amazement is our natural state of consciousness ↑Shaolin Productions are tremendously active in creating Q3A-tricking movies [mind, this is 2006, and the game was released in 1999], just about a week ago, on 06 September 2006, ↑“Catutthaj Jhana” by … Continue reading →
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lags the movie
The noble art of ↵trickjumping is not necessarily a pure means to its own end, but there are ways of substantial application. Of course most of the techniques are downright counterproductive when playing deathmatch, as they would rapidly lead … Continue reading →
finally …
… it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per … Continue reading →
first season pwned
Somehow I missed to report on that … ↑Episode 11—I <3 u in rl of ↑Pure Pwnage has been released on 21 June 2006. Season one of the über-cult series will be completed with the public ↑screening of Episode 12 … Continue reading →
games and culture
There’s a new journal in the ‘hood, it’s called ↑Games and Culture: A journal of interactive media. The ↑complete inaugural issue is online, full-text accessible for free.
Continue reading →open access anthropology blog
↑About the ↑open access anthropology blog: This is the blog for Open Access Anthropology, an organization of volunteers interested in creating open access alternatives to anthropological publications. This blog will be the news outlet for the organization where we will … Continue reading →
gamemodding
What exactly is gamemodding? Creating playable extensions to already existing game software? Then what about standalone pieces, like the total conversions made possible e.g. by the release of a game’s source code? And—situated at the other end of the continuum—can … Continue reading →
in the wake of modding
Now is the time to hop aboard: “↑Remedy Entertainment, the developer of the ↑Max Payne games and one of the leading independent game studios in the world, is ↑looking for Gameplay Designers to work on the upcoming next-generation title … Continue reading →
welcome to bright falls
ADM, whom I know already for quite some time—in fact as long as ye olde days of ↑Max-Payne modding glory—has made his promise true and, on 22 September 2006, fired a new ↑Alan-Wake fansite online: ↑brightfalls.com. The weblog focusses … Continue reading →
material world
↑Material World is an interactive, online hub for contemporary debates, discussion, thinking and research centred on material and visual culture. It is the brainchild of scholars working in the anthropology departments of University College London and New York University, … Continue reading →