • torrent
      • fragment
      • modification
    • appendices
      • limbo
      • lingo
      • listofgames
      • literature
    • artefacts
      • mp1mods
      • mp2mods
      • artwork
      • machinima
    • exhibition
      • mods
        • lightsaber 4.0
        • lightsaber 5.0
        • chain map project
        • the real world
        • miscellaneous
      • art
        • analog
        • digital
          • signatures
    • about
    • zephyrin_xirdal
  • cyberpunk
    • comics
    • computer games
    • literature
    • motion pictures
      • short films
      • television
      • video
  • publications
  • reading

xirdalium

a blog … in the strict sense of the term …

xirdalium
Home - Page 113
Page 113 of 118« First«...1020...112113114...»Last »

Post navigation

← Older posts
Newer posts →

lord vader visits troops

xirdalium Posted on Thursday, 10th March 2005 by zephyrin_xirdalMonday, 1st October 2012

vaders_visitGalactic News Service reports: “TWILIGHT CITADEL, Tatooine (Valcyn) – Emperor Palpatine’s supreme military commander, Lord Darth Vader, recently made a surprise inspection tour of an Imperial military stronghold here. […]“ The staff at Sony Online Entertainment (SOE) had noticed, that inside the gameworld of their MMORPG “Star Wars Galaxies” (SWG) a group of players (forming the “203rd Tatooine Expeditionary Stormtrooper Legion”) had their troops very well organized and trained for quite some time. So SOE decided to stage an “ingame-live-event” and made Darth Vader, Dark Lord of the Sith, visit the troops. A global celebrity of a mythical character, well known to at least two generations, visits his followers in gamespace. For some discussion, see the thread at corpnews, for “indigenous flavor” visit the Alpha Company.
Last year in September Andrew Phelps asked: Where is my news? What he had in mind was a Television-channel broadcasting news from gameworlds: “So I’m waiting. I’m waiting even further for someone to bind all this up into a daily game-news network with reporting from all the worlds online. I’d watch that channel, right along side CNN / MSNBC / FOX. I can think of very few things I’d currently enjoy more. Come home, eat dinner, play with baby, watch the “news” for a half hour, then hop into the world that had the most interesting day.” Although I am personally not at all into MMORPGs — if I had seen Lord Vader in the evening news, be sure, I would have made the journey to Tatooine asap.
via story at golublog

Share
Posted in games | Tagged mmo, star wars | Leave a reply

ethnography of online technology communities

xirdalium Posted on Thursday, 10th March 2005 by zephyrin_xirdalWednesday, 3rd October 2012

MADANMOHAN, T. R. AND SIDDHESH NAVELKAR. 2004. Roles and knowledge management in online technology communities: an ethnography study. International Journal of Web Based Communities 1(1). Electronic Document. Available online:
http://www.inderscience.com/filter.php?aid=4800(.pdf, 211KB)
http://opensource.mit.edu/papers/madanmohan2.pdf (.pdf, 96KB)

official abstract: “The internet is a heterogeneous network of millions of computers that is continuously evolving. The interaction among people around the world on the internet has led to the formation of communities. Technical communities are groups who share a common interest in a technology. The literature on technology communities lacks a conceptual understanding of the roles of various players in the online community. An understanding of the different roles the members of the community assume at different phases, and the impact of the roles on knowledge management is crucial to manage and sustain such online technical communities. This study based on an ethnographic analysis of two technical communities, identifies seven distinct roles: core organiser, experts, problem poser, implementer, integrator, institutionaliser, and philosopher. The impact of each of the roles on knowledge management activities is discussed.”
via cyberanthropology

Share
Posted in literature, non-fiction | Tagged infotech, interaction | Leave a reply

thick description of personal weblogging practice

xirdalium Posted on Thursday, 10th March 2005 by zephyrin_xirdalFriday, 6th July 2012

