payne & redemption

  After ↑Max Payne Hero there now is another Max-Payne fan film in the making, called ↑Payne & Redemption. Fergle Gibson, writer and director of the upcoming movie said to ↑Deep Six:  Payne & Redemption is Part III of a series of collective shorts surrounding an original foreboding tale of love, betrayal, vengeance… and a whole lotta painkillers. The story focuses on the development of Max Payne’s character, exploring his psyche and what drives his incessant behaviour towards pursuing what’s most important to him—Justice. However, I guarantee, for those of you who couldn’t give a flying f*** about all that … Continue reading

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max payne modifications collection

All of the ‘classic’ anthropological fieldworkers collected the artefacts of the cultures they did research on. For a long time ‘material culture’ was a big issue in anthropology, but became less and less important through time. It indeed became some sort of ‘deprecated’ subdiscipline. Only during the last years ‘material culture’ was reborn in the wake of globalization and research on commodities and consumption. Game-modding communities actually produce a lot of artefacts, therefore they possess what anthropologists call ‘material culture’, although the artefacts are almost exclusively immaterial by nature (text, program-code, applications, 3D and 2D computer-graphics [still and animated, interactive … Continue reading

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hall of mirrors gone gold

  ↑According to the ↑MP2-section of L4Y the highly acclaimed and desperately awaited MP2-TC ↑Equilibrium: Hall Of Mirrors has gone gold and awaits its release: “Hall of Mirrors is a Total conversion of Max Payne 2 that allows you to live out the journey of Cleric John Preston. Gunkata your way through sweepers and clerics to destroy the regime you once held so dear.” … Continue reading

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max payne related machinima

As a result of my fighting hard against the virulent ↵wandering astray online—the getting lost in the cyber trenches—I finally started to fill up the ↵machinima-section of my collection of artefacts created by members of ‘my cyberian tribe’, the ↵MP-modding community. As everything around here inside my anthropologist’s hut online, the section still is very much ↵WIP, but I am dedicated to not let the work on it idle again. … Continue reading

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circle of the year

Another reason why Malinowski’s postulation that the fieldworker should stay at least one year in the field should be transposed to the online-fields, too. The festivities, you shouldn’t miss the festivities and their consequences. In order to celebrate Halloween Google changed its logo for one day. I already was struck by this adapting of logos, banners, or the whole design to events dictated by the calendar, while following the Max-Payne websites through the years. During Christmas time icicles, snow, and Santa-Claus paraphernalia suddenly pop up at websites. But it is evident that only sites which understand themselves to be institutions—e.g. … Continue reading

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real life half life

There’s a lot said and written on immersion into alternative or even virtual worlds, on people getting lost in gamespace or the Internet’s interactive realms, and so on. In consequence thoughts about the questions arising with these ‘other realities’ fly into every direction. As the ‘cyberanthropologist online among the gamemodders’ I deem myself to be, I am especially interested in how the Cyberians themselves tackle this issues. The people I am affected to appropriate all kinds of related artefacts and then artistically slap the demarcations between meat- and cyberspace around with a large trout—big time. Aaron Rasmussen for example thought … Continue reading

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floating elvis

  —is anybody home | Calling elvis—I’m here all alone | Did he leave the building | Or can he come to the phone | Calling elvis—I’m here all alone [Mark Knopfler—originally released on ‘On Every Street’] The Unreal 2003 mod ↑Karma Physics< Elvis [there is a video to download | .mov | 3.5MB] is not only a perfect follow-up to the ↵liquid ragdoll, but—like the ↵white room—an equally perfect example of cultural appropriation of computergames for artistic means:  Karma Physics< Elvis is a modification of the first person shooter computer game Unreal 2003. As the viewer camera floats through … Continue reading

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senseless 2

↑Orange already had ↑pointed us to ↑spezial#1 (see ↵senseless), now she has ↑duly blogged the release of ↑spezial#2—both being South-Park-style satirical flash-movies by Christian Wasser of ↑sinn-los.de [senseless] taking up the computergames & violence issue. [both movies in German] The production values of #2 are considerably higher and it runs way longer than #1—but in my opinion storyline and dramaturgy of the sequel do not live up to ‘the original’, which completely blew me away. But it has to be mentioned, that #2 is charged to the brim with allusions and insider-associations. However, the creator himself seems not to be … Continue reading

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rockstar coffee

sex’n’crime anyone—or just crime?  When I rode the tramway to work this morning at some stopover a girl entered the streetcar carrying two life-size cardboard figures depicting the cover-girl of ↑Grand Theft Auto: San Andreas (GTA:SA). By chance she took the seat directly opposite to me. As she was quite striking I asked her if GTA:SA was retracted from the shelves in Germany now, too. “Oh no,” she said, “they just changed some scenes …” I answered that I knew that there was a ↑patch released, suppressing the ↑hot-coffee mod, which she quoted by: “Ah, is there?” From her posture … Continue reading

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