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xirdalium

a blog … in the strict sense of the term …

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history and development of lan groups

xirdalium Posted on Sunday, 19th February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

↑SWALWELL, MELANIE. 2004. ↑The history and development of lan groups: An australasian case study. [.pdf | 160KB] ↑Proceedings of the ↑Other Players Conference, Center for Computer Games Research, IT University of Copenhagen, Denmark. 6-8 December 2004.  abstract: Few research projects … Continue reading →

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Posted in games, literature, non-fiction | Tagged computing, gaming, history, interaction, technology | Leave a reply

from pong to planet quake

xirdalium Posted on Sunday, 19th February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

gamemodding as post-industrial unwaged work ↑POSTIGO, HECTOR R. 2003. ↑From Pong to Planet Quake: Post-industrial transitions from leisure to work [.pdf | 88KB]. ↑Information, Communication & Society ↑6(4):593–607.  abstract: In the closing weeks of 2002, video games were featured in … Continue reading →

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Posted in games, literature, non-fiction | Tagged economics, gaming, history, modding, quake, technology | Leave a reply

desperately seeking phil

xirdalium Posted on Friday, 17th February 2006 by zephyrin_xirdalThursday, 24th November 2011

Philip K Dick is missing. […] a state-of-the-art robot named after the author.     The quirky android, was lost in early January while en route to California by commercial airliner. […]     Robotics wizard and lead designer David … Continue reading →

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Posted in hardware | Tagged ai, androids, body, robots, technology | Leave a reply

time machine cuba

xirdalium Posted on Saturday, 28th January 2006 by zephyrin_xirdalWednesday, 3rd October 2012

  Within every human individual there is a personal eclectic conglomeration of ambiences and narrative content built from a lifetime of experience, assimilating information, and digesting popular culture. When this conglomerations are shared by a group of people, we deal … Continue reading →

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Posted in literature, non-fiction | Tagged cold war, cyberpunk, history, sci-fi, technology | Leave a reply

animac

xirdalium Posted on Saturday, 28th January 2006 by zephyrin_xirdalWednesday, 3rd October 2012

  The picture above is a “photo montage featuring a dancer with body mounted sensors controlling real-time animation on the ANIMAC, 1962, Denver.”—another pre-cyberpunk cyberpunk-image. Weird coincidence—provoked by my entries on Tron and the interaction with SFAM, I remembered that … Continue reading →

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Posted in hardware, literature, non-fiction | Tagged computing, history, technology, virtual reality | Leave a reply

technology underground

xirdalium Posted on Thursday, 12th January 2006 by zephyrin_xirdalWednesday, 3rd October 2012

  ↑GURSTELLE, WILLIAM. 2006. ↑Adventures from the technology underground: Catapults, pulsejets, rail guns, flamethrowers, Tesla coils, air cannons, and the garage warriors who love them . New York: ↑Clarkson Potter.  The technology underground is a thriving, humming, and often literally … Continue reading →

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Posted in literature, non-fiction | Tagged history, technology | Leave a reply

spooknik

xirdalium Posted on Tuesday, 1st November 2005 by zephyrin_xirdalWednesday, 10th October 2012

On 4 October 1957 ↑Stephen King was at the cinema. Together with the other ten-year-olds clustered around him he watched the morning performance of ↑Earth vs. the Flying Saucers. Just as the flying saucers started their attack on Washington D.C. … Continue reading →

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Posted in associations, cinema, motion_pictures, space | Tagged cold war, history, infotech, politics, sci-fi, space, technology, vehicles | Leave a reply

real life half life

xirdalium Posted on Thursday, 29th September 2005 by zephyrin_xirdalSunday, 14th October 2012

There’s a lot said and written on immersion into alternative or even virtual worlds, on people getting lost in gamespace or the Internet’s interactive realms, and so on. In consequence thoughts about the questions arising with these ‘other realities’ fly … Continue reading →

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Posted in associations, fieldnotes, hardware, short_films | Tagged action, aesthetics, cgi, fps, half-life, machinima, max payne, robots, technology, tps | Leave a reply

multiplayer bullet time

xirdalium Posted on Wednesday, 17th August 2005 by zephyrin_xirdalSunday, 14th October 2012

  In ye olde days of ↵MPHQ, multiplayer for Max Payne was an issue. First the possibility of making a mod comprising a multiplayer mode was seriously discussed in the forums. [Then the topic became a nuisance, and finally a … Continue reading →

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Posted in games | Tagged computing, gameplay, max payne, technology | Leave a reply

keyboard

xirdalium Posted on Tuesday, 26th July 2005 by zephyrin_xirdalTuesday, 2nd October 2012

Since already several years the casemod-movement [that is the hardware-modification scene] has powerfully whiplashed back into the hardware-manufacturing industry. The feedback out of the rows of the ‘end-users’ stemming from their creativity in the appropriation of computer hardware gave birth … Continue reading →

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Posted in games, hardware | Tagged doom, gadgets, gameplay, mmo, quake, technology | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

a blog …
… in the strict sense of the term …

by alexander knorr
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