Today I chatted via IRC for the first time since ages. Crazy of Max Payne Area (MPA), a German fanpage, wanted to do an interview with Wook and me on the Lightsaber mod. So Wook and me showed up there, but Crazy didn’t. It was for the first time that the two of us ‘spoke’ to each other in real time—we ‘talked’ for 49mins without idling. Mostly about Lightsaber of course, about MaxEd’s pecularities, and about the problems to keep a modding-team together.
Tag Archives: max payne
KiLLeRsEppL. 2002. Bloodshed Mod. mod-type: gameplay_tweak, fx_tweak release date: 19 August 2002 release package: Bloodshed_v3.0.zip [9MB] package contains: Bloodshed Mod v3.0.mpm [13MB] | Bloodshed Readme.txt [4KB] download: ↑at filefront accompanying Bloodshed Readme.txt: =================================== Welcome to the Bloodshed Mod Readme =================================== 1. EXPLANATION 2. VIOLENCE WARNING 3. FEATURE-LIST 4. CHANGES 5. PLANED FEATURES 6. CHEATS 7. CONTACT ============== 1. EXPLANATION ============== The Bloodshed Mod is the first Mod, which is concentrated on Blood-, Scream- and Deatheffects. The Mod will also modify some other things, but the main focus is on the blood ;) When you ask yourself, why I have spend … Continue reading
Coolman01 [aka Tom Faber]. 2002. Dark Evil. mod-type: gameplay_tweak, weapons_tweak, fx_tweak, skin_tweak release date: 10 August 2002 release package: DarkEvil.zip [11MB] package contains: Dark Evil.mpm [19MB] | LiesMich.txt [6KB] | ReadMe.txt [4KB] download: ↑at filefront accompanying Readme.txt: English Version ————————————————— Dark Evil v1.0 Release: 10. August, 2002, 0:00 (GMT +1) This Mod is free-to-development Each may develop this Mod like he wants (new Levels, weapons…) and publish. But these conditions must be kept: 1. The names of the developers of the earlier version(s) must stand in the ReadMe. 2. The current version must always be indicated (1.0, 2.0 …). 3. … Continue reading
Masterfusion, leader of the mod-project ↵Matrixed Reality has published a comment wherein he states, that he plans to switch engines: Hey guys, perhaps you have noticed that I didn’t update my site in the last time and didn’t show any new stuff. Well, I thought about which features to add in the next version, but everytime I had a cool idea I had to recognize that the limitations of the modding-system in Max Payne don’t make it possible to include. This pissed me off, so I finally decided to change the engine and continue with Matrixed Reality by making a … Continue reading
Raeyl. 2002. DukeFX. mod-type: gameplay_tweak, skin_tweak, fx_tweak release date: 16 April 2002 release package: DukeFX.zip [6MB] package contains: DukeFX.mpm [9MB] | DukeFX_info.txt [1KB] download: ↑at filefront accompanying DukeFX_info.txt: Author: Raeyl Title: DukeFX Email: raeyl[at]hotmail.com ———- Features ———- -Duke Nukem skin replacement for Payne -KungFu 2.0 -Matrix Wave particle -enhanced Bullet-Time -increased bullet speed to reflect realism (400 metres per second; used to be 50) … Continue reading
There is yet another Matrix-mod for Max Payne in the making: Matrixed Reality. The team-leader is Masterfusion—seemingly from Germany or Austria. The Neo-model looks very good, far more similar to Keanu Reeves than most others I have seen. One of the mod’s features will be a ‘new level selector. It will be a level, the loading-room of The Matrix. Everything will be white (like in the movie) and Neo will say ‘I need guns…lots of guns’. Then you will be able to collect a lot of weapons and go to a telephone and change to the level you want to … Continue reading
MPH. 2001. Backstreets II. mod-type: levels release date: 17 November 2001 release package: backstreets2.zip [8MB] package contains: mph – Backstreets II.mpm [21MB] | Readme.txt [2KB] download: ↑at filefront accompanying Readme.txt: ________________________ Backstreets II ————– 17th November 2001 http://www.m-p-h.co.uk http://www.dodgethismod.com ________________________ Installation ________________________ > Unzip the “mph – Backstreets II.mpm” file to your Max Payne directory: eg: “C:\Program Files\Max Payne” > Run Max Payne, and select “mph – Backstreets II” from the custom game drop-down list when the dialog appears ________________________ Map Info ________________________ Build Time : 23rd September > 16th November Render Time : 28 hours (approx) Compile machine: AMD … Continue reading
AEW. 2001. Blade Runner Novel Pt.1. mod-type: levels, music release date: 06 September 2001 release package: bladerunner2ndlevel.zip [9MB] package contains: br2.mpm [34MB] | br2.txt [3KB] download: at filefront accompanying br2.txt: ———————————————————————— Blade Runner Novel Pt.1 Author AEW Author walwin[at]qwest.net ———————————————————————— Type of modification:Level,music Build Time: 45 hours ———————————————————————— Description: Blade Runner Story First part (of many I hope) of a BladeRunner novel starring Max Payne Those hung up on no new skin can pretend Payne’s real coat is in the cleaners. Features:AI scripting, sounds, music and a story. This is the start of what I hope to be many levels … Continue reading