David Brake, PhD-student (Media and Communications) at the LSE (not the Stock Exchange, but the London School of Economics and Political Science, where Malinowski was appointed to the first Chair in Social Anthropology in 1927), plans ethnographic research on blogging: “This study will provide a “thick” qualitative description (Geertz 1975) of personal weblogging practice in a particular context – that of authors from across England, purposively sampled to provide demographic variety, who have created their sites using either LiveJournal or Blogger’s software. [What about those who use geek-style software like blosxom? ;-] This description will be based on semi-structured interviews with the authors supplemented by examination of the sites they have produced. It will focus on the manner in which self-performance on weblogs may be constrained by a number of social factors. […]“ Have a look at David’s papers, his personal blog (which has the beautiful URI http://blog.org/), and at the Media@LSE group weblog.
via cyberanthropology

Share
Posted in cyberanthropology | Leave a reply

california digital library

xirdalium Posted on Thursday, 10th March 2005 by zephyrin_xirdalWednesday, 3rd October 2012

“Harnessing technology and innovation, and leveraging the intellectual and cultural resources of the University of California, the California Digital Library supports the assembly and creative use of the world’s scholarship and knowledge for the UC libraries and the communities they serve. Established in 1997 as a UC library, the CDL has become one of the largest digital libraries in the world.” Searching for “Anthropology” delivered 61 anthropology-books online for free.
via cyberanthropology

Share
Posted in anthropology, literature, non-fiction | Leave a reply

videogamestudies

xirdalium Posted on Wednesday, 9th March 2005 by zephyrin_xirdalTuesday, 14th February 2012

cultural difference on intercultural persistent state worlds
Alan Meades, a Masters-degree (Electronic Arts) student at Middlesex University (UK) does post-graduate research in cyberanthropology: “This study aims to verify if players originating from geographically and culturally different backgrounds exhibit different game preferences, and therefore behaviour within Massively Multiplayer Online games. This study focuses specifically on Square-Enix’s Final Fantasy XI because of the design of the server infrastructure, and the resultant feature that each server is shared with people from many cultures and nations. […]“ On his website Alan hosts an according online-survey, both in English and Japanese language! When I hit the page today it already reported: 1409 completed surveys since February 27th 2005. After this, to be honest, I felt somewhat relieved by what his subpages On Hofstede, On Bartle, and especially On Anthropology all have to say: “Coming Soon!” … Seems that we are brothers-in-arms, my man ;-)

Share
Posted in cyberanthropology, games | Tagged academia, asia, culture, infotech, japan, methodology, mmo, society, technology | Leave a reply

cyberethnography as home-work

xirdalium Posted on Wednesday, 9th March 2005 by zephyrin_xirdalWednesday, 3rd October 2012

Adi Kuntsman, PhD-student at the Department of Sociology of Lancaster university (UK) does a research-project called: “Violent belongings: Russian-speaking GLBT [Gay, Lesbian, Bisexual, Transgendered] immigrants in Israel”: “My research explores the role of violence in the formation of on-line GLBT spaces. The main research question is: what are the relations between violence, sexuality and belonging? The research combines different disciplinary approaches to violence: media research and, in particular, the study of violence in cyberspace; studies of violent entertainment; and anthropological research on violence and subjectivity.
    I have recently completed a ten-month ethnography that took place on-line and in Israel. My analysis of the community’s website – the main site of my research – showed that various forms of violent speech were used by the participants to define, narrate and perform their collective belonging. The violent speech was embedded in the complex web of sexual, ethnic and national affiliations and conflicts that constitute the life of this community. […]“

Especially interesting for me is her article on ‘cyberethnography’:

KUNTSMAN, ADI. 2004. Cyberethnography as homework. Anthropology Matters Journal 6(2). Electronic Document. Available online:

http://www.anthropologymatters.com/journal/2004-2/kuntsman_2004_cyberethnography.htm (.html, 38KB)
http://www.anthropologymatters.com/journal/2004-2/Kuntsman_2004_Cyberethnography.pdf (.pdf, 180KB)

official abstract:”Cyberspace invites the rethinking of the concepts culture and location. But it also demands a re-examination of the idea of ‘the field’ in virtual-or what is also called cyber-ethnography. This article focuses on one way of locating the field in cyberspace by exploring the concept of home as it is conceptualized by the ethnographer and imagined and negotiated by those with whom she works. The article suggests a critical way of approaching belonging on-line, and examines the epistemological position of anthropology at home when applied to cyberspace. On a theoretical level, this article brings together the growing field of cyber-studies and critical feminist and post-colonial perspectives.”
via anthropologi.info

