Within every human individual there is a personal eclectic conglomeration of ambiences and narrative content built from a lifetime of experience, assimilating information, and digesting popular culture. When this conglomerations are shared by a group of people, we deal with the metaphorical and symbolical web which we call ‘culture’. The latter is constituted, built and rebuilt by ever-changing, interlocking feedback loops of the associative kind. William Gibson not only “has tapped right into our collective cultural mainline”, but delivers a personal account of how ‘culture’ is generated within the individual. Here’s a quote from his essay ↑time machine cuba—I … Continue reading
No, that’s neither ↵Teh_Masterer, nor ↵him—it’s a character out of ↑Mamoru Oshii’s 2001 movie Avalon. I took the screencap from ↑cyberpunkreview.com, a blog and “The most complete cyberpunk movie site on the net”. It’s nicely organised, decently looking, and the reviews are in-depth. Everyone with an inclination towards cyberpunk will find movies there s/he desperately wants to watch. And there’s more—beyond reviews—there. Cyberpunkreview.com goes directly into my blogroll. … Continue reading
The influence of literary fiction and movies is not to neglect when trying to understand cyberculture, the cultural appropriation of ICTs, or parts of that. Currently ↑The Guardian‘s ↑technology blog has a ↑top twenty list of geek novels, constrcuted by a vote open to all citizens of geekdom. An interesting thread of comments has developed, too. And if you still do not know what to present yourself for Christmas … via entry at infocult … Continue reading
On 4 October 1957 ↑Stephen King was at the cinema. Together with the other ten-year-olds clustered around him he watched the morning performance of ↑Earth vs. the Flying Saucers. Just as the flying saucers started their attack on Washington D.C. the movie was interrupted and the houselights went on. Pale and nervous the manager entered the auditorium. “‘I want to tell you’, he said in that trembly voice, ‘that the Russians have put a space satellite into orbit around the earth. They call it … Spootnik.’” (↵King 1993:21) For the assembled post-war kids a world crashed. The world of US-American … Continue reading
by ↑KerLeone—translated by zeph The suitcase did not pass through the teleporter. I am speaking of ↑Half-Life 2. I just wanted to take along the suitcase from the railway station. But then I am standing in the room with the teleporter and take the suitcase with me, into the teleporter. Now—first things first—the teleporter malfunctions ingame insofar as it teleports me to oh so strange places (because a headcrab had tampered with the electronics). That’s the first dimension. Inside the game I only reach a place right in front of the window to the teleporter-room. It malfunctions on another level … Continue reading
Late at night HairlessWookie released LS4 at MPHQ. A great relieve, believe me. The last weeks were spent day and night at the comp, completing and then rendering my map.
Today I chatted via IRC for the first time since ages. Crazy of Max Payne Area (MPA), a German fanpage, wanted to do an interview with Wook and me on the Lightsaber mod. So Wook and me showed up there, but Crazy didn’t. It was for the first time that the two of us ‘spoke’ to each other in real time—we ‘talked’ for 49mins without idling. Mostly about Lightsaber of course, about MaxEd’s pecularities, and about the problems to keep a modding-team together.
AEW. 2001. Blade Runner Novel Pt.1. mod-type: levels, music release date: 06 September 2001 release package: bladerunner2ndlevel.zip [9MB] package contains: br2.mpm [34MB] | br2.txt [3KB] download: at filefront accompanying br2.txt: ———————————————————————— Blade Runner Novel Pt.1 Author AEW Author walwin[at]qwest.net ———————————————————————— Type of modification:Level,music Build Time: 45 hours ———————————————————————— Description: Blade Runner Story First part (of many I hope) of a BladeRunner novel starring Max Payne Those hung up on no new skin can pretend Payne’s real coat is in the cleaners. Features:AI scripting, sounds, music and a story. This is the start of what I hope to be many levels … Continue reading