game modding

yet another abstract  Just recently I again was invited to submit an abstract for a chapter in an upcoming learned volume. Here is what I cooked up, the chapter simply will be called “Game modding”—it is straight out of my laboratory and pretty well summarizes what I am up to with this whole project. At least it hits its core:  On a global scale media relying on computer technology and the Internet infrastructure play a decisive role in contemporary culture and society. This chapter deals with computergames, what is done with them, and what happens around them, in particular with … Continue reading