Within the gaming and modding community at large there are not only fans of ↑John Romero, but also of ↑George A. Romero. [Never mix up the two Romeros, nor the ↵two Johns.] Remember the seminal 1968 black and white horror movie classic “↑Night of the Living Dead“? Or some of its sequels, like the 1978 “↑Dawn of the Dead“? No? Gosh, where have you been raised? In a world, where “↑There’s Always Vanilla“? But for sure you already heard that punch line “↵When hell is full, the Dead will walk the Earth.“ Ah yes, bingo, it’s about Zombies, the … Continue reading
All of the ‘classic’ anthropological fieldworkers collected the artefacts of the cultures they did research on. For a long time ‘material culture’ was a big issue in anthropology, but became less and less important through time. It indeed became some sort of ‘deprecated’ subdiscipline. Only during the last years ‘material culture’ was reborn in the wake of globalization and research on commodities and consumption. Game-modding communities actually produce a lot of artefacts, therefore they possess what anthropologists call ‘material culture’, although the artefacts are almost exclusively immaterial by nature (text, program-code, applications, 3D and 2D computer-graphics [still and animated, interactive … Continue reading
With the recent hype around ↑Revenge of the Sith hitting the silverscreen I was reminded of the heap of work we had done for the Max Payne 1 total conversion (TC) Lightsaber 4 (LS4), but which never was included into it. Lightsaber 5 (LS5) never was completed, so everything done for it counts as an outtake, I guess. Quite some of this work never saw release, but only was circulated amongst the members of the modding-team. After ↑the ludologist officially having created the new genre of ↵fake computergame-outtakes here now are some real outtakes from a computergame modification—the Lightsaber project … Continue reading
the long-running grand TC becomes very visible In September 2004 the website of the MP2-modding-project Mission:Impossible — New Dawn went online. But the mod was in the making for a much longer time, as it was started as a MP1-mod way before MP2 was published. The team had enough zeal to port everything they had done to MP2. And I can assure you that already a lot had been done, as now and then I was allowed to see ‘secret pictures’ illustrating the progress. The general approach of the team is as professional as it can be outside a game-developer … Continue reading
The last week was pretty much filled with two major tasks: Finally setting up this weblog and working on the map I am contributing to the Max-Payne-2 modification “Rogue-Ops”. Unfortunately I can’t show off any screenshots of my map yet, as looks and contents of it still are secrets to be kept inside the team. [Screenshots of my contributions to the mods Lightsaber 4.0, 5.0, the first chain map project, and the real world can be seen at the exhibition-section of maxmod, my project’s website.] To get an idea of Rogue-Ops visit the website and its media-section. The mod progresses … Continue reading
↑Maddieman [aka Jonathan Hallier]. 2003. Polar Payne. mod-type: total_conversion release date: 18 August 2003 release package: PolarPayne.zip [44MB] package contains: Polar Payne.mpm [54MB] | Manual.pdf [396KB] | readme.txt [2KB] | ↵Dinky.avi [9MB] download: ↑at filefront accompanying readme.txt: ================================== Polar Payne ================================== This is the final version of Polar Payne, bugs and all; and it is highly unlikely that any further re-releases will be available. No serious plans for a sequel are in the works at present. You’ll need Adobe Acrobat Reader in order to open the full Instruction Manual, which is in PDF format. You can download this for free … Continue reading
theHunted [aka JcDenton999 aka Grazer]. 2003. The Château 1.1. mod-type: level, gameplay_tweak, fx_tweak, music_tweak release date: 20 June 2003 release package: chateau-v1x.zip [18MB] package contains: chateau-v1x.mpm [34MB] | readme.txt [2KB] download: ↑at filefront accompanying readme.txt: //================== The Château 1.1 ================== //a Max Payne, KungFu Edition 3.0, map addon //Creator: theHunted aka. JcDenton999 aka… //mailto: JcDenton999[at]gmx.at //Overview: The Château is a very small map, based on The Matrix Reloaded Movie. In Combination with KungFu it brings you a cool Fighting Experience to the wonderful Max Payne. //Features: – New Map – few new sounds and music – KungFu 3.0 (of course) … Continue reading
Late at night HairlessWookie released LS4 at MPHQ. A great relieve, believe me. The last weeks were spent day and night at the comp, completing and then rendering my map.
Today I chatted via IRC for the first time since ages. Crazy of Max Payne Area (MPA), a German fanpage, wanted to do an interview with Wook and me on the Lightsaber mod. So Wook and me showed up there, but Crazy didn’t. It was for the first time that the two of us ‘spoke’ to each other in real time—we ‘talked’ for 49mins without idling. Mostly about Lightsaber of course, about MaxEd’s pecularities, and about the problems to keep a modding-team together.
KiLLeRsEppL. 2002. Bloodshed Mod. mod-type: gameplay_tweak, fx_tweak release date: 19 August 2002 release package: Bloodshed_v3.0.zip [9MB] package contains: Bloodshed Mod v3.0.mpm [13MB] | Bloodshed Readme.txt [4KB] download: ↑at filefront accompanying Bloodshed Readme.txt: =================================== Welcome to the Bloodshed Mod Readme =================================== 1. EXPLANATION 2. VIOLENCE WARNING 3. FEATURE-LIST 4. CHANGES 5. PLANED FEATURES 6. CHEATS 7. CONTACT ============== 1. EXPLANATION ============== The Bloodshed Mod is the first Mod, which is concentrated on Blood-, Scream- and Deatheffects. The Mod will also modify some other things, but the main focus is on the blood ;) When you ask yourself, why I have spend … Continue reading