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machinima: finding its way

xirdalium Posted on Sunday, 4th June 2006 by zephyrin_xirdalTuesday, 2nd October 2012

Diary of a Camper
 

Coincidence again—just last Monday, while composing ↵demo and ↵snaking and strafe-jumping, I found ↑“Diary of a Camper”, not this blog’s subtitle, but allegedly the very first instance of ↵machinima. Today I found ↑Machinima: Finding Its Way, representing “not only a somewhat loose retrospective of Machinima’s history, but also the blurry lines between fandom, subversive fetish and grotesque commercialism”:
 

Machinima is a hybrid medium, a mix and remix of filmmaking and game culture. Its life started in 1996 as an afterthought—a nearly overlooked existence within the gaming community, then known as “Quake Movies.” In the last ten years however, Machinima has matured quietly; finding a home not in its parent industries of game, animation or film, but in the users who have nurtured and recognized its significance. In its continuing evolution, Machinima has come to exemplify our convergence culture—an evolving space that embraces legacy creative technique while mounted on advancing technologies—and shaping how entertainment is made and enjoyed.

See also ↑Henry Lowood‘s vast ↑The Machinima Archive:
 

The Machinima Archive is dedicated to the academic investigation and historical preservation of the emerging art form known as machinima. Machinima is filmmaking within real-time, 3D virtual environments, often appropriated from existing video game engines. High-quality new machinima of all kinds are regularly added to the archive for your perusal.
 

The Machinima Archive is a collaborative effort of the Internet Archive, the How They Got Game research project at Stanford University, the Academy of Machinima Arts and Sciences, and Machinima.com.

initially via entry at infocult | screencap from “Diary of a Camper” (1996)

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free spirit

xirdalium Posted on Sunday, 4th June 2006 by zephyrin_xirdalThursday, 12th July 2012

Still I am deep down into the consumption of cyberpunk—literature and movies. Yesterday I rewatched Terry Gilliam’s “Brazil” and this afternoon “Immortal” by Enki Bilal. At 8 P.M. I watched the news and afterwards zapped through the channels a bit. Suddenly “Immortal” was on the screen again. Confusion at my side, then I realized that it indeed was on TV. D’oh—just yesteday I have bought the DVD. Anyway. And I have gone back to the habit of reading several books in parallel fashion. After having watched “Minority Report” some days ago I am now reading Philip K. Dick’s short story of the same name. Additionally I am half way into “The Difference Engine” by William Gibson and Bruce Sterling, and well into the first third of Neal Stephenson’s “Diamond Age”. Reading this two books at the same time is a purely accidental coinicidence, but both are somehow mutually complementing each other, as both deal with the Victorian model of society, norms, and values. In between I more or less randomly pick a short story out of the anthology “The Ultimate Cyberpunk” edited by Pat Cadigan. So far I liked Bruce Sterling’s “Green Days in Brunei” best. Sometimes I augment my literary diet via the Internet. Here’s what I stumbled over today:
 

As he ate, he thought about the 12th-century heresy of the Free Spirit. Either God was everything, believed the brethren of the Free Spirit, or God was nothing. […] Particularly if you were contemplating these Free Spirit guys, who seemed to have been a combination of Charlie Manson and Hannibal Lecter.
 

But the other aspect of the Free Spirit that fascinated him, and this applied to the whole text, was how these heresies would get started, often spontaneously generating around some single medieval equivalent of your more outspoken homeless mumbler. Organized religion, he saw, back in the day, had been purely a signal-to-noise proposition, at once the medium and the message, a one-channel universe. For Europe, that channel was Christian, and broadcasting from Rome, but nothing could be broadcast faster than a man could travel on horseback. There was a hierarchy in place, and a highly organized methodology of top-down signal-dissemination, but the time lag enforced by tech-lack imposed a near-disastrous ratio, the noise of heresy constantly threatening to overwhelm the signal. [William Gibson]

quote from entry at william gibson

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symbols

xirdalium Posted on Friday, 2nd June 2006 by zephyrin_xirdalThursday, 12th July 2012

In gamedesign and -modding it is a cherished practice to integrate references to other popular- and/or cyberculture items. Especially hidden references, so-called easter-eggs, have developed their very own dynamic. But not only gamers “creatively re-fashion the resources of popular culture for their own expressive discourse purposes.” (↵Wright, Boria & Breidenbach 2002) I guess it is a practice to be found within every discipline of artistic expression falling into the domains of scifi, cyberpunk and their kin.
 