Share
Posted in anthropology, cyberanthropology, literature, non-fiction | Tagged infotech | Leave a reply

cyberethnography as home-work

xirdalium Posted on Wednesday, 9th March 2005 by zephyrin_xirdalSaturday, 11th February 2012

Adi Kuntsman, PhD-student at the Department of Sociology of Lancaster university (UK) does a research-project called: “Violent belongings: Russian-speaking GLBT [Gay, Lesbian, Bisexual, Transgendered] immigrants in Israel”: “My research explores the role of violence in the formation of on-line GLBT spaces. The main research question is: what are the relations between violence, sexuality and belonging? The research combines different disciplinary approaches to violence: media research and, in particular, the study of violence in cyberspace; studies of violent entertainment; and anthropological research on violence and subjectivity.
    I have recently completed a ten-month ethnography that took place on-line and in Israel. My analysis of the community’s website – the main site of my research – showed that various forms of violent speech were used by the participants to define, narrate and perform their collective belonging. The violent speech was embedded in the complex web of sexual, ethnic and national affiliations and conflicts that constitute the life of this community. […]“

    Especially interesting for me is her article on ‘cyberethnography’:

KUNTSMAN, ADI. 2004. Cyberethnography as homework. Anthropology Matters Journal 6(2). Electronic Document. Available online:
http://www.anthropologymatters.com/journal/2004-2/kuntsman_2004_cyberethnography.htm (.html, 38KB)
http://www.anthropologymatters.com/journal/2004-2/Kuntsman_2004_Cyberethnography.pdf (.pdf, 180KB)

[official abstract:] Cyberspace invites the rethinking of the concepts culture and location. But it also demands a re-examination of the idea of ‘the field’ in virtual-or what is also called cyber-ethnography. This article focuses on one way of locating the field in cyberspace by exploring the concept of home as it is conceptualized by the ethnographer and imagined and negotiated by those with whom she works. The article suggests a critical way of approaching belonging on-line, and examines the epistemological position of anthropology at home when applied to cyberspace. On a theoretical level, this article brings together the growing field of cyber-studies and critical feminist and post-colonial perspectives.

via anthropologi.info
Share
Posted in anthropology, cyberanthropology, literature, non-fiction | Tagged infotech, interaction, methodology | Leave a reply

the social net

xirdalium Posted on Tuesday, 8th March 2005 by zephyrin_xirdalSaturday, 1st October 2011

understanding human behavior in cyberspace
A new book has been published, which promises to compare the online and the offline worlds, to examine how social behaviour differs in cyberspace, to bring together research never before brought together, and to provide a comprehensive and unique volume on Internet psychology. Only the publisher’s final claim: “Invaluable information for anyone doing businesss on the Internet”, makes me wonder if it is valuable for those doing research online, too.

AMICHAI-HAMBURGER, YAIR (ed.). 2005. The social net: Understanding human behavior in cyberspace. Oxford: Oxford University Press.

official description: “In cyberspace we see examples of the best and the worst aspects of human behaviour. The Internet environment is unique – it affects our attitudes, inhibitions, feelings of responsibility, emotions, impressions of others, and relationships. But how does it achieve this? How does the Internet enable people to express elements of their personality that they cannot express in the real world? This is a topic that extends far beyond psychology. Anyone doing business on the Internet needs to fully understand how people behave online. […]”

Share
Posted in literature, non-fiction | Tagged academia, interaction, technology | Leave a reply

a new dawn arises

xirdalium Posted on Friday, 4th March 2005 by zephyrin_xirdalSaturday, 1st October 2011

