game noir

  Michael Mosel, a student at Marburg University, CC-licenced his paper “↑Film noir Computerspiele—marketing gag oder reales ‘noir gaming’?“ [“Film noir computer games—marketing ruse or real ‘noir gaming’?” | .pdf | 907KB] and ↑published it online, as his brother ↑notified us at ↑PlasticThinking.  MOSEL, MICHAEL. 2006. Film noir Computerspiele—marketing gag oder reales ‘noir gaming’? Thesis for the seminary Film Noir by Burkhard Röwekamp, Institut für Medienwissenschaft, Fachbereich 09: Germanistik und Kunstwissenschaften, Philipps-Universität Marburg. After giving a nice introduction into the subject of “film noir”, the paper deals with the games “↑Max Payne“ and “↑Grim Fandango“. Until now I only was … Continue reading

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tron 2.0

  For some early cyberculture items the franchise- and adaptation-roundabout seems to spin forever. The 1982 silverscreen-movie ↑Tron was followed by Bally Midway’s ↑identically named arcade game in the same year. 1983 saw the computergame ↑Discs of Tron, and, more recently, in 2004, ↑Tron 2.0 and its ports/spinoffs ↑Tron 2.0 Killer App. A comic book series based on Tron 2.0 was cancelled due to licensing issues with Disney. But now Slave Labor Graphics (↑SLG) ↑seems to pull it through:  TRON by Landry Walker, Eric Jones and Louie De Martinis This new comic series continues where the TRON 2.0 video game … Continue reading

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real life half life

There’s a lot said and written on immersion into alternative or even virtual worlds, on people getting lost in gamespace or the Internet’s interactive realms, and so on. In consequence thoughts about the questions arising with these ‘other realities’ fly into every direction. As the ‘cyberanthropologist online among the gamemodders’ I deem myself to be, I am especially interested in how the Cyberians themselves tackle this issues. The people I am affected to appropriate all kinds of related artefacts and then artistically slap the demarcations between meat- and cyberspace around with a large trout—big time. Aaron Rasmussen for example thought … Continue reading

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ölrechner

 Word has it that Salvador Dalí (1904-1989) once coined the phrase ‘liquid television’. MTV grabbed the vocable and named a TV-show broadcasting animated cartoons likewise. The show even was to be seen in India via StarTV, and featured goodies like ‘Æon Flux’ (The latter becoming a feature-movie starring Charlize Theron *sigh* soon—via ↑gamersgame). But the fact remains that to date nobody knows what Dalí meant by ‘liquid television’. But I now know what could be meant by ‘liquid computer’. The casemodder-scene’s original innovation, the liquid-cooled computer, already is history. Now them g33kz pushed it quite a bit farther: A computer … Continue reading

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evocational ethnography

Since “Writing Culture” (Clifford & Marcus 1986) there is a lot of discussion about writing ethnographies in literary style(s). In my view the discussions inside visual anthropology deals with quite the same set of problems and issues transponed to the media still photography and moving image. Somehow hypermedia, the computer, and the Internet merge all this together. So every cyber/anthropologist doing work visibly online (like me here) sooner or later has to try to get wiser from writing culture and visual anthropology. Tobias Rees’ paper “Writing culture — Filming Culture” (Rees 1998) comes in handy, in my opinion. [One advantage … Continue reading

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most immersive moment in a computergame

The day before yesterday I got Half Life 2 (HL2) and installed it in the afternoon. Although Steam is kind of embarassing it worked fine. Then, still being in the office, I started to play it. And I have to say it is absolutely amazing, stunning, and whatnot. In the evening I continued to play until 2AM yesterday. I do not yet know how to make screenshots ingame, but I definitely have to work that out. There was one scene/incident in a concrete water-reservoir, diving in the water, a corpse of a killed combine-policeman floating above me, and the bubble … Continue reading

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the white room

“The White Room is a set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters. These interiors were set up by the artist using the videogame Max Payne 2, a ‘Film Noir’ thriller that tells a tale of lost love, deception and betrayal. The shoot took place within the game’s developer mode using the GOD and GETALLWEAPONS cheats and BenDMan’S ‘bloody mod 1.2’. By transforming the game environment into a ready-made urban studio space, the objects and interiors were altered using the in-game weapons with the gore from dead enemies being used to … Continue reading

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style

In respect to their graphical style computergames and their modifications can be sorted into a continuum ranging from photorealism to uttermost graphical abstraction. Most of the ↵mods created by members of the ↵MP-community are located towards the middle of the continuum—maybe with a slight tendency in the direction of photorealism. This may well be determinated to a certain degree: Firstly the original MP-games are located near the same spot. And the majority of the modders seems to be inclined to emulate the style of the creators of the original game. The ↑official modding tutorials by ↑Remedy of course suggest exactly … Continue reading

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megaman and xiaoxiao

Picasso once said that the only thing he regrets is to never have done a graphic novel (vulgar term: comic; high-culture french term: les bandes dessinées). Today, I guess, he’d strive to do a computergame. I thought about this yesterday, and — quite matching — today I stumbled (via searching updates to the ↵Star-Wars-Kid story and dropping by at the force net while doing so) into the 8-bit theatre aka Bob & George. Something about it: “Bob and George, arguably the very first sprite-based webcomic was started in April 2000.The original idea was for the comic to be hand-drawn and … Continue reading

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bloodshed mod

KiLLeRsEppL. 2002. Bloodshed Mod. mod-type: gameplay_tweak, fx_tweak release date: 19 August 2002 release package: Bloodshed_v3.0.zip [9MB] package contains: Bloodshed Mod v3.0.mpm [13MB] | Bloodshed Readme.txt [4KB] download: ↑at filefront accompanying Bloodshed Readme.txt: =================================== Welcome to the Bloodshed Mod Readme =================================== 1. EXPLANATION 2. VIOLENCE WARNING 3. FEATURE-LIST 4. CHANGES 5. PLANED FEATURES 6. CHEATS 7. CONTACT ============== 1. EXPLANATION ============== The Bloodshed Mod is the first Mod, which is concentrated on Blood-, Scream- and Deatheffects. The Mod will also modify some other things, but the main focus is on the blood ;) When you ask yourself, why I have spend … Continue reading

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