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xirdalium

a blog … in the strict sense of the term …

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max payne modifications collection

xirdalium Posted on Thursday, 29th December 2005 by zephyrin_xirdalFriday, 5th October 2012

All of the ‘classic’ anthropological fieldworkers collected the artefacts of the cultures they did research on. For a long time ‘material culture’ was a big issue in anthropology, but became less and less important through time. It indeed became some sort of ‘deprecated’ subdiscipline. Only during the last years ‘material culture’ was reborn in the wake of globalization and research on commodities and consumption. Game-modding communities actually produce a lot of artefacts, therefore they possess what anthropologists call ‘material culture’, although the artefacts are almost exclusively immaterial by nature (text, program-code, applications, 3D and 2D computer-graphics [still and animated, interactive or not] sound and music).

Quite naturally a modding-community’s central, most important artefacts are game-modifications. Since the beginning of my involvement with the ↵MP-community back in 2002 I have collected every MP-mod I could get my hands on. Now finally I started to sort and catalogue the collection, and a first step is done: The ↵mp1mods-section of my website now contains an alphabetical list of my collection of modifications for the original Max Payne computergame (↵Remedy 2001). The list still is faulty, maybe some ↵MP2 mods have crept in, and there sure are double entries. I have tried to furnish download-links for every mod—I really would love to host all the mods at my server, but I guess than the university’s IT-crew will slap me around a bit with a large trout. For now 99% of the download-links lead to the matching download-page at filefront. This is because when ↵MPHQ finally went down the drain, GutBomb had the good sense to migrate its mod-database to filefront. The latter worked out to be very reliable over the years. So essentially my list is a copy of what was hosted at MPHQ back in ye olde days. I will add more download links later on, and if a mod is absolutely no more to find on the Internet, I’ll host it here—I guess.

The next step will be revising the mod-categories here at xirdalium and then create an according entry with full credits and information for every mod.

P.S.: Although the MP-modding community is a small one compared to the according communities of e.g. Quake or Unreal, the size of the list already is impressive, IMHO.

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Posted in content, gamemods, mp1mods, mp2mods, updates | Tagged max payne, modding | Leave a reply

mk vs sf 2

xirdalium Posted on Thursday, 22nd December 2005 by zephyrin_xirdalFriday, 6th July 2012

Mortal Kombat vs. Street Fighter 2
 

If you embrace over-the-top renditions of martial arts as to be seen in the famous Xiaoxiao-movies (see ↵style and ↵megaman and xiaoxiao) then ↑Mortal Kombat vs. Street Fighter 2 [.swf | 5.3MB] definitely is something for you. Hilarious and, well—even touching … ? In any case perfect for Christmas. Don’t miss its predecessor ↑Mortal Kombat vs. Street Fighter [.swf | 4.0MB]. And here’s an ↑interview with Proxicide, creator of both flash-movies. These crossovers between two computergames immediately reminded me of the first DC/Marvel ↑crossover comic from 1976: ↑Superman vs. the Amazing Spider-Man (↑pics). In a way crossovers very much give to us what we were longing for. In the case of Superman + Spiderman it needed heavy negotiations between two gigantic publishing houses—but for gamers, modders and other cyberians ‘only’ dedication and creativity are needed to accomplish crossovers.
 

Mortal Kombat vs. Street Fighter
initially via entry at 2R

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reality bytes gaming myths

xirdalium Posted on Wednesday, 21st December 2005 by zephyrin_xirdalWednesday, 3rd October 2012

↑Henry Jenkins III, one of the directors of ↑MIT‘s ↑comparative media studies, has written an article called ↑Reality Bytes: Eight Myths About Video Games Debunked. The eight myths [in this context to be understood as ‘false beliefs’] he deals with are:
 

1. The availability of video games has led to an epidemic of youth violence.
2. Scientific evidence links violent game play with youth aggression.
3. Children are the primary market for video games.
4. Almost no girls play computer games.
5. Because games are used to train soldiers to kill, they have the same impact on the kids who play them.
6. Video games are not a meaningful form of expression.
7. Video game play is socially isolating.
8. Video game play is desensitizing.

The article has been published within the ↑essays-section of the ↑impact-of-gaming section of ↑the video game revolution—definitely a great resource. [compare ↵gamer stereotypes fragged and my blog-entries on ↵computergamnes and violence]
via entry at infocult

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Posted in games, literature, non-fiction | Tagged gameplay, gaming, violence | Leave a reply

clustrmaps

xirdalium Posted on Monday, 19th December 2005 by zephyrin_xirdalFriday, 5th October 2012

ClustrMaps
 

↑ClustrMaps provides the HTML that gives a thumbnail map—when it loads, it increments a counter and shows the locations of all the visitors to your page, cumulatively (even for huge numbers). Clicking on it zooms in to a big world map, and (optionally) lets you zoom in to the continents.
via entry at anthronaut

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Posted in software, tools | Tagged infotech | Leave a reply

interview with benedict anderson

xirdalium Posted on Monday, 19th December 2005 by zephyrin_xirdalFriday, 6th July 2012

Lorenz Khazaleh, the unstoppable force behind ↑anthropologi.info, has ↑interviewed Benedict Anderson, creator of the concept imagined communities—said concept time and again pops up in the vicinity of trying to understand online communities, hence I file this entry under cyberanthropology.
via entry at anthronaut

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Tim Berners-Lee’s blog!

xirdalium Posted on Monday, 19th December 2005 by zephyrin_xirdalFriday, 5th October 2012

“Now in 2005, we have blogs and wikis, and the fact that they are so popular makes me feel I wasn’t crazy to think people needed a creative space.”
—Sir Timothy Berners-Lee