the long-running grand TC becomes very visible
Splashpage for the Max Payne 2 TC New DawnIn September 2004 the website of the MP2-modding-project Mission:Impossible — New Dawn went online. But the mod was in the making for a much longer time, as it was started as a MP1-mod way before MP2 was published. The team had enough zeal to port everything they had done to MP2. And I can assure you that already a lot had been done, as now and then I was allowed to see ‘secret pictures’ illustrating the progress. The general approach of the team is as professional as it can be outside a game-developer company. I was shown screenshots of one map before and after complete reworking. The first version’s quality already was way above what the average mapper in the modding-community is able to accomplish. And there are only few modders who are willing to sit down again and completely work over a result like that. The whole team — the core of which is German-speaking – has a very long breath and now allows us a stunning glimpse into their work by releasing a teaser-trailer (refer to the links at the end for downloading).
    Like many other mods, ‘New Dawn’ follows the tradition of adapting a major action-movie, or series of movies; in this case ‘Mission:Impossible‘. The style, production values, and quality of the trailer reflect this, as it easily can be mistaken for a trailer of an upcoming silver-screen action-thriller. The fact that ‘New Dawn’ is a grand-scale real total conversion (TC) of a computergame gets impressively emphasized.
    A TC is a complex project which normally can not be handled by a single individual, as the workload simply is too big, and too many diverse expert-skills are required. There are highly skilled all-arounders in the modding scene, but the workload of a project like ‘M:I — New Dawn’ is absolutely not bearable by a single person. The shipwrecked and abandoned one-man TC-attempts are ample proof for this. Sometimes the failed single-handed sailors even are thrown into a personal crisis and leave the community or even online-interaction in general, at least for a time, sometimes forever. To be member or leader of a modding-team does not at all guarantee that those crises won’t come up. Again the list of failed projects is ample proof. (But this does not imply that project-failure is the only cause for frustration leading to crisis.) Prominent examples from the Max-Payne-scene are the cancelled single-handed attempt ‘Blade Runner: Evolution’ by well-acclaimed all-arounder StratonAce, and the current events around the team-driven project ‘Rogue Ops‘.
    On the other hand the corpus of work to be done for a TC allows the generation of creative ‘secondary products’, mostly in the form of machinima (the ‘New Dawn’-trailer is a perfect example). If this ‘offshoots’ are well done, they heighten the status of the maker and the whole team. The only limiting factors again are creativity, skills, and time-at-hand, which in turn are influencing the motivation and the degree of dedication.
    For years ‘New Dawn’ has maintained a strict policy of secrecy and in-team interaction and communication only. Material is only presented publicly when it meets the high standards of the team-members. This may well have heightened the team’s inner cohesion and prevented them from crisis.

via Max Payne Area, Max Payne Zone, and PayneReactor, and thread at 3dRealms
Share
Posted in fieldnotes, games, mp1mods, mp2mods | Tagged machinima, max payne, modding | Leave a reply

my ‘cyberanthropology’ workshop at the GAA conference

xirdalium Posted on Thursday, 17th February 2005 by zephyrin_xirdalSaturday, 1st October 2011

Logo of the Deutsche Gesellschaft für Völkerkunde (DGV/GAA)I just got notice that my proposal for a workshop ‘Cyberanthropology’ at the Conference of the German Anthropological Association (GAA aka DGV) – Halle / Saale, 4th – 7th October 2005 has been accepted, and that I am organizing it. Here is the first version of my description of the workshop:

In the widest sense ‘cyberanthropology’ means the branch of sociocultural anthropology which aims to understand the culturally informed interrelationships between human beings and those technological artefacts which can be imagined and described as cybernetic systems. This interrelationships decidedly include the attempts to fuse technological artefacts with human and other biological organisms, with human society, and with the socioecologically shaped environment. In this attempts all the mentioned elements are envisioned as cybernetic systems. This outlines the contours of cyberanthropology’s broadest scope. But in the wake of recent discourses growing around metaphors like ‘globalisation’ and ‘information age/society’ especially Information and Communication Technologies (ICTs) move into cyberanthropology’s focus. The complex ‘human beings and ICTs’ unfolds its relevance for sociocultural anthropology inside the following three main sectors:

1. ICTs as tools for sociocultural anthropologists both in teaching and research. The spectrum reaches from using a personal computer as a typewriter, using and/or generating online-databases and -catalogues, communicating with colleagues and peers via internet-services, to keeping in touch with informants online, and the theory-based generation of new forms of representationa for anthropological knowledge. The latter should especially profit by ‘writing culture’ and ‘visual anthropology’.

