what was below?
zeph’s pop culture quiz #17 The screencap got a bit dark, so I’ll explain: A man is pulling at an iron ring to open a trapdoor. What does he expect to be down there, what was below the trapdoor? As … Continue reading →
zeph’s pop culture quiz #17 The screencap got a bit dark, so I’ll explain: A man is pulling at an iron ring to open a trapdoor. What does he expect to be down there, what was below the trapdoor? As … Continue reading →
theHunted [aka JcDenton999 aka Grazer]. 2003. The Château 1.1. mod-type: level, gameplay_tweak, fx_tweak, music_tweak release date: 20 June 2003 release package: chateau-v1x.zip [18MB] package contains: chateau-v1x.mpm [34MB] | readme.txt [2KB] download: ↑at filefront accompanying readme.txt: //================== The Château 1.1 ================== … Continue reading →
Taking a Virtual Car out into the Real world and having fun with it, or is it the other way around? “Just came back home, checked the blog and saw something strange—comments…↑[…]“—Somenight at 3AM the veteran geeks over at ↑The … Continue reading →
One rung of the ladder to Jackie Chan’s fame are the famous outtakes at the end of his movies, mainly showing off stunts that went wrong. Jackie getting his head bashed by a pinball machine, Jackie breaking his ankle, and … Continue reading →
Local conflicts go online by ↑Birgit Bräuchler In contrast to conventional (mass)media the so called ‘new media’—among them the most prominent Internet—stand out due to criteria like interaction, multimediality, transcending location, and networking. Because of the named criteria the Internet … Continue reading →
Via his thesis development plan ↑Control and communication in the animal and the machine I stumbled onto Garnet Hertz’ ↑Cockroach controlled mobile robot: “Control and Communication in the Animal and the Machine” is a cockroach-controlled mobile robot system. The … Continue reading →
The secret of the stairs at Aragon Essentially, hypermedia is a non-linear multi-media document. By its inclusion of data stored by using the more traditional technologies of representation (film and text for example), in a user-directed, non-linear publication, hypermedia creates … Continue reading →
Lorenz Khazaleh, the unstoppable force behind ↑anthropologi.info, has ↑interviewed Benedict Anderson, creator of the concept imagined communities—said concept time and again pops up in the vicinity of trying to understand online communities, hence I file this entry under cyberanthropology. via … Continue reading →
GRAETZ, J. MARTIN. 1981. ↑The origin of Spacewar. ↑Creative Computing 7(8): 56-67, ↑reprinted 1983 in ↑Creative Computing Video & Arcade Games ↑1(1): 78-??. The picture at the top is a snippet of an illustration that accompanied the 1983 … Continue reading →
What I finished reading last night is by far the best book on computergames I had my hands on so far. To be precise, it is the best book on those aspects of computergames I am interested in the most: … Continue reading →