moving the map

Here is yet another example from the ↵games with defects: ↑PlaygroundPong. From ↑the documentation: PlaygroundPong is a proof of concept for inverting Avatar & Playground. The player cannot move the paddles at all like in a regular Pong game. The ball seems to move from side to side but clearly it does not! The player cannot identify with the avatar (playing object), he or she has to get to terms with moving the background (from left to right, right to left, top to bottom and bottom to top) in order to bring the paddles in a position where they manage … Continue reading

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kaizo mario world

impossibly hard variant of super mario world  This is to humble every single speedrunner, trickjumper, DeFRaGger, or first-person-shooter virtuoso/elitist who ever dared to badmouth about 2D jump’n’run sidescrollers and the supposed lack of skill involved in playing them.    The “kaizo” (“hack” or “mod”) of Super Mario World shown in the video was created by T. Takemoto. For the movie he made his friend R. Kiba play his creation. Obviously Kiba possesses god-like skill, but still Takemoto’s level’s are more than a challenge for him. The dramaturgy of the movie is only digestable for the real oldskool aficionados, I confess—but … Continue reading

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vulcano by hP

  Just a minute ago I received the latest e-mail newsletter from the ↑CGSociety. The top news in it is, that the CGSociety adopted ‘↑Game-Artist.net, the game artist’s web portal. Now there will be even more game-art eye-candy for the industry, under the CGSociety mantle. Drop by and check out Game-Artist today. For those already there, welcome!’ Immediately I went to the forums, headed down to the work-in-progress (WIP) section—within all forums of that kind the most interesting department to me—and clicked on the top thread, ↑Crysis Map ~ Operation Codename: Vulcano. Droolingly staring on the gorgeous screenshots I thought, … Continue reading

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unrealart

  Besides the ↵White Room there now is yet another fine instance of the appropriation of computergames by fine art, Alison Mealey’s ↑Unrealart:  All artworks have been created using data from the game “Unreal Tournament”.    Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game.    The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea of where to go in order to create the image I want.    I log the position (X,Y,Z) of each … Continue reading

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garry’s mod

  ↑Garry’s mod [Gmod], of which ↑version 9.0 was released just today, is a ↵HL2-mod[ification] which allows you to ↑do uncanny things in HL2. ↑Wikipedia says: “Garry’s Mod (Gmod), a successor to the throne of the original JBMod, is a simple modification created by Garry Newman. While it does not have any actual gameplay value, it functions as a huge sandbox, where the player is free to manipulate most of the objects and features of the Source engine. This has allowed an extensive community to build up and creating mini-games with Gmod, therefore creating a “Game in a Game” of … Continue reading

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floating elvis

  —is anybody home | Calling elvis—I’m here all alone | Did he leave the building | Or can he come to the phone | Calling elvis—I’m here all alone [Mark Knopfler—originally released on 'On Every Street'] The Unreal 2003 mod ↑Karma Physics< Elvis [there is a video to download | .mov | 3.5MB] is not only a perfect follow-up to the ↵liquid ragdoll, but—like the ↵white room—an equally perfect example of cultural appropriation of computergames for artistic means:  Karma Physics< Elvis is a modification of the first person shooter computer game Unreal 2003. As the viewer camera floats through … Continue reading

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