What exactly is gamemodding? Creating playable extensions to already existing game software? Then what about standalone pieces, like the total conversions made possible e.g. by the release of a game’s source code? And—situated at the other end of the continuum—can creating a map for a game by means of an enclosed and ultimately comfortable level-editor, still be called modding? The latter I’d rather call using a feature of the game. At the moment I think, that the closer the set of practices employed by the “modders” is to the set of practices of the game developers, the more legitimate it is to call this set of practices gamemodding.
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