Sir Timothy “Tim” John Berners-Lee, the legend who invented the World Wide Web, now has a weblog: ↑timbl’s blog. Till a second ago there only was one entry yet (↑So I have a blog, written one week ago), but—hold your breath—already 395 comments. This of course goes directly into my blogroll.
via entry at boingboing

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Posted in content, updates | Tagged infotech | Leave a reply

unrealart

xirdalium Posted on Wednesday, 14th December 2005 by zephyrin_xirdalThursday, 4th October 2012

Unrealart by Alison Mealey
 

Besides the ↵White Room there now is yet another fine instance of the appropriation of computergames by fine art, Alison Mealey’s ↑Unrealart:
 

All artworks have been created using data from the game “Unreal Tournament”.
   Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game.
   The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea of where to go in order to create the image I want.
   I log the position (X,Y,Z) of each player each second using a mutator I created, I also log the position of a death. I then run my own code written in processing to create postscript files of that match.
   Every image represents 1 full game, and the position of the dots or lines reflects the position of a player at a given time.

Obviously Alison is not ‘just’ an artist, but at the same time a full-blown gamemodderess. In best modder-spirit she shares her achievements, as besides showing off the beautiful pictures she has created, there are sections at there website which feature an explanation of the creation-↑process, ↑tutorials, tool-↑downloads, and the project’s ↑history. Head over to Alison’s blog ↑thinking and follow what becomes of the project. [see also ↵garry’s mod]
via entry at digital genres

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Posted in artwork, gamemods, others | Tagged fps | Leave a reply

play and violence

xirdalium Posted on Wednesday, 14th December 2005 by zephyrin_xirdalWednesday, 3rd October 2012

play and violence
 

↑Static, the ↑London Consortium‘s online journal, ↑aims at initiating “interdisciplinary intellectual debate about paradoxes of contemporary culture, Static presents contributions from an international team of academics, artists and cultural practitioners.” The ↑first issue‘s core topic was play and violence—the ↑editorial sounds very promising:
 

During the month of July 2005, the London Consortium organised a conference on the theme of “Playtime”. This event, which took place at the ICA, was an opportunity for a team of international scholars and artists to discuss the theme of playtime in relation to sports, video games, films, art, and other forms that play can take. One of these strands of reflection seemed to generate more debate than others and required further exploration; it was the articulation of play and violence.

Although play might appear innocent, childlike and spontaneous, it is also often rigidly organised and ritualised as well as incorporates some measure of violence, be it physical or psychological. From war games to actual warfare, from happy slapping to the humiliating performance art of Leigh Bowery, from installation art that defies the habitual uses of public places to video art that redefines our relation to nature, the first issue of Static explores the paradoxical nature of play and violence of the contemporary culture in its various forms and manifestations.

Though, surprisingly there is no entry dealing with computergames in particular, but at least three entries [I’ve just read them diagonally so far] have aroused my interest in respect to my project: ↑“Circumtapes”: Playing with the appropriation of public space by Cornelia Schlothauer [compare ↵appropriation by mastership], ↑Happy slapping: transatlantic contagion or home-grown, mass-mediated nihilism? by Robert Saunders [compare ↵parkour], and ↑Playstations. Or, playing in earnest by Steven Connor.

The next issue of static will be dedicated to trafficking—the ↑call for papers and the ↑submission guidelines are out. Deadline will be the 10th January 2006.

via entry at ethno::log | see also Rex‘s enthusiastic entry at Savage Minds
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Posted in games, literature, non-fiction | Tagged gameplay, gaming, violence | Leave a reply

lightsaber training

xirdalium Posted on Tuesday, 13th December 2005 by zephyrin_xirdalMonday, 1st October 2012

Lightsaber Training
 

Well, this again is not an artefact that stems from ‘my community’, but just for ye olde times’ sake, the days when we pulled through the ↵Lightsaber mod [download link there ;-], I simply can not resist to post something on ↑Lost Vectors‘ [Jason Reinsvold] ↑Jedi Trainer 2.0. Jedi Trainer is “a weekend project that started with the thought ‘I bet I can make a flash light saber’.”—a flash game which lets you relive Luke’s experience on board of the Millenium Falcon, when Obi Wan starts to train him in the force and the usage of a lightsaber by means of a small, spheroid, floating droid. And if you are over at Lost Vectors, don’t miss the drumming Yoda. The latter made me think again of ↵zero wing rhapsody, and in addition about the plethora of free-to-use artefacts around the Internet, which already are manifestations of the appropriation of ICTs and popular culture, but which in turn can/could be used for the creation of more according [second order(?)] artefacts—always giving due credit, of course. Imagine that you plan to make some hilarious Star-Wars-themed movie-clip. For an in-betweeen scene you could use the drumming Yoda: Get a drummer, make him play Yoda something that makes sense, record the whole thing, and finally edit it in your clip.
via entry at gamersgame

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hall of mirrors gone gold

xirdalium Posted on Monday, 12th December 2005 by zephyrin_xirdalThursday, 4th October 2012

Hall Of Mirrors
 

↑According to the ↑MP2-section of L4Y the highly acclaimed and desperately awaited MP2-TC ↑Equilibrium: Hall Of Mirrors has gone gold and awaits its release: “Hall of Mirrors is a Total conversion of Max Payne 2 that allows you to live out the journey of Cleric John Preston. Gunkata your way through sweepers and clerics to destroy the regime you once held so dear.”

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Posted in gamemods, mp2mods | Tagged cyberpunk, max payne | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

a blog …
… in the strict sense of the term …

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