road to wake

 At ↑Remedy‘s official ↑Alan Wake website a ↑read the buzz section has been added, being a link-collection to press-comments on the presentation of ↵Alan Wake at ↑E3. Furthermore a link to the ↑AlanWAKE.Net Forums has been prominently placed—the developer-company has linked itself officially to the emerging community. At the latter forums there now are world exclusive ↑screencaps of the E3 tech demo to be seen. Naturally they are quite blurry, but are giving a little more impression of Pride Falls’ universe. Call it marketing-strategy or what you like—I sense it to be something more, an integral part of the online-culture … Continue reading

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mphq again

Just some minutes ago I discovered that ↑Max Payne Headquarters (MPHQ), the once blooming, thriving, and buzzing core of my community has once again gone online—maybe since 12 May 2005. A new chapter in its changeful and sometimes fateful history. Which gives me the chance for a little roundup of the community sites. The most reliable and sustainable sites—apart from the official ↑3DR-forums—of the MP-community have been the German ones: ↑Max Payne Area and ↑Max Payne Zone. And those still are quite active, but ↑Max Payne Source, once the hopeful substitute for then vanished MPHQ, idles. ↑Payne Reactor at the … Continue reading

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alan wake zone

The wake spreads—on 18 May 2005 ↑Max Payne Zone has launched its offspring ↑Alan Wake Zone. ADoomedMarine from ↑AlanWAKE.net commented: “Let me just say it’s good to see everyone from the Max Payne community jumping ship and supporting Remedy like that. Agree?” It seems like ↵I was right with ‘Max Payne is dead—long live Alan Wake.’ This ↑comment suports it, too: “We’ll wait and see but we are gonna enjoy this game as a fanatic Remedy hailing community, that’s for sure.”—↑Froz. … Continue reading

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in the wake

With ↵Alan Wake a new, albeit concealed door to the anthropological understanding of online-communities appeared for me. Striding through this portal hopefully will allow me to shed light on the ↵issues my project is concerned with, by swimming in the wake of a new community. There is the chance to ‘be there’ from the very beginning, to follow every phase of community-building, appropriation, change, and so on. I dropped into the original Max-Payne community quite early, but never was a first-hour member. With Alan Wake I dare say I am. And now the situation is different, because meanwhile—after struggling to … Continue reading

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alan wake

a psychological action thriller   As ↑E3 approached the usual straylight had again started to sift through the closed hatches of the nordic creator gods’ realm—and hit my modding community of course, too. Everything seems to have started on 19 April 2005 with a casual ↑sidenote at cgonline, saying that a new game by “Max Payne creators ↑Remedy“ will be showcased at E3. Then ↑Remedy said that it will be something new, completely different. On 21 April 2005 Lon Matero posted at the ↑3DR forums that he had discovered something: Remedy has ↑registered Alan Wake as a trademark (The only … Continue reading

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a new dawn arises

the long-running grand TC becomes very visible In September 2004 the website of the MP2-modding-project Mission:Impossible — New Dawn went online. But the mod was in the making for a much longer time, as it was started as a MP1-mod way before MP2 was published. The team had enough zeal to port everything they had done to MP2. And I can assure you that already a lot had been done, as now and then I was allowed to see ‘secret pictures’ illustrating the progress. The general approach of the team is as professional as it can be outside a game-developer … Continue reading

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speed runs

Tomi Salo has run through the complete Max Payne 2 (MP2) game in 33 minutes and 30 seconds! Speed Demos Archive carries a collection of video-evidence of so called ‘speed runs’: “A speed run is a video of a player striving to complete a video game in as fast a time as they can manage. Sound easy? It’s not! A large number of tricks are usually used, possibly skipping whole areas of a game in the process, and there will always be mistakes.” Among goodies like a Half Life 2 (HL2) run by David ‘marshmallow’ Gibbons in 2:14:58, and several … Continue reading

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blogging and mapping

The last week was pretty much filled with two major tasks: Finally setting up this weblog and working on the map I am contributing to the Max-Payne-2 modification “Rogue-Ops”. Unfortunately I can’t show off any screenshots of my map yet, as looks and contents of it still are secrets to be kept inside the team. [Screenshots of my contributions to the mods Lightsaber 4.0, 5.0, the first chain map project, and the real world can be seen at the exhibition-section of maxmod, my project’s website.] To get an idea of Rogue-Ops visit the website and its media-section. The mod progresses … Continue reading

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website online

Finally the website of my ‘cyberanthropological’ research-project “maxmod” has seen the light of day ( URI: http://xirdal.lmu.de )—its twin, the accompanying weblog will follow soon. Since 2002 when I started to develope this project I am doing ‘thick participation’ in an online-community. The core-interest and shared practice of the community’s members is the modification of professional computergame software — “Max Payne” and “Max Payne 2” in particular. Have a look at the abstract and the description of the project (work in progress) if you want to learn more about it—how it’s done, what are the goals, what is the relevance, … Continue reading

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the white room

“The White Room is a set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters. These interiors were set up by the artist using the videogame Max Payne 2, a ‘Film Noir’ thriller that tells a tale of lost love, deception and betrayal. The shoot took place within the game’s developer mode using the GOD and GETALLWEAPONS cheats and BenDMan’S ‘bloody mod 1.2’. By transforming the game environment into a ready-made urban studio space, the objects and interiors were altered using the in-game weapons with the gore from dead enemies being used to … Continue reading

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