2. ICTs in the field. The sociocultural anthropological observation, analysis and interpretation of the consequences of the introduction of ICTs into specific societies and/or groups. (Again I emphasize the fact that this comprises the whole world, and not “just those” in the traditional field of the discipline, but does not exclude “them” as well.) Concepts like ‘cultural appropriation of technology’ and ‘ethnography of work’ seem to be indispensable for this task.

3. ‘Cyberspace’ as field. The sociocultural anthropological observation, analysis and interpretation of the sociocultural phenomena springing up and taking place in the interactive ‘space’ (‘cyberspace’) generated by ICTs and computer-mediated communication (CMC). This comprises national and transnational online-groups, but also movements like ‘Open Source’ and the according societal, economical, and juridical issues and problems.

To which degree the three sectors become mutually influential or even inseperable, depends on the specific research-projects, the involved methods and the specific desideratum of understanding. But obviously the sectors 2. and 3. are prone to contain ‘conflicts’ in the sense of the conference’s central issue.

Sociocultural anthropology’s unique potentials of contributing to the above mentioned understanding gradually get unveiled. This potentials already have been recognized by neighbouring disciplines. One symptom of this process is the adoption, or even appropriation, of ‘ethnography’, a generic method of sociocultural anthropology, by sociology, media studies, and other academic disciplines. The engagement by sociocultural anthropology in the last decade was somewhat weaker, but the trend is pointing stoutly upwards. Therefore it is time to join the cyberanthropological efforts of anthropologists in Germany, too.

A programmatic presentation by Alexander Knorr will serve as a starting point for the workshop and the discussion. The following contributions not only will present the diverse fields, approaches, projects, and results, but will be integral parts of a joint debate. That way the workshop not only provides mutual information, but will be a first step towards a generic subdiscipline ‘cyberanthropology’.

That is not yet the official call-for-papers; therefore I first have to talk to the organisators. Stay tuned.

Share
Posted in cyberanthropology | Tagged academia, cybernetics, epistemology, methodology | Leave a reply

Post navigation

← Older posts
Newer posts →

Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

a blog …
… in the strict sense of the term …

by alexander knorr
aka zephyrin_xirdal

zeph @ Mastodon
zeph @ Instagram
zeph @ YouTube


the li’l arrows indicate:
↑ offsite links
↵ links within xirdalium.net
↓ download links

Search

inside my mind

academia aesthetics africa ai androids appropriation architecture body cgi computing craft culture cybernetics cyberpunk design dystopia economics epistemology fps gadgets gameplay gaming history horror infotech interaction lego max payne methodology modding phantastic politics quake robots sci-fi society space star wars steampunk technology tps vehicles vintage violence weapons

browse the congeries,

  • anthropology (279)
    • cyberanthropology (211)
  • artwork (73)
  • associations (137)
  • comics (42)
  • fielddiary (111)
  • fieldnotes (152)
  • gamemods (47)
    • mp1mods (16)
    • mp2mods (6)
    • others (7)
  • games (192)
  • hardware (108)
  • literature (252)
    • excerpts (44)
    • fiction (98)
    • golden words (2)
    • non-fiction (176)
  • manuscript (9)
  • motion_pictures (189)
    • anime (8)
    • cinema (99)
    • documentary (17)
    • short_films (37)
    • television (16)
  • off_topic (54)
  • quiz (59)
  • sartorial (10)
  • science (34)
  • software (23)
  • space (16)
  • tools (13)
  • updates (33)
    • content (23)
    • technical (12)

recent posts,

  • wet nellie redux
  • who is fighting?
  • who is inside?
  • quake champions resources
  • which movie?
  • crouchsliding tutorial with slash
  • forbidden places
  • circlejumps with anarki
  • the congo dandies
  • bridge to rail backward and forward

recent comments,

  • Hal on stim-u-lax
  • zephyrin_xirdal on threedimensional teleporter-malfunction
  • zephyrin_xirdal on nemo’s gear
  • Pat Regan on nemo’s gear
  • zephyrin_xirdal on quake champions resources
  • klandestino on quake champions resources
  • zephyrin_xirdal on who is inside?
  • Kueperpunk on who is inside?
  • zephyrin_xirdal on which movie?
  • Velvet on which movie?

or the calendar.

