eastward
The things in my office seem to be sticky like glue. It’s always the same, whenever I enter the office, and even if it is just for fetching something, not wanting to spend more than one or two minutes there, … Continue reading →
The things in my office seem to be sticky like glue. It’s always the same, whenever I enter the office, and even if it is just for fetching something, not wanting to spend more than one or two minutes there, … Continue reading →
After last year’s excellent Rules of play (↵Salen & Zimmerman 2004) now everybody recommends: KOSTER, RAPH. 2005. A theory of fun for game design. Scottsdale, Arizona: Paraglyph Press. For background information see the according ↑entry at game matters with extensive … Continue reading →
SFAM ↵reacted at the speed of light, and moved his ↑review of the 1982 movie Tron up at ↑cyberpunkreview. And as I already mused on the ↵recycling of cybercultural topoi … if you are more deeply interested in the … Continue reading →
Hell, am I backward! And—concerning everything connected to ICTs—Scandinavia has its nose way up front, as usual. ↑2R just hinted me via e-mail—tnx a lot, man—to a paper by Olli Sotamaa: ↑SOTAMAA, OLLI. 2003. ↑Computer game modding, intermediality and participatory … Continue reading →
night of the living dead When hell is full the anthropologists will return to Earth—good gracious, we all look like straight out of “Doom III”. Amazing what some months of coursework can do to people … UPDATE: dusk till … Continue reading →
Those of you who are insane—or bored—enough to indeed follow the completely unorganised entries in this blog in the strict sense of the term, representing a fraction of what I dare call fieldwork, surely have noticed my fascination with ↵Q3A-trickjumping … Continue reading →
or, pride and prejudice Director ↑Geoff Lapaire, playing the character ‘↑Kyle‘ in the “↑Pure Pwnage“ Internet television series, finally revealing his face to the audience at the end of ↑Episode 12 “Game Over” [46:08min | .avi | 342.5MB], closing the … Continue reading →
Part of nearly every definition of game is, that there are no consequences of in-game actions and decisions to the realms outside of the game. Games have this trait in common with simulations. The decision a pilot makes when inside … Continue reading →
The day before yesterday and during the following night I spent more than nine hours apiece in “↑Second Life“ (SL), the days before also long times, simultaneously working on the second screen. Now I have to recall my earlier … Continue reading →
From November 1964 to the end of 1965 the trinity Gian Paolo Dallara (*1939), Gian Paolo Stanzini, and Bob Wallace in their spare time built the chassis of a new car by which they wanted to convince the old man, … Continue reading →