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cyberethnography as home-work
ethnography of online technology communities
MADANMOHAN, T. R. AND SIDDHESH NAVELKAR. 2004. Roles and knowledge management in online technology communities: an ethnography study. International Journal of Web Based Communities 1(1). Electronic Document. Available online: http://www.inderscience.com/filter.php?aid=4800(.pdf, 211KB) http://opensource.mit.edu/papers/madanmohan2.pdf (.pdf, 96KB) official abstract: “The internet is a … Continue reading →
three spaces
The field I am doing fieldwork in consists of three spaces (or kinds of spaces) at least. First there are the conceptual communication- and interaction spaces made possible by the Internet-infrastructure, respectively by the various Internet-services like www, e-mail, ↵IM, … Continue reading →
the coming war on general computation
The copyright war was just the beginning The last 20 years of Internet policy have been dominated by the copyright war, but the war turns out only to have been a skirmish. The coming century will be dominated by war … Continue reading →
bombenkrater fusion
bikers, trickjumpers, and an aspective vision of cyberculture At the city of Munich’s southern fringe, bordering to the rich people’s pseudo-gated-community Grünwald, there is a quite remarkable location to be found right at the river Isar’s shore. In between … Continue reading →
bombenkrater discussion
more aspective thoughts on cyberculture First of all a big tnx to Jens and ↑warauduati for pondering ↵bombenkrater fusion on such a scale and for posting ↵extensive comments—which in turn induced intensive pondering at my side … exactly the … Continue reading →
sin spirit
It was the first fair I went to alone. The side shows attracted me a lot, all the gambling booths not so much. Except one. It featured those moving stairs littered with coins. The player’s task was to insert … Continue reading →
gamemodding definitions
The wall went down last month. From now on in computer gaming, there were to be no real barriers between creator and audience, or producer and consumer. They would be collaborators in the same imaginative space, and working as equals, … Continue reading →
senseless 2
↑Orange already had ↑pointed us to ↑spezial#1 (see ↵senseless), now she has ↑duly blogged the release of ↑spezial#2—both being South-Park-style satirical flash-movies by Christian Wasser of ↑sinn-los.de [senseless] taking up the computergames & violence issue. [both movies in German] The … Continue reading →