May 2025
M T W T F S S
 1234
567891011
12131415161718
19202122232425
262728293031  
« Dec    

anthropology

  • afrigadget
  • anthroad
  • anthropologies
  • anthropology report
  • anthropologyworks
  • antropologi.info
  • cmanthropology
  • consumption
  • culture matters
  • cyber anthropology
  • digital ethnography
  • ethno::log
  • ethnografix
  • feldnotizen
  • fieldnotes
  • golublog
  • john hawks
  • keywords
  • lekke
  • material world
  • media/anthropology
  • mimi ito
  • neuroanthropology
  • philbu's blog
  • photoethnography
  • samantha grace
  • savage minds
  • street use
  • talking anthropology
  • technikforschung
  • technotaste
  • the anthro geek
  • water & culture
  • webnography
  • wildes denken
  • zero anthropology

comics

  • golden age comic book stories
  • paul gravett
  • strange planet stories
  • the comics journal

computergames

  • antigames
  • frans goes blog
  • gamersgame
  • hélder pinto ~ hP
  • hinterding
  • how they got game
  • john carmack
  • john romero
  • jon hallier
  • ludologist
  • terra nova
  • thinking with my fingers
  • tomtomtom
  • world of stuart

cyberanthropology

  • digital cultures
  • ethno-sc2
  • gabriella coleman
  • sarah kendzior

cyberculture

  • blogging is futile
  • boingboing
  • buzzwordcompliant
  • henry jenkins
  • industrial tech. & witchcraft
  • infocult
  • interference
  • kueperpunk
  • kuro5hin
  • mark mcguire
  • periodic dosage of xah lee
  • polymedia
  • ptak science books
  • sachs report
  • slashdot
  • timbl's blog
  • waxy

cyberpunk

  • afrocyberpunk
  • ballardian
  • bruce sterling
  • charles stross
  • chris marker
  • cory doctorow
  • cpc
  • cyberpunk studies
  • cyberpunkreview
  • doktorsblog
  • dreck fiction
  • greg bear
  • john shirley
  • lewis shiner
  • marc laidlaw
  • neal stephenson
  • pat cadigan
  • rudy rucker
  • schism matrix
  • tom maddox
  • william gibson

friends

  • 2R
  • honigpumpe
  • klandestino
  • mosaikum
  • odd-fish v7
  • rufposten
  • warauduati

history of technology

  • vintage space

moc

  • brickd
  • brickish association
  • bricklinks
  • brickpop
  • brickshelf
  • deckdesigns
  • from bricks to bothans
  • gimme lego
  • microbricks
  • mocpages
  • rebrickable
  • the brothers brick
  • the living brick
  • thebrickblogger

reference

  • anidb
  • black hole reviews
  • comicbookdb
  • comiclopedia
  • grand comics database
  • imdb
  • isbndb
  • isfdb
  • leo
  • moria
  • natsscifiguide
  • sfe
  • the numbers
  • wikipedia

resources

  • 3D models & textures
  • audionautix
  • cinematic tools
  • deadendthrills
  • free music archive
  • free music public domain
  • free music samples
  • free stock footage archive
  • freecam workshop
  • kevin macleod
  • pexels videos
  • teknoaxe
  • videvo
  • youtube audio library

spook country

  • spytalk
  • wikileaks mirrors

steampunk

  • airship ambassador
  • beyond victoriana
  • brass goggles
  • clockworker
  • dieselpunks
  • difference dictionary

archives

  • December 2022
  • March 2019
  • January 2019
  • May 2018
  • October 2017
  • September 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • November 2016
  • April 2015
  • November 2014
  • October 2014
  • September 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • October 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • July 2011
  • June 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • October 2009
  • July 2009
  • April 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • December 2004
  • November 2004
  • October 2004
  • April 2004
  • August 2003
  • June 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • August 2002
  • July 2002
  • June 2002
  • April 2002
  • November 2001
  • September 2001
©2025 - xirdalium - Weaver Xtreme Theme
↑