playing with videogames

[abstract:] Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive ‘shadow’ economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged.     Playing with Videogames offers the reader a comprehensive understanding of … Continue reading

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shell of ghosts

Here is a snippet from the recent ↑interview with William Gibson, which Bryan Alexander (who ↵pointed me to it) ↵liked especially: It’s harder to imagine the past that went away than it is to imagine the future. What we were prior to our latest batch of technology is, in a way, unknowable. It would be harder to accurately imagine what New York City was like the day before the advent of broadcast television than to imagine what it will be like after life-size broadcast holography comes online. But actually the New York without the television is more mysterious, because we’ve … Continue reading

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speed thrills

It seems like ↑just.be in meatspace somehow ran into Thomas ‘↑Panter‘ Pilger, who in 1997 “spread throughout the ↑COMPET-N tables like a plague. By August, he was the first to do the third ↑DOOM 2 episode (Map 21-30) on Nightmare skill and was primed for the ultimate DOOM 2 honor, DOOM 2 Schwarzenegger. Almost a year in the making, Thomas ‘Panter’ Pilger finally achieved the impossible by recording all 32 maps of DOOM 2 on Nightmare skill in one demo in 49:49.” ↑John Romero‘s reaction to Panter’s feat: “I grabbed the demos and I’ll run them as soon as I … Continue reading

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ethnographical suspense on dm6

  With the ↵Fighternight 9 approaching I definitely should have other things on my mind. Namely, ordering the parts of my godbox so that there will be a chance of them arriving in time, and doing some ↑deathmatching in “↑Quake III Arena“ (Q3A), in spite of training ↵trickjumping moves. But somehow I can not help going on with my ↵strafing musings …  When trying to accomplish ↵thick participation as the core methodological approach to the field, at every stage you have to decide how deeply to immerse yourself. Apprenticeship and acquiring ↵embodied knowledge are indespensable to a certain degree, I … Continue reading

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defrag wikipedia

wikipedia as a field medium—the case of the DeFRaG mod  Still I am preoccupied with writing my article on “The playful appropriation of gamespace—From skilful playing to gamemodding and back again,” or so. A bit late, you may say, as the article is due in two weeks already [Yes, Mr Chair of Anthropology, Sir, I am also going to prepare that presentation you invited me for, in time ;-) But, as you know, I am—just like you—more prone to the hands-on things, than to theoretical write-ups. Erh … which doesn’t show up prominently in my publications till now, I know.], … Continue reading

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finally …

  … it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per second (ups), and yesterday night I reached 1012 ups by single-beat strafejumping on cos1_beta7b’s red track. That’s one small step for a trickjumper, one giant leap for Teh_Lamerer. … Continue reading

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lepus

  BizoO in S3DF4 Another one, ↑“Lepus” (2005) [18:39min | .ogm | 440MB] by fei of ↑Shaolin Productions—he says:  Movie was done in a few days, it’s not a 1 year project like Get Quaked 3 but this was a real joy to make, no pressure and one of my favorite game types: CPMa defrag runs. (with some vq3 thrown in.) This movie is not made for the fans of Speed trail or even Cetus the Movie, but more for the likes of KOS-RUNS :P fast and pretty! This was a nice coffee break vid, inbetween GQ3 and my next … Continue reading

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more infinite trajectory

deathmatch is to tricking as kumite is to kata    Just recently ↑Cory Doctorow voiced his fondness of “Tricking iT2″ [see below] by ↑Team iT: “Even if you’re not a Quake player (I’m not, particularly, though I live with a retired member of the UK national Quake team) this is every bit as engrossing as any parkour video or Olympic demonstration sport.” Very well said, but, I am afraid, I have to mention that this is not simply a “20-minute video of a virtuoso Quake III player doing the most amazing “rocket-jump” acrobatics”. Rather it is the audiovisually most impressing … Continue reading

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bombenkrater fusion

bikers, trickjumpers, and an aspective vision of cyberculture    At the city of Munich’s southern fringe, bordering to the rich people’s pseudo-gated-community Grünwald, there is a quite remarkable location to be found right at the river Isar’s shore. In between the forest’s majestic trees there is a literal chaos of ramps, ridges, holes, rootwork, and hillocks. There you can see youngsters and not-so youngsters—the latter coming close to belonging into my age-set—speeding and jumping havoc on mountain-, downhill-, and BMX-bikes. The site’s local name is “Bombenkrater” [German for bomb shell impact crater], because the unique structure of the terrain was … Continue reading

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