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ban on killergames in germany
The so-called big coalition between Germany’s major parties, the ↑SPD and the ↑CDU/↑CSU has published its freshly minted ↑coalition agreement [in German | .pdf | 619KB]. ↑2R ↑points us to the agreement’s line 5147 [in the vicinity of which the … Continue reading →
steampunk flat panel
Because his ↵steampunk keyboard mod “looked terribly anachronistic” in front of his flat panel display, Jake von Slatt, proprietor of ↑The Steampunk Workshop voided the warranty of his ↑monitor and modified it, too, because “art must be served.”
Continue reading →sterling interview
Gunhead, a member of ↑cyberpunk review, recently has done an ↑email-interview with ↑Bruce Sterling. The initial theme of the conversation is the close resemblance of contemporary life to cyberpunk fiction. A well-led interview, and quite interesting, imho. The trend is … Continue reading →
multiplayer bullet time
In ye olde days of ↵MPHQ, multiplayer for Max Payne was an issue. First the possibility of making a mod comprising a multiplayer mode was seriously discussed in the forums. [Then the topic became a nuisance, and finally a … Continue reading →
hexagonal futurism
From November 1964 to the end of 1965 the trinity Gian Paolo Dallara (*1939), Gian Paolo Stanzini, and Bob Wallace in their spare time built the chassis of a new car by which they wanted to convince the old man, … Continue reading →
stability of cyberspace
At the ↵Cyberspace 2005 Conference I will give a little talk. Here’s the abstract: The lack of a suitable understanding of reality experienced by human beings hampers the discourse on social and cultural phenoma triggered by information and communication technologies … Continue reading →
stability online
The final draft of my paper ↑The stability of cyberspace [.pdf | 32KB], which will be published—this month, they say—in the Proceedings of the ↑Cyberspace 2005 Conference, is now online. If you’re interested, help yourself and consider the thing … Continue reading →
wandering astray
on boundaries, fieldwork, and tags in letters It is sunday and I am at home. That means going online is only possible on 56k—a slight difference to the 100Mbit/s at the office; I shy away from going online so slow … Continue reading →
boom: headshot!
After having given an impression of a decidedly ↑etic perspective on professional gaming (↵world’s greatests), here are instances of the ↑emic perspective of pro-gamers onto themselves and their culture. The ↑pure pwnage ↑series of auto-ethnographical/biographical movies allows unique insights into … Continue reading →