the nostalgist
↑CIMINI, GIACOMO. t.b.a. ↑The Nostalgist [short film]. London: Wonder Room Productions. WILSON, DANIEL H. 2009. ↑The Nostalgist. Tor.com 28 July 2009. Available online. via ↑entry at ↑boingboing … Continue reading
↑CIMINI, GIACOMO. t.b.a. ↑The Nostalgist [short film]. London: Wonder Room Productions. WILSON, DANIEL H. 2009. ↑The Nostalgist. Tor.com 28 July 2009. Available online. via ↑entry at ↑boingboing … Continue reading
This is a detail of page 72 of the July 1982 issue of the magazine ↑Omni. Depicted is the beginning of ↑William Gibson‘s short story ‘↑Burning Chrome.’ It is a bit of linguistic history, because here the word ‘cyberspace’ saw print for the very first time. Fittingly enough in the same issue, right after the first part of Gibson’s short story, there is an article (Manna 1982) on ‘↑Tron‘ (Lisberger 1982) featuring double-paged stills, illustrating the subheading ‘A science-fiction film leaps inside a bizarre computer world’: This picture spreads over pages 82 and 83 of Omni July 1982, … Continue reading
An interface from ‘Prometheus’ (Scott 2012) The head-up display (↑HUD) of ‘The Terminator’ (Cameron 1984) VisualPunker has amassed a ↑nice collection [containing a lot of animated gifs] of futuristic and retrofuturistic interfaces and HUDs from anime, other motion pictures, and computer games. In this respect I fullheartedly recommend ‘↑Make it so: Interaction design lessons from science fiction‘ (Shedroff & Noessel 2012): Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying … Continue reading
No, not my humble blog here, rather the fictional element from which my humble blog here derives its name. It always bothered me, that Xirdalium—most likely an invention by Jules Verne’s son Michel—didn’t shine up in Wikipedia’s ↑list of fictional elements, materials, isotopes and atomic particles. Today I thought ‘enough is enough,’ or ‘there’s only so much a man can take,’ and created the following entry in said list: Xirdalium. An element ‘a hundred times more radio-active than radium.’ (Verne 1909 [1908]: 125) Most probably it was invented by ↑Jules Verne‘s son ↑Michel, who introduced it to the novel ‘↑The … Continue reading
↑A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased … Continue reading
Martin Hunt invents great origami models depicting things out of the star wars universe and shows them off at ↑starwarigami. Unfortunately he withholds most of his diagrams as he wants to publish a book in which all of them are collected. But there are countless links to ↑diagrams by others at a subpage of starwarigami. If all those are too complex for you at the moment, try Chris Alexander’s simpler designs at ↑star wars origami. Chris already has published a book, hence at the moment, as far as I can see, ↑only the diagrams for his rendition of the Millenium … Continue reading
Many of the films discussed so far [films made from 1895 to 1910 and featuring science-fictional elements or qualities] could be said to be cinematic predictions of the future: from future warfare and advanced automatons to trips to the moon and visitors from another planet. Yet most of these narratives (or the film’s mise en scène more generally) suggested that events were taking place in an undefined present, the result of a recent technological breakthrough. This initial absence of futurity can also be found in much of the literature from which these early film narratives were drawing inspiration: Frankenstein, Twenty … Continue reading
LUMIÈRE, LOUIS JEAN. 1895. La charcuterie mécanique [motion picture]. Lyon: Lumière Frères. … Continue reading
Over at ↑Strange Shapes they have a fine article on ‘↑The Engineer Mythos.’ Here’s the opening paragraph: When ↑Dan O’Bannon was twelve years old he stumbled across an old anthology of stories in a book store. He paid the nickel and took it home. Inside was a story titled The Colour Out of Space, by ↑HP Lovecraft. “I stayed up all night reading the thing, and it just knocked my socks off,” O’Bannon said. In Lovecraft’s fiction the universe is a source of both awe and terror. Humanity’s dominion over the world is illusory. Revelation is destructive and victory is … Continue reading
Like countless others I am a ↵huge fan of the work of ↑M. C. Escher since my boyhood. ↵Like his ‘Reptiles’ Escher’s ‘↑Drawing Hands‘ are apt to serve as a metaphor for countless things, like e.g. the process of ethnography. The ‘↑Hand fixing Hand‘ version by photographer ↑Shane Willis transposes this to yet another level. via ↑entry at ↑io9 … Continue reading