The dominant and constantly reappearing graphical design within Kurt Wimmer’s movie ↵“Equilibrium” (2002) is the Tetragrammaton ‘logo’. It’s prominently displayed on walls, flags, imprinted on items and so on. In addition to this appearances Wimmer has placed some kind of in-movie easter-egg, referring to the viusals of the movie itself—the pistols of Cleric John Preston (Christian Bale) emit a muzzle flash in the shape of said symbol:
 

Tetragrammaton
 

This already has been ↑mentioned elsewhere, but now I discovered the same stunt in Wimmer’s next movie ↑“Ultraviolet” (2006). Again the movie is dominated by a graphical, ever-reappearing design, this time it’s the biohazard symbol. This symbol is vastly used in gamer-, online, and cyberculture. In several milieus it already has been ‘cited to death’, for example within the casemodders’ domain: “[Kitty:] In my opinion, such things as biohazard window etches are long since passé. If one guy does it and others like it, the rest of the sheep herd themselves together and do the very same thing. That’s not modding. It’s copying. It’s right back to another level of status-quo, ie, one massive clusterfuck. The modding guys I still stay in touch with occasionally are those who always have pushed the limits in ability and creativity.” (↵Kitchenman 2001)
But Wimmer’s creative use is acceptable and noteworthy in my opinion. The muzzleflashes of the guns used by Violet (Milla Jovovich) are trying hard to resemble something like the biohazard symbol:
 
Biohazard
 

Watching frame by frame you discover that the symbol even rotates around the axis of the weapon’s barrel. I am sure that during the movie there would be even better occasions to take clean screencaps of the designed muzzleflash, but somehow I constantly get distracted by other visual attractions …
 

Violet Song jat Shariff
 

For a ton of screencaps from “Ultraviolet” and lots of photographies showing gorgeous beauty and ultimate female cyberpunk icon Milla Jovovich, go to ↑Ultraviolet (2006).

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on target

xirdalium Posted on Thursday, 1st June 2006 by zephyrin_xirdalMonday, 1st October 2012

On Target
 

After ↵collecting toilets and ↵more toilets, now it’s the other way round—not toilets in computergames, but computergames in toilets. Designer ↑Marcel Neundörfer has developed urinals with integrated gameplay: “Recessed into a urinal is a pressure-sensitive display screen. When the guest uses it, he triggers an interactive game, producing images and sound.” To make things clear: you actually have to well-aimedly pee on the touch-sensitive screen. A gender-sensitive topic? And what about combining Neundörfer’s gadget with ↵shocking roulette? Unthought-of business opportunities. But there will be copyright issues, as Hayes Solos Raffle and Dan Maynes-Aminzade had the idea already in 2002 and have built a prototype back then. See ↑You’re In Control (Urine Control). And they already have solved the gender-problem, too:
 

Urine Control
 

initially via entry at gamersgame

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blade runner finally

xirdalium Posted on Thursday, 1st June 2006 by zephyrin_xirdalThursday, 12th July 2012

Geisha
 

Another addition to a seemingly never-ending story—is this the last hope? Read ↑Blade Runner Final Cut Coming in 2007! at ↑cyberpunkreview.com. Thanks for the opportunity to post yet another Blade-Runner screenshot ;-)

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asa ethics blog

xirdalium Posted on Thursday, 1st June 2006 by zephyrin_xirdalFriday, 6th July 2012

The ↑Association of Social Anthropologists of the UK and Commonwealth has brought the ↑ASA Ethics blog online.
via entry at savage minds

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cmc bibliography

xirdalium Posted on Thursday, 1st June 2006 by zephyrin_xirdalWednesday, 3rd October 2012

Some good soul has compiled a selected ↑bibliography of computer-mediated communication [.pdf | 22KB].

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nonchalance

xirdalium Posted on Wednesday, 31st May 2006 by zephyrin_xirdalThursday, 4th October 2012

Welding
 

It can strike you everywhere, in just every situation. For instance you just walk along a busy, or not so busy street without paying particular attention to anything around you. Of course you observe what’s going on in the street, but you do not project your mind’s focus on anything particular. But suddenly you stop cold, both in the outside world and in the inner universe of your trailing thougts. And there it is, this nondefined feeling of something being wrong. Just about half an hour ago this very feeling struck me like lightning when I strolled along the street. I had to walk to the office, as the tramway again is interrupted. Workers have ripped open the asphalt and are busy on the steel tracks. One of the rare occasions when the true metropolitan infrastructure surfaces and one realizes that there still is rough hands-on work to be done in order to keep the whole system up and running. My stride came to a grinding halt and I started to look at the workers with uttermost concentration. Something was wrong, but I didn’t know what, I didn’t even know what exactly to look for.
 

Very slowly data from the deep-down drawers of my memory storage crept into active consciousness. Memories dating back nearly two decades, when I for the first time travelled along the Karakoram Highway, up to northernmost Pakistan and finally passing the Khunjerab and diving down into China. When still inside Pakistan the more north you get the more daring a construction the highway is. Hardly space for two trucks to pass each other, a bleak rock wall to the right and a seemingly bottomless abyss to the left. At one spot a wider space had been blasted out of the Karakoram’s tor, space for a filling station. The station’s technological infrastructure consists of rows and rows of rusting barrels, containing diesel and gasoline. It was the task of our driver’s assistant to refill the vehicle’s tank. No pump around, a rubber hose is stuck into a gasoline-barrel, other end in mouth, sharply sucking twice, and here we go down the siphon. The assistant crouched beside the tank asian-style, paying attention to the filling process, the sand beneath his sandals well soaked with gasoline, the air billowing with explosive fumes. Not quite healthy all of that, but perfectly usual, all right in this context. Alas, there also something was wrong … in the corner of his goddamned mouth a lit cigarette was dangling.
 

When today my mind movie reached that frame I instantaneously knew what was wrong with the scene of the men working on the tramway’s tracks. Back then in the Karakorams, once the sight of the cigarette had succesfully reached my daytime consciousness, I undertook a 300 meter dash along the highway, leaving the perimeters of the impending blast well behind me. But today I was somewhat paralyzed and just had to watch. Right in front of me one of the workers was uncoiling the tangled hoses of a welding unit, lit cigarette in mouth. Hoses finally unknotted he in a relaxed manner went on opening the valves, took the cigarette and ignited the acetylene-oxygene melange by means of the cig’s shimmering embers. I didn’t even know that it was possible that way. “All right,” I thought, “so, you want to scare the shit out of an anthropologer, brother?” I took a step closer, donned my shades in order to be able to watch the welding, acquired a decidedly cool stance, and carelessly lit a cigarette. I so much hoped for a bit of a glance at me, and maybe a faint smile when seeing my cigarette, some little sign of acknowledging esoteric brotherhood. He didn’t even take notice of me.
 

Bottom line: You just have to realize that this kind of nonchalant handling of potentially lethal technology is by far not an absolute monopoly of those roughing it the hard way in the so-called remote corners of the world.
 

Within my wider acquaintanceship situated in rural Bavaria this nonchalance is to be found as well. Some weeks ago a farmer’s wife boasted proudly about her son being an expert labourer with the chainsaw. Not with one of those electrically powered toys, he handles one of the real monsters driven by a combustion engine. “He goes out in the forests alone,” she told, “and cuts wood all day long.” Her daredevil son is ten years of age. Somewhat startled I replied with a question which now seems to me to be quite off the mark, but nevertheless harvested an enlightening answer. I know how professional woodworkers are equipped when they are wielding the chainsaw deep down in the forest: Helmet with visor, gloves, armored shoes, and trousers with integrated steel protection-plates. Plus a jacket—a jacket just like from the knights of old. So I asked in my best native drawl: “Are there actually protective garments available in his size?” “Oh,” she laughed, “he is such a virtuoso, he doesn’t need those.” “But what the hell are you going to do if he has an accident?” I enquired, just having regained my countenance. Instant reply of hers: “Well, we’d say that his father was with him and had lost control of the chainsaw for a moment.” Her first thought raced to the insurance company, not to her kid’s health. The brave woman’s very neighbour already has lost three out of five children that way. Nonchalance.

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chinese shock

xirdalium Posted on Tuesday, 30th May 2006 by zephyrin_xirdalMonday, 1st October 2012

Chinese shocking roulette
 

China definitely is the world’s factory. No matter what kind of product I turn around—be it the cheapest plastic toy, little-finger sized, or be it a high-end expedition sleeping back, or be it any random electronic device, no matter from which price-segment—always I am going to find the embossed imprint “Made in China”. China manufactures everything. Everything. Remember ↵VirTra Systems’ glorious idea? Well, the fatal feedback has returned … today ↑Anthronaut notified me by e-mail of a party-gadget called “Shocking Roulette”. A quick search revealed that in China of course a similar item is produced. The picture above shows the Chinese version, ↑Model No. SY-8601 made by ↑Skywaiter Technology Co., Limited, “founded in 1999 [and] specialized in professional manufacture and sales of LED items and electronic items in China.”
 

Shocking Roulette
 

This picture shows the item Anthronaut pointed me to. Several online shops keep it in stock. On one of those commercial sites I found this description: “This is a test of nerves. Choose the number of players, insert your fingers, and press the start button. When the bleeping stops, the screaming starts! The victim is selected at random to receive a jolt to [?] the system!” But the best thing of the advertising text is the attached Warning, set in bold type: “Choking Hazard—Contains small parts not suitable for children under 3 years.”
 

Lightning Reaction
 

And then I finally found this design. It’s called “Lightning Reaction” and comes in two versions. The original one, and the “Extreme” one: “When you hit the start button in the center of the game the red light will begin to flash and begin to play a haunting music [the red light plays music?]. When the right light turns green and the music stops the last person to hit their button gets the shock. If you think you want to cheat by pressing the button early (you would never do that would you) you get the shock for the penalty.” Gameplay definitely improved, ain’t it? But there are even more ‘complex’ games of that kind, coming close to the Bond-vs.-Largo thing of “Never-say-never-again” fame:
 

Shocking Tanks
 

“Shock Tanks is a radio controlled tank battle. You’ll get two tanks and two remote controls, complete with all the batteries installed, in a nifty little package. Each tank is equipped with a special laser cannon. Every time you hit your opponent’s tank, he or she will receive a painful electric shock from the remote controller! The object is to knock his tank out of commission, and make him suffer in the process. Imagine the insanity!”—well said.
 

I am absolutely convinced that all of those items are manufactured in China.

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more cyberpunk china

xirdalium Posted on Monday, 29th May 2006 by zephyrin_xirdalFriday, 6th July 2012

A Chineseskyline by 2R
 

With ↑urban china ↑2R has breezed one more set of his photos from China online. Again very moody, cyberpunk, and noir. Enjoy.

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


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