The daily bandwidth my blog uses suddenly jumped from 671.76MB on 08 June 2006 to 1.35GB on 09 June 2006. ↑Soccer world cup related? I checked the referrers, and hey presto—I’ve been ↑cyberpunkreviewed! Tongue-in-cheek fashion I added the sentence “Sfam, you can file that under cyberpunked living ;-)” to my entry ↵cyberpunk ambiente … and guess what? Sfam did so. ↵My cellphone‘s crappy camera at least pays off. And I indeed have a lot of fun in recognizing cyberpunk ambiente, so I’ll go on collecting shots like that. Maybe even an own category “cyberpunk” is overdue at this place.
diamond culture
At first I didn’t like Neal Stephenson’s “Diamond Age” (1995)—mainly because of Bud. Mainly because of his straightforward dumbness and naïveté. My fear was that I had to follow this guy through 500 pages. Within “Cryptonomicon” (1999) Bobby Shaftoe was such a character, whose fate literally made me cry. But this Bud … then things began to change and Bud had to encounter Judge Fang, who sentenced him to a timely fate. Judge Fang is my friend. Not simply because he had Bud executed, but because his deeply cultured personality, which made me undust my Chinese teaching-books. Really. Please read this excerpt, describing how ↑Judge Fang receives a letter from Dr. X, and you’ll know what I mean.
the art is in doing
cyberpunk ambiente
Yesterday night, while I was walking the forlorn streets, a lust for a substantial dinner struck me right out of nowhere. Accordingly I directed my steps towards a particular joint, ’cause I knew that they serve quite large steaks there—or so I thought. I entered the place, occupied a table, ordered a steak and a beer, one more beer later on, and felt myself to be perfectly at ease and somehow content. While digesting the first beer, simultaneously waiting for the slab of beef to arrive, I reflected on the real reason why I came to this very restaurant. The steak, all right, but I know a heap of places where they offer similar items, and the way to them wouldn’t have been farther either. After a while of reflection I came close to accepting that there was no special reason, or that it was buried deep down in the unconscious layers, unfathomable, not retrievable. But even when you are thinking about matters of such profoundness your gaze wanders around. So did mine. And then I saw the ceiling: “But very quickly, ↑Brazil changes to a surreal experience, which shoes converted to hats, ventilation pipes dominating every roomscape, and massive expansive buildings without ground floors. Ventilation pipes are Gilliam’s symbol for technology run rampant.” Somehow I felt quite comfortable beneath that century-old art nouveau stucco beautifully complimented by industrial ventilation pipes, the latter being at least 50 years of age themselves. Sfam, you can file that under ↑cyberpunked living ;-)
event horizon 2
There are always the prophets of doom [pun not intended]—cyberpunk has been declared dead and to be a forgotten relic of the 1980s, ↵Q3A has been labelled accordingly, and trickjumping … now someone even has called a vote at Wikipedia to delete the entry ↑Strafe-jumping, and that in the face of articles like ↑“Strafing Theory” by injx being online. It already went so far that even I sometimes thought that ↵my being concerned with Q3A stuff meanwhile is purely of historical interest. Far from it. Nothing is dead. Just recently Team Event Horizon’s second team tricking movie has been added to the database of planetquake 3. Do not by any chance miss ↑Event Horizon 2 [15:27min | .avi | 453MB]:
Compare it to e.g. ↑The Art of Tricking II [13:57min | .avi | 325MB], and you will see how trickjumping and the according movies have developed. This culture obviously still is going strong. Long live ↑defrag.
time to remember
runpayze2
insignia of bureaucracy
Having rewatched ↑“Brazil” and talking about bureaucracy going rampant, this one’s well overdue. When years ago I for the first time read Neal Stephenson’s “Cryptonomicon” (↵Stephenson 1999)—in my opinion by far his best book—I especially was delighted by this passage:
And now imagine the chill that ran down my spine when, at my first day of being a state officer at the university, our magnificent secretary stopped me when I was just about to enter and claim my very own office, saying “You’ll need this one,” and handing me, by means of a somber ritualistic gesture, above pictured device. Instantaneously I realized that now I was no more an academic, but a true bureaucrat.
sky blue
Maybe I have ↑infected 2R with my still rampaging cyberpunk craze, as he now raves about ↑Sky Blue [Wonderful Days]. It scored 9 out of 10 ↑at cyberpunkreview, the degree of cyberpunk visuals is rated as very high, and the correlation to cyberpunk themes as high. I’ll try to lay my hands upon it as soon as possible.
the making of machinima
Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and high-performance technology that yielded a new medium for linear storytelling and artistic expression. My aim is not to answer the question, “are games art?”, but to suggest that game-based performance practices will influence work in artistic and narrative media.
The ↑final draft is available online [scroll down to the CV’s publications-section, there